Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
[i]Basic Melee Attack:[/i] +14 / 1d10+4 damage [b]Night Stalker Guild Training:[/b] Baslim gains a bonus to damage rolls equal to his Charisma modifier (+4) against any target that is adjacent to none of his enemies. [b]Revenant Features:[/b] [ooc=Past Life]Human[/ooc] | [ooc=Undead]You are considered to be an undead creature for affects that relate to that keyword. [strike]You are also considered a living creature.[/strike][i]Death's Blessing Feat[/i][/ooc] | [ooc=Unnatural Vitality]Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.[/ooc] [b]Special Feats:[/b] [ooc=Death's Blessing]You no longer need to eat, drink, or breathe, so you never need to make Endurance checks to resist the effects of starvation, thirst, and suffocation. You are no longer considered a living creature.[/ooc] | [ooc=Grave Dust Assassin]When you deal damage with your dark reaping racial power, if the target has at least one of your shrouds on it, it takes damage as if you had invoked your shrouds.[/ooc] [b]Trained Skills:[/b] Athletics (+8) | Bluff (+13) | Perception (+9) | Stealth (+15) | Thievery (+14) [b]Languages:[/b] Common, Deep Speech
Class / Path / Destiny Features
Surges / Day
Death ST Fail
[b]At-Will | Shadow, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1[W] + Dexterity modifier damage, plus 1 damage for each creature adjacent to the target. - Level 21: 2[W] + Dexterity modifier damage, plus 2 damage for each creature adjacent to the target.
[b]At-Will | Force, Implement, Shadow Standard Action Ranged 5 Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Fortitude [b]Hit:[/b] 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn. - Level 21: 2d6 + Dexterity modifier force damage.
[b]Encounter | Shadow, Weapon Standard Action Melee weapon Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2[W] + Dexterity modifier damage. Until the end of your next turn, you are invisible while within 2 squares of the target.
[b]Racial Encounter | Necrotic Free Action Trigger:[/b] A creature within 5 squares of you is reduced to 0 hit points [b]Effect:[/b] One creature you hit with an attack you make before the end of your next turn takes an additional 1d8 + Constitution modifier necrotic damage.
[b]Class Feature At-Will | Shadow, Teleportation Move Action Personal Requirement:[/b] You must be adjacent to a creature. [b]Effect:[/b] You teleport 3 squares to a square adjacent to a different creature. - Level 11: Teleport 4 squares. - Level 21: Teleport 5 squares.
[b]Class Feature Encounter | Shadow Minor Action Personal Effect:[/b] You assume a shadowy form that lasts until you make an attack roll or until the end of your next turn. While in this form, you are insubstantial, and you gain vulnerable 5 radiant. In addition, you can make Stealth checks to become hidden if you have any cover or concealment, and you can use cover granted by your allies both to become hidden and to remain hidden. [b]Sustain Minor:[/b] The form persists.
[b]Utility Encounter | Shadow Minor Action Personal Effect:[/b] Until the end of your next turn, you gain concealment against all creatures and are invisible to creatures that are more than 5 squares away from you.
[b]Utility Encounter | Shadow, Teleportation Immediate Reaction Personal Trigger:[/b] You are hit by an attack [b]Effect:[/b] You teleport 5 squares, and you become invisible until the start of your next turn.
[b]Property:[/b] When you fall or jump down, you take only half normal falling damage and always land on your feet. [b]Power (Daily): Free Action.[/b] Gain a +5 power bonus to your next Acrobatics check or Athletics check.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
140 gp-27 gp 113 gp left.
5 ongoing damage + -4 to AC
Mannerisms and Appearance
Session and Campaign Notes
+151 xp from "Hiding from Baelthus & Lizardfolk" skill challenge +615 xp from lizardfolk fight +873 xp from Scylla fight - leveled up to 9 by DM fiat - +953 xp from Baelthus fight
Companions and Allies
Background & Other Notes
working wishlist: mithrendain steel bastard sword bolt of transit
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008