Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
Class / Path / Destiny Features
Surges / Day
Death ST Fail
[size=1][i]Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.[/i][/size] At-Will ✦ Primal, Weapon Standard Action | Melee 2 Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you pull the target 1 square. Level 21: 2[W] + Strength modifier damage.
[size=1][i]Your attack sends the primal energy of earth flowing into your enemy, slowing its movement.[/i][/size] At-Will ✦ Primal, Weapon Standard Action | Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
[size=1][i]You might be bloodied, but the battle is far from over![/i][/size] Encounter Minor Action | Personal Special: You must be bloodied to use this power. Effect: You gain a number of temporary hit points equal to 3 + one-half your level.
[size=1][i]As your attack hits, you channel the spirit of the thunder ram to knock your foe and its companions away from you.[/i][/size] Encounter ✦ Primal, Thunder, Weapon Standard Action | Melee weapon Primary Target: One creature Primary Attack: Strength vs. AC Hit: 1[W] + Strength modifier thunder damage. Make a secondary attack that is a close blast 3. Earthstrength: You also push the primary target a number of squares equal to your Constitution modifier. Secondary Target: Each creature in blast Secondary Attack: Strength vs. Fortitude Hit: 1d6 thunder damage, and you push the secondary target 1 square.
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Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008