Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
3 Power Points
Class / Path / Destiny Features
Surges / Day
Death ST Fail
Daily Implement, Psionic, Psychic Standard Action Ranged 10 Primary Target: One creature Primary Attack: Intelligence vs. Will Hit: 2d6 + Intelligence modifier psychic damage, and ongoing 5 psychic damage (save ends). Miss: Half damage, and ongoing 3 psychic damage (save ends). Effect: Make a secondary attack. Secondary Target: Each enemy adjacent to the primary target Secondary Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and ongoing 5 psychic damage (save ends).
Encounter Psionic Minor Action Ranged 10 Target: One creature Level 11: One or two creatures Level 21: One, two, or three creatures Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Encounter Illusion Immediate Reaction Personal Trigger: You take damage. Effect: You are invisible until you attack or until the end of your next turn.
At-Will Augmentable, Implement, Psionic, Psychic Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: 1d10 + Intelligence modifier psychic damage. Special: You can use this power unaugmented as a ranged basic attack. Augment 1 Hit: As above, and the target takes a penalty to Will equal to your Charisma modifier until the end of your next turn. Augment 2 Hit: 2d10 + Intelligence modifier psychic damage, and the target takes a penalty to all defenses equal to your Charisma modifier until the end of your next turn.
Encounter Psionic Free Action Ranged 20 Target: One creature that shares a language with you Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.
Encounter Arcane, Illusion Minor Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Sociable, Critical, Sly, Self-Centered Thinks he's better than you
Mannerisms and Appearance
Volos is a gnome of average height - that is to say a lot shorter than anyone else in the room. His head is just above waist height of an average human male. He is a little paunchy, likely from lack of exercise. But why move over to the table when you can just have the slave bring the food to you? He has a deep brown skin and dirty blond hair that seems to have a hint of green in the right light. His face is finely chisled and often sports a wide grin. He commonly dresses in a sleeveless leather tunic, lightweight wool pants, and sandals. His clothes are of decent quality but nothing too ostentatious (that would change if he had the money...). If he has to spend an extended time in the Arthas sun, he dons a short hooded cape. He has a finally carved 4ft staff that he carries around with him.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008