Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
+5 vs poison saves(race) -1 to forced movement/save vs prone(race) SW as a minor action (race) Save at start of turn(Class) 1/round mark all adjacent enemies in free action(Class) Slide marked enemies within 2 squares 1 square and slow when SW is used (Class) AoP attacks slow on hit(feat) Attacks that slow deal extra damage =to Olaf's con(feat) +2 to primal attack after SW(Feat) when you reduce any enemy to 0 hit points, you slide each enemy marked by you 1 square as a free action.(Paragon) when AP is used, deal 5 extra damage or knock enemies prone by with all attacks until SoNT(Paragon)
Class / Path / Destiny Features
Surges / Day
Death ST Fail
Item Slot: Waist 9,000 gp Property: Gain a +4 bonus (instead of the normal +2 bonus) to all defenses until the start of your next turn after using your second wind.
At-Will - Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: +15 vs. Fortitude Hit: 1d10 + 9 damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2d10 + Strength modifier damage.
At-Will - Primal, Weapon Standard Action Melee 2 Target: One creature Attack: +15 vs. AC Hit: 1d10 + 9 damage, and you pull the target 1 square. Level 21: 2d10 + Strength modifier damage.
Encounter + Primal. Weapon standard Action Melee weapon target: One creature Attack: +15 vs. AC Hit: 2d10+ 9 damage. and each enemy marked by you. other than the target . takes 4 damage. Storm heart: You also slide each enemy marked by you 1 square,
Encounter + Primal No Action Close burst 5 Trigger: You succeed on the saving throw granted by your Font of Life class feature Target: Each enemy in burst Effect; You mark each target until the end of your next tum.
Daily - Cold, Primal, Weapon, Zone Standard Action Close blast 3 Target: Each creature in blast Attack: +15 vs. Fortitude Hit: 1d10 + 13 cold damage, and the target is slowed (save ends). Miss: Half damage. Effect: The blast creates a zone of frost that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there takes 5 cold damage. Sustain Minor: The zone persists.
Encounter" Cold, Primal, Weapon Standard Action Melee weapon Target: One Creature Attack; +15 vs. AC Hit: 2d10 +13 cold damage, and the target is slowed until the end of your next turn. Stormheart: Until the end of your next turn. if the target makes an attack that does not include you as a target, the target and each enemy marked by you takes 4 cold damage.
Daily + Primal Minor Action Personal Requirement: You must have used your second wind during this Encounter Effect: You regain the use of your second wind.
Encounter + Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: 3d10+ 9. and you push the target 2 squares. The target and each enemy adjacent to it are then marked until the end of your next turn.
Armor: Any Enhancement: AC Power (Encounter): Immediate Reaction. Use this power when an attack gives you ongoing damage. The attacker gains an equal amount of untyped ongoing damage(save-ends).
Property: Gain a +1 item bonus to opportunity attacks. Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy.
At-Will - Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Encounter - Primal, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: +15 vs. AC Hit: 1d10 + 9 thunder damage, and the target is dazed and deafened until the end of your next turn.
Daily + Primal Immediate Reaction Personal Trigger: An enemy attack hits you and damages you Effect: You take extra damage from the triggering attack equal to one-half your level. The next time you attack any enemy marked by you before the end of the encounter, you gain a bonus equal to your Constitution modifier to the attack roll and the damage roll.
Attack Roll= +15 Damage roll= 1d10+9 OA= as MBA but +4 to damage roll and slowed on hit
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Background: Brother In Arms
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008