Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
+5 saving throws against Charm effects 1/ Encounter, re-roll failed Fear saving throw +2 THP on hit with At-Will +2 AC/Reflex on teleport +1 AC/Reflex on shift Dice of Auspicious Fortune: , , 
Class / Path / Destiny Features
Surges / Day
Death ST Fail
[i]With a step, you vanish from one place and appear in another.[/i] Move Action [b]Effect:[/b] Teleport up to 5 squares. [b]Rubicant Longsword [Magic Item]:[/b] When a power allows you to teleport, you can add 1 square to that distance. [b]Eladrin Swordmage Advance [Feat]:[/b] When you use your Fey Step racial power to teleport to a square adjacent to an enemy, you can make a melee basic attack against that enemy as a free action. [b]Cloak of Translocation [Magic Item]:[/b] Gain +2 AC/Reflex after teleporting.
[i]You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies.[/i] Minor Action [b]Arcane[/b] (Close burst 2 v. one creature in burst) [b]Effect:[/b] You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as the target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage by an amount equal to 5 + your Constitution modifier. At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.
[i]As you sweep your blade in a wide arc, it glows red and leaves arcane runes burning in the air above your foes.[/i] Standard Action [b]Arcane, Force, Weapon[/b] (Close Burst 1 v. Each enemy in burst) [b]Attack:[/b] Intelligence v. AC [b]Hit:[/b] 1[W] + Intelligence force damage and the target is marked until the end of your next turn. Until the mark ends, if the marked target makes an attack that does not include you as the target, it takes force damage equal to your INT modifier. [b]Aegis of Shielding:[/b] If the target marked by this power hits a creature within 10 squares of you with an attack that does not include you, you can use an immediate interrupt to reduce the damage dealt by the attack equal to your CON modifier.
[i]Lashing out with your sword, you warp space, causing your foe to appear a short distance away and unleash its attack elsewhere.[/i] Immediate Interrupt [b]Arcane, Implement, Teleportation[/b] (Ranged 10) [b]Trigger:[/b] An enemy hits an ally with a melee attack [b]Target:[/b] The triggering enemy [b]Attack:[/b] Intelligence v. Will [b]Effect:[/b] You teleport the target 5 squares. The target then makes a melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended. [b]Aegis of Shielding:[/b] If the target is marked by your Aegis of Shielding power, the target's melee attack deals extra damage equal to your CON modifier.
[i]You thrust at your enemy, a flash engulfs it, and it suddenly appears elsewhere.[/i] Standard Action [b]Arcane, Weapon, Teleportation[/b] (Melee) [b]Attack:[/b] Intelligence v. AC [b]Hit:[/b] 2[W] + Intelligence modifier damage, and you teleport the target to a space adjacent to you. [b]Aegis of Shielding:[/b] When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach.
[i]As you pass unseen through dimensional space, you leave in your wake a thunderous roar that bombards enemies upon your arrival.[/i] Standard Action [b]Daily, Arcane, Teleportation, Thunder, Weapon[/b] (Melee) [b]Attack:[/b] Intelligence v. Fortitude [b]Hit:[/b] 2[W] + Intelligence modifier thunder damage [b]Effect:[/b] You teleport a number of squares equal to your Con modifier. Each enemy adjacent to you gains ongoing 5 thunder damage (save ends). [b]Rubicant Longsword [Magic Item]:[/b] When a power allows you to teleport, you can add 1 square to that distance. [b]Cloak of Translocation [Magic Item]:[/b] Gain +2 AC/Reflex after teleporting.
[i]A gout of flame springs from your sword, searing your enemy and threatening to consume it in deadlier flames.[/i] Standard Action [b]Arcane, Fire, Implement[/b] (Close Burst 10 v. 1 creature in burst) [b]Attack:[/b] Intelligence v. Fortitude [b]Hit:[/b] 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. [b]Miss:[/b] The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. [b]Aegis of Shielding:[/b] Until the end of the encounter, when you reduce the damage the target deals using the Aegis of Shielding, the target takes fire damage equal to the amount of damage that your Aegis of Shielding power prevents.
