Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Quick Notes][B]Senses:[/B] Low-light vision [B]Movement:[/B] You do not sink, and swim at full speed on surface of water (Floating Shield) +1 speed when wearing light armor or no armor (Boots of Striding) +2 Reflex and do not grant combat advantage when running (Nimble Runner) Shift 1 square after forced movement (Storm Blessing) +1 bonus to speed when flying (Mark of Storm) [B]Skills:[/B] +3 item bonus to Athletics/Endurance when swimming (Floating Shield) +2 item bonus to Thievery checks to open a lock or disarm a trap (Thieves' Tools) +2 bonus to Athletics checks for climbing (Climber's Kit) +2 item bonus to Bluff checks to pass of disguises (Disguise Kit) +4 to untrained skill checks (Skill Versatility, Bard of All Trades) [B]Aura:[/B] Allies within 10 squares gain +1 racial bonus to Diplomacy checks (Group Diplomacy) Any ally within 5 squares bloodies or reduces an enemy to 0 hp, grant 3 + Constitution modifier THP as free action once per round (Virtue of Valor) Any ally who can hear you sing during a short rest gains additional Charisma modifier HP with each healing surge (Song of Rest) [B]Healing Surge:[/B] +1 item bonus to surge value (Belt of Vigor) [B]Unarmored Defenses:[/B] 18 AC, 22 Fortitude, 21 Reflex, 24 Will (when armor is banished) [B]Action Point:[/B] Fly and hover until end of next turn (Wind-Rider Action) [B]Critical Hit:[/B] +3d6 damage (Harmonic Songblade Longsword +3) [B]Encounters:[/B] 0 [B]Milestones:[/B] 0 [B]Daily Item Powers:[/B] 2 [/spoiler]
Class / Path / Destiny Features
Surges / Day
Death ST Fail
Feat Power Encounter No Action Effect: Once per encounter, when an enemy makes an opportunity attack against you, you can add your Charisma modifier to your AC against that attack. Source: Martial Power
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
15 pp 13 gp
Merlot herself will tell you; her personality is abundantly cheerful and captivating, able to take the most distrusting adversary and disarm their minds -- often only moments before disarming their person. Every situation bears a bit of whimsy which she will be sure to point out, although some situations would prefer that she keep her thoughts to herself for a change. She is proud to be a Khoravar -- don't let her catch you calling her a "half-elf" -- and, clearly, House Lyrandar are truly blessed by the gods with control over the very forces of nature itself. If other see her pride and dignity as arrogance, they simply do not understand the true nature of the blessings that only the Khoravar can know. Merlot is more than adept with the sword she keeps at her side, but would rather find a solution to problems without having to use it. Or, as she prefers to think of it, the fact that any potential enemies can see the sword on her hip ensures that she won't have to actually use it.
Mannerisms and Appearance
Loose, brightly colored robes adorn the figure of this slender, confident woman. The cloth mimics her graceful, flowing movements almost as an after image of each step, each leap, to ensure that the shapes are firmly implanted in your mind. Her dark hair flows similarly down her shoulders, but remains wrapped up in a shroud that frames her face, completing the mysterious appearance of the mystical woman dancing before you.
Session and Campaign Notes
Companions and Allies
Aliatra Loyalar - Human Psion (RainbowRyder) Marishka Boreallis ir'Draconis d'Kundarak - Human Swordmage (Silverkiss) Maegal-Koa - Goliath Runepriest/Fighter (Letho) Halmikar - Kalashtar Cleric (Brassonian) Azazel Silverleaf - Elf Ranger (DrObvious) Nafratts the Confused - Human Paladin (The Great Nate91) Aigaios Stormwraith - Revenant Sorcerer (Dragon Sushi)
Background & Other Notes
If she had been keeping track, Merlot would make a pretty wager that more of her life had been spent in the air than on the ground. Granted, the early part of that was spent with dreadfully boring "house business," part of a crew on one of the numerous shipping vessels of House Lyrandar, fulfilling contracts with scant more excitement than an occasional bout with pirates, or sweet-talking an unsavory customs officer. She preferred the latter task, not only because she excelled at it, but because smoothing over a troublesome guard often proved a more challenging task than any of the skirmishing that were always handily won by the able-bodied crew. Anything that pushed the limits of her abilities or kept her on her toes was regarded as a task worth undertaking. When the opportunity presented itself for more dangerous work, shipping more valuable "cargo" and clandestine agents with the Stormwalkers, Merlot jumped at the chance. She caught a rumor that one of Torval's ships was docked at Stormhome, and she climbed the rigging and jumped over the edge of the ship as it was departing. It was an ostensibly simple task for her to pull the right strings with the captain and convince him that she was to be part of the crew, and thus talked herself into a job with the shadowy operation known for its secret operations and mistrust. Then, after years of adventuring with the Stormwalkers and honing her skills, picking up new tricks along the way, word got around that the enigmatic Blackwings were recruiting for a new mission. Who knew what surprises lay in store? Exhibiting yet again the impetuous decision-making regarded as boldness by the Khoravar sailors, Merlot set off to find what she may among the progeny of Tarmikos' legendary company.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008