Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
Class / Path / Destiny Features
Surges / Day
Death ST Fail
Minor Action Effect: Designate the nearest enemy to you that you can see as your quarry. Once per round when you hit your quarry the attack deals extra dmg based on level (1d8). If multiple attacks are made you decide which attack to deal extra damage with after all the attacks are rolled.
Standard Action Target: One Creature or two creatures Attack: (Melee) Str vs. Ac or (Ranged) Dex vs AC two attacks Hit: 1[W] damage per attack
Standard Action Target: One Creature Attack:(Melee) Str + 2 vs. Ac or (Range) Dex + 2 vs AC Hit: 1[W] + Str mod (+2) dmg (melee) or 1[W] + Dex Mod (+6) Dmg (ranged)
Standard Action Target: One Creature Attack: Dex vs AC you can reroll the attack roll but must use the second result. Hit: 3[W] + Dex Mod (+6) dmg. You can reroll each dmg dice once but must use the second result.
Standard Action Target: One Creature Attack: Dex vs AC Hit: 2[W] + Dex Mod (+6) dmg. Miss: Half damage Effect: Until the end of the encounter, if the target ends its turn without cover form you, you make a ranged basic attack with a weapon against the target as an immediate reaction. This effect also ends if the target has cover from you at the end of any of your turns.
If no allie is closer your target you get +1 to ranged attack rolls against that target.
Free Action Reroll an attack roll, use that roll even if its lower
Standard Action Target: One creature Attack: Dex vs. AC Hit: 2[W] + mod (+6) dmg, and the target is slowed until end of your next turn.
Standard Action Target: One creature that is your quarry Attack: Str vs Reflex (melee) or Dex vs Reflex (range) Hit: 2[W] + Str mod (+2) dmg (melee), or 2[W] + Dex Mod (+6) dmg (ranged)
Standard Action Target: One or two creatures Attack: Dex vs AC one attack per target Hit: 2[W] + Dex Mod (+6) dmg (first shot) 1[W] + Dex Mod (+6) dmg (second shot)
Encounter Eleven Battle Armor Minor Action Gain a + 2 power bonus to speed until the end of your turn
Power (Daily) Free Action: Use this power when you hit with the weapon. The target also takes ongoing 5 damage (save ends)
Encounter Free Action Trigger: You reduce an enemy to 0 hit points Effect: You move your speed. You don't provoke opportunity attacks for leaving a square at the start of this movement. Until the end of your next turn you get +2 bonus to all defenses.
Encounter Minor Action You can end one condition that a save can end
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Perceptive and calm when not "communing" with the spirits. Crazy and wild eyed after eating fungus. Leary of others.
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Born in the jungles of the Eastern Coast little is known of his homeland and he is very reluctant to speak of it. Branded a traitor and banished to the jungle (a death sentence amongst his kind) he seeks only to regain the good graces of his gods.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008