Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
[ooc=Cast-Iron Stomach]+5 bonus to saving throws against poison.[/ooc] - [ooc=Encumbered Speed]Armor or heavy load doesn't reduce your speed. (Other effects still can.)[/ooc] - [ooc=Dwarven Resilience]Second wind is minor action.[/ooc] - [ooc=Stand Your Ground]Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone.[/ooc] - [ooc=Font of Life]At the start of your turn, roll a saving throw[/ooc] - [ooc= Earthstrength]Add Con mod to AC instead of Dex or Int. When you use second wind, add your Con mod to AC.[/ooc] - [ooc=Nature's Wrath]On your turn, you can mark each adjacent enemy as a free action until the end of your next turn[/ooc] - [ooc=Dwarven Weapon Training]+2 damage and proficiency with axes and hammers[/ooc] - [ooc=Toughness]Gain 5 additional hit points per tier[/ooc] - [ooc=Weapon Expertise: Hammer]Gain bonus to attack rolls with Hammers.[/ooc] - [ooc=Anima Benefit] Resist 5 Physical +2 Defenses against opp attacks[/ooc]
Class / Path / Destiny Features
Surges / Day
Death ST Fail
At-Will Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
At-Will Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
At-Will Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you gain a +1 power bonus to AC until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
At-Will Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
Encounter Primal, Weapon Standard Action Close burst 1 Target: Each enemy in burst Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage. Effect: Until the end of your next turn, each square in the burst is difficult terrain for your enemies.
Encounter Polymorph, Primal, Weapon Immediate Interrupt Melee 1 Requirement: You must be under the effect of the Form of the Willow Sentinel power. Trigger: An enemy adjacent to you makes an attack roll against your ally Target: The triggering enemy Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target takes a -4 penalty to the triggering attack roll. Miss: Half damage, and the target takes a -2 penalty to the triggering attack roll.
Daily Polymorph, Primal Minor Action Personal Effect: You assume the guardian form of the willow sentinel until the end of the encounter. While you are in this form, you can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to you. Special: Once during this encounter, you can use the Form of the Willow Sentinel Attack power while you are in this form.
Daily Primal, Zone Standard Action Close burst 3 Effect: The burst creates a zone of plants that lasts until the end of the encounter. You and your allies have cover while within the zone.
Power (Healing Surge): Minor Action. While you are bloodied, use this armor to gain resist 10 to all damage until the end of your next turn.
Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.
Versatile, Brutal Melee Basic Attack: +11 attack, 1d10+8 damage (1d10r2+8) Power (Daily): Free Action. Use this power when you hit with the weapon. Spend a healing surge, and instead of regaining hit points, you cause the target to become weakened until the end of your next turn.
3 inch giant winged cockroach Speed: 3, Fly 2 Senses: Dark vision Constant Benefits: Gain +5 Resist Physical Gain +2 to all Defenses against Opportunity Attacks Active Benefits: Creepy Crawler: Squish can squeeze through gaps as small as half an inch wide.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008