[i]Your blade bursts into flame as you stab a foe. You and the foe are then whisked away to another enemy.[/i] Standard Action [b]Arcane, Fire, Teleportation, Weapon[/b] (Primary Target: Melee) [b]Primary Attack:[/b] Intelligence v. Reflex [b]Hit:[/b] 1[W] + Intelligence modifier fire damage [b]Effect:[/b] Make a secondary attack. (Secondary Target: One creature within 5 squares of you other than the primary target) [b]Effect:[/b] You teleport to a space that must be adjacent to the secondary target. If you hit the primary target, you can also teleport the primary target to a space adjacent to you. [b]Primary Attack:[/b] Intelligence v. AC [b]Hit:[/b] 2[W] + Intelligence modifier fire damage. [b]Rubicant Longsword [Magic Item]:[/b] When a power allows you to teleport, you can add 1 square to that distance. [b]Cloak of Translocation [Magic Item]:[/b] Gain +2 AC/Reflex after teleporting.
[b][color=orange]Leather Armor of Aegis Expansion[/color][/b] [b]Power (Encounter):[/b] Immediate Interrupt. [i]Trigger:[/i] a creature you have marked with your [i]Aegis of Shielding[/i] power targets at least one of your allies with an attack. [i]Effect:[/i] The damage of the triggering creature's attack damage is reduced by [u][b]5 + the armor's enhancement bonus (+2).[/b][/u] [i]Level 12 or 17:[/i] 10 + enhancement bonus [i]Level 22 or 27:[/i] 15 + enhancement bonus [b][color=orange]Boots of the Fencing Master[/color][/b] [b]Power (Encounter):[/b] Minor Action. Shift 2 squares. [b][color=orange]Rubicant Longsword[/color][/b] [b]Property:[/b] Whenever you teleport, you can increase that distance by one square. [b]Power (Daily)[/b]: Move Action. You can teleport yourself and one or two allies within 5 squares of you up to five squares. [b][color=orange]Cloak of Translocation[/color][/b] [b]Power (Daily):[/b] Minor Action. You regain the use of an encounter teleportation power that you have already used during this encounter.
[b][color=orange]Primordial Ring[/color][/b] [b]Property:[/b] You are treated as an elemental creature as long as the ring is worn. [b]Power (Daily):[/b] Minor Action. Gain resistance 10 variable until the end of the encounter or for 5 minutes. You cannot use this power to resist a damage type to which you have a vulnerability. If you've reached at least one milestone today, your resistance 10 variable becomes 2 per encounter.
[i]You throw up a temporary shield to absorb some of the power of a foe's attack.[/i] Immediate Interrupt [b]Arcane[/b] (Close Burst 10) [b]Trigger:[/b] An attack hits your or an ally within 10 squares of you. [b]Target:[/b] The creature hit by the triggering attack. [b]Effect:[/b] You reduce the damage the target takes from the triggering attack by 5 + your Con modifier. [b]Aegis of Shielding:[/b] The next successful attack you make before the end of your next turn deals extra damage equal to your Con modifier.
[i]Arcane power speeds you into battle.[/i] Move Action [b]Effect:[/b] Teleport 5 squares. If you end this movement adjacent to an enemy, you gain a +2 attack bonus against on the next attack roll you make against that enemy during you turn. [b]Rubicant Longsword [Magic Item]:[/b] When a power allows you to teleport, you can add 1 square to that distance. [b]Cloak of Translocation [Magic Item]:[/b] Gain +2 AC/Reflex after teleporting.
[i]The air shimmers about you and thickens against enemy assault. The aura protects you, always.[/i] Minor Action [b]Arcane, Stance[/b] (Personal) [b]Effect:[/b] Your warding provides its bonus to all your defenses, not just your AC.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Normal Load: 120 lbs. Heavy Load: 240 lbs. Maximum Drag: 600 lbs. Current Weight: 70 lbs. (70 lbs. base) Astral Diamonds: 0 Platinum: 0 Gold: 5,496 Silver: 3 Copper: 92 Jewels: 0 Misc. Equipment for Selling:
Mannerisms and Appearance
Dravan is an Eladrin, which is easy enough to see. Like most of his race, he is somewhat petite, though he seems to be slightly better built than most Eladrin, likely from the traveling that he has done over the years. He stands at 5'10", with green eyes and long silver hair tied into a braided ponytail, with fair-colored skin that is hard to see from being obscured from under his black hood. He wears all black clothing, with his leather armor covering most of his chest, shoulders, and torso. He also wears flexible vambraces that also function as gloves, complete with a strange insignia on the top of the hand part of the vambrace: a silver dragon calmly sitting on its hind legs, complete with a blue background. He wears a long, flowing black hooded cape and prefers to keep his sword within drawing distance on a belt around his waist. He never is far away from his sword, and even sleeps with it by the side of his bed, likely a result of his Swordmage training.
