Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
+2 Speed, +1 AC Ref due to shifting
Class / Path / Destiny Features
Surges / Day
Death ST Fail
Encounter Minor Action Personal Requirement: You must be bloodied. Effect: Until the end of the encounter, your speed increases by 2 and you gain a +1 bonus to AC and Reflex.
At-Will. Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1 d6 + Dexterity modifier damage, and you knock the target prone. Level 21: 2d6 + Dexterity modifier damage. Movement Technique Move Action Melee 1 Target: One ally or one prone enemy Effect: You swap places with the target.
Encounter. Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 2d10 + Dexterity modifier damage. The target takes 1d10 extra damage if it was at full hit points when you hit it with this attack. Movement Technique Move Action Personal Effect: You move your speed + 1. During this movement, you don't provoke opportunity attacks from the first enemy you move away from.
Encounter" Psionic Move Action Personal Effect: Until the end of this turn, you ignore difficult terrain and can both move across liqUid and stand on it as if it were solid ground. In addition, you move your speed.
Power (Encounter): Free Action. Tri8.ger:An enemy hits you with an opportunity attack. Effect: You use your Flurry of Blows power, even if you have already used it during this round.
At-Will. Psionic Free Action (Special) Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 3 + your Strength modifier. If the target wasn't targeted by the triggering attack, the damage increases by 2 (4 at 11th level and 6 at 21 st level). Special: You can use this power only once per round.
At-Will. Full Discipline. Implement. Psionic Attack Technique Standard Action Close burst 1 Target: Each enemy you can see in burst Attack: Dexterity vs. Reflex Hit: 1 d8 + Dexterity modifier damage. Level 11: 2d8 + Dexterity modifier damage. Movement Technique Move Action Personal Effect; You shift 2 squares.
Daily. Force, Implement, Psionic, Stance Standard Action Close burst 1 Target: Each enemy in burst Attack: Dexterity vs. Reflex Hit: 3d8 + Dexterity modifier force damage. Miss: Half damage. Effect: You can assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.
Encounter" Full Discipline, Implement. Psionic Attack Technique Standard Action Close burst 1 Target: Each enemy in burst Attack: Dexterity vs. Fortitude Hit: 2d8 + Dexterity modifier damage. and you knock the target prone. Movement Technique Move Action Personal Effect: You gain resistance to all damage equal to your Strength modifier until the end of your next turn. In addition, you shift 2 squares.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008