Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
Class / Path / Destiny Features
Surges / Day
Death ST Fail
Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction. Encounter ✦ Divine Minor Action Close burst 10 Target: One creature in burst Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.
You strike an enemy with your weapon, which ignites with holy light. At-Will ✦ Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier radiant damage. If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier. Increase damage to 2[W] + Strength modifier at 21st level.
When you strike a foe with your weapon, the force of the blow causes him to shudder and second-guess his tactics. Encounter ✦ Divine, Fear, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier.
You petition your deity for the divine strength to lay low your enemies. Encounter ✦ Divine Minor Action Personal Effect: Apply your Strength modifier as extra damage on your next attack this turn.
Your divine touch instantly heals wounds. At-Will (Special) ✦ Divine, Healing Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round. Minor Action Melee touch Target: One creature Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
You attack your foe without mercy or reprieve, and your accuracy is rewarded with a divine gift of vigor. At-Will ✦ Divine,Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier. Increase damage to 2[W] + Charisma modifier at 21st level
Your weapon glows with a pearly luminescence. Enemies shrink from its pure light, especially creatures of supernatural evil such as demons and devils. Encounter ✦ Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier + Wisdom modifier radiant damage.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
9 gp 6 sp
Stubborn, has a habit of swearing and being crude Is a paladin, but not always shows it Is proud to have the Name Thorin and is trying hard to live up to the name. Loyal to friends, until they screw him. then there is some mistrust.
Mannerisms and Appearance
Brown hair and beard Stronger and heartier then the avg dwarf, but kinda charming Has worked as a blacksmith and a miner Quick with a joke, but if angered he will try hard to hurt you somehow Thorin is missing his eyeteeth. And in their place he has inserted false eyeteeth carved out of moonstone. When he grins, or bear his teeth, it sheds an "invisible" light that allows low light vision to work within a 60'cone in front of him in darkness as if there was low light present in front of me.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Named after a famous great-grandfather, Thorin. Along with a group of others dwarfs and a halflling, Thorin that helped defeated the mighty dragon Smaug. (From the book the Hobbet) Since then, the Family clan has grown in respect and honour. that is until, his uncle Mornir, dis-honoured the family clan by killing Thorin's father and mother (by a goblin/duergar attack) to take over the family clan and has started to have dealings with the Duergar (grey dwarf). Thorin found this out and was working to prove this when Mornir had Thorin banished from the clan and his uncle has "sold' him to the grey dwarfs has a slave. He keeps Thorin's younger sister has a hostage. He has since been 'bought' by the House of Zarra by the matron mothers daughters has a scout and something to punish when the moods hits. Originally Posted by Introduction to the Zarran legacy Surviving remnants of the House Zarra, 23rd house of Ched Nsad. After the fall of The City of webs some 110 years ago the Clan has taken to travelling the underdark eking out a living as merchants between various underdark locales. Since the spellplague 100 years ago, contact with the surface world has been essentially cut off due to dangerous plaguelands existing over the known (old) routes to the surface. The Zarra Merchantile has it's HQ based in Mantol Derith at the mercy of Tal'queyllen H'tithet, the primary drow presence in Mantol Derith, and House Zarra is essentially a subsiduary of the H'tithet trading company.... Although Annika Zarra, the Eldest and self proclaimed Matron Mother of the Houseless house Zarra would turn the tables on H'tithet given the chance. You all owe your allegiance for various reasons to Matron Annika, some of you through blood tradition, some through amalgamation due to being houseless, and even some due to no other choice... Annika's ambition is to bring back her fallen family back from the brink to be a pinnacle of power for the Underdark, whether it be through trade, rule or some other means of asserting domination. And you are the few that she will employ to see that it happens. [IMG]http://i43.photobucket.com/albums/e383/jody1974/Thorin.jpg[/IMG] [url=http://www.myth-weavers.com/sheetview.php?sheetid=234725][b]Thorin[/b][/url]
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008