Session and Campaign Notes
Group Astral Diamonds: Group Platinum: Group Gold: 100 Group Silver: Group Copper: Group Jewels: 4 Alexandrite Stones (2,000 GP), 1 Sapphire (1,000 GP), Art/Other: Gold Statuette of a Female Dwarf Blacksmith (1,500 GP), Silver Hammer (250 GP), Small Gold-Framed Portrait (400 GP)
Companions and Allies
Gwenhwyvar Caladhiel - Dravan is oddly friendly enough with the Elven Cleric, as she has shown herself to be hospitable and nice enough to him. As he is obviously more affable to those of the Feywild, he perhaps gave her more of a chance to prove herself than his other allies. Proven herself to him she has, and he is quite impressed by her so far...not to mention that her ability to keep others alive is a valuable asset to any adventure. Perhaps Dravan is a bit enamored with her? the way he sees it, they're both Fey. Maybe they share some kind of latent bond? CREIS - Dravan has an active hatred of Warforged of any kind. While he is perhaps not as open of his hatred of CREIS as he is of other Warforged (perhaps because he sees that CREIS is completely loyal to its operator and seems to be on his side), he still makes it known that he does not like CREIS very much. Even though the robot seems to be developing something approaching a "personality", Dravan still does not appreciate her very well...but he cannot deny that she is deadly efficient in combat. He knows that getting to where they have gotten so far would have been very difficult without her. Perhaps...that is why he is less hostile toward the Warforged than he used to be. Dweadfoe Woefoe - Dravan has never met a Goliath before until his stay over in Brindol. He does not quite know what to make of the giant, but he certainly has a large amount of respect for his martial abilities. Knowing this, Dravan has made it a bit of a mission for himself to get the quiet Warden to open up a bit more. He just hopes that it won't cost him any limbs to do so. When the group found out that Dweadfoe's reason for a lack of a personality was because because he was an animated Goliath with a core of a Warforged...Dravan at least understood why he was so aloof. He also has the sneaking suspicion that he'll see Dweadfoe again some day.
Background & Other Notes
Dravan is the youngest son of the king of Eltrasia, a city-state founded by Eladrin who emigrated from the Feywild to the world. Dravan's father, Arannis Entreri, was descended from the first king of Eltrasia, Erevan Entreri. Through good deeds and valor he eventually rose to become the king of Eltrasia and ruled justly and fairly, a tradition that was carried over to Dravan's father. Even in the dark times that were now, the city state is rather well-to-do. Or was, at least. Eltrasia, unlike most of the Feywild who worship Corellon, openly worshiped Bahamut, the paragon god of justice, honor and all that is good. That makes them diametrically opposed to those that worship Tiamat...which brought them into conflict with the other Eladrin city state of Drensia. The war proved to be disastrous, and ended in the annexation and almost complete annihilation of Eltrasia at the hands of Drensia and their armies bolstered by the mechanical constructs known as Warforged. The ensuing fighting forced Dravan into the war at a young age and scarred him for life--after all, someone that young having to face death all around him is certain to leave mental scars. The fighting also taught him the lessons of using magic with the sword, and how to employ them in combat--much like his father tried to teach him the ways of the Coronal Guard, something which he once abhorred. The fighting also forced him to flee his only home, or face death at the Drensia forces that took over Eltrasia. While most of the Eladrin nobles that were once the upper class of Eltrasia fled back into the Feywild, Dravan chose instead to become a renegade in the world (though who can enforce such things in a nearly lawless, dark land?) along with several other noble Eladrin who wander the world. He dreams one day of returning home to join the resistance forming against Drensia and liberating his home city from under the iron fist of the Drensia.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008