Health & Composure
An army brat from go, forced to live as the example of what a son should be. Chris bounced from school to school, following Col. Nathan Gerhart, from post to post, Chris saw most of the world, from a us army base. He saw in his father a man who took charge, offered no apologies was always moving forward. It was this attitude, as Chris saw it, that caused a split between Nathan and his wife, maria. With his mom went his younger sister, Cathy and the domestic touches in the home. Chris poured himself into sports and school taking his father's tact in all things. He was decisive, hard charging and offered no pity for those who came up short in his eyes. On the football field anyone showing weakness was dismissed, in his life if you were a moral coward he held you in contempt and he didn't stay quiet about it. Chris may have admired his father, but their relationship was cold and distant, and outside of a handful of very close friends that is how he treated most people. If you were his friend though, he'd do anything in his power for you if he felt you were in the right, and you almost always would be. Chris took that attitude and drive and entered West Point intent on following in his fathers footsteps to earn his respect and be the good son of an staff officer who's star was rising.
Deployments to war zones over seas followed West Point for the next few years. War was what he was good at it seemed, leading men through a combination of guts and an instinctive grasp of tactics. Flashes of brilliance and intolerance earned him commendations and condemnation in the same breath. Rotating back home he was posted at Fort Lewis as part of the 2nd Ranger battalion. Leave time taken with friends to hike the Cascades turned hellish on the slopes of Mt St. Helens. Campsite torn apart by a strange fire fight, with literal fire, it wasn't hard to pick a side. Dog faced attackers came at them, Chris and crew fought back as best you can with camp knives and tent stakes. Smoke flame, cursing and a fighting withdraw, they were doomed from the start even though they gave a good accounting of themselves. Bloodied and battered, one of the last attackers moved to finish them off. An explosion left Chris dazed and barely conscious. A heavy rasping and a low voice, "You've done well. with what you had. We shall see what you can do in the future."
Eyes and ears of an ancient power, Chris is sent out to do his master's bidding. Will he have time to find and strike a deal with Flidais before Wylde fae hitmen can take one of them out? Does Chris have what it takes to delve into the supernatural world baring his patron's marks of office and survive?
A beautiful lady out of breath and asking directions to the nearest church? Not something that you run into every night. It was the eerie howl from out of the darkness that brought things into sharp focus and tickled a memory that seemed only half his. Directions given and a push to start the lady along Chris tried to draw off the twisted hounds.
Personality / Description
[B][SIZE="3"]Christopher Isaac Gerhart[/SIZE][/B] [I]Pure Mortal; Post-Submerged[/I] [B]High Concept:[/B] Dragon Slayer of Portland [B]Trouble:[/B] Scarred in the Service of Cindertooth [fieldset="Character Sheet"][table=2,2] [r=1,1][B][SIZE="3"]Christopher Isaac Gerhart[/SIZE][/B] [I]Pure Mortal, Submerged[/I][r=2,1][B]Adjusted Refresh (12):[/B] (4) [B]Fate Points:[/B] 5 [r=1,2][B][SIZE="3"]Dragon Slayer of Portland[/SIZE][/B] [ooc=Dragon Slayer of Portland]When you have taken up the fight against a dragon, who is your liege, face down his new champion and then do battle with them in a single night you will have a reputation. If you succeed at taking down a primordial force of nature, that reputation and experience will shape how people see you. It has Chris. Invoke: When leveraging his reputation, experience in facing over whelming odds, great supernatural forces. Compel: When his betrayal matters, He is counted on to face similar threats, always in demand for help[/ooc] [B][SIZE="3"]Scarred in the Service of Cindertooth[/SIZE][/B] [ooc=Scarred in the Service of Cindertooth]Once you have been marked by a power, it is indelibly part of you. And like having a tattoo stripped off, it leaves a scar that everyone who looks can see. Chris was marked by Cindertooth, the scars of those marks are still there in many ways. Invoke: When hiding his nature, dealing with other power marked individuals Compel: When viewed by members of the supernatural community, dealing with the damage of those events[/ooc] [B][SIZE="3"]Other Aspects[/SIZE][/B] [ooc=Retired from the Regiment]Chris spend ten plus years billeted with the 75th Ranger Regiment, 2nd battalion, commanding a company in the field on several deployments. That was then, now he is just another vet, a civilian in the Real World. Invoke: When involving military knowledge, tactics, contacts. Compel: When confronting anti-military sentiment, having a more open mind set, called on by fellow service members.[/ooc] [ooc=At Home In Portland]Growing up an Army brat and serving himself means Chris has never put down roots. For the first time now he has a place to that he calls home. Invoke: Calling on knowledge of Portland, calling on aid in Portland, navigating city politics. Compel: Being called on to render aid, involvement in city politics (regular and weird), threats to the city.[/ooc] [ooc=I've Been Chewed Up and Spit Out]Ten years in a high deployment combat infantry group, parachute jumps, and service to and fighting a dragon have left their marks on his body. Invoke: When comparing old war stories might be of advantage, when facing overwhelming odds. Compel: When old injuries may impede Chris, when he may be overly bold in the face of overwhelming odds.[/ooc] [ooc=Memories of the Blade]Chris has no powers now, but he still holds memories from the past champions of Cindertooth and after the fight some of the last battle with the dragon some of the wielders of Heartrender. Invoke: When dueling with someone, identifying fighting techniques, when fighting supernatural foes Compel: When an old "remembered" grudge surfaces, when a blade isn't the best solution, when using known styles of fighting. [/ooc] [ooc=Wielder of Fragarach]You wield the mighty blade, Fragarach.[/ooc] [B][SIZE="3"]Stress[/SIZE][/B] [B]Physical:[/B] OOOO [B]Mental:[/B] OOO [B]Social:[/B] OOOO [B]Consequences:[/B] - [r=2,2][B][SIZE="3"]Skills[/SIZE][/B] [B]Superb (+5):[/B] Presence, Weapons [B]Great (+4):[/B] Athletics, Empathy [B]Good (+3):[/B] Endurance, Intimidation, Lore [B]Fair (+2):[/B] Alertness, Discipline, Fists, Resources [B]Average (+1):[/B] Contacts, Conviction, Guns, Scholarship, Survival [B][SIZE="3"]Stunts[/SIZE][/B] [ooc=Riposte]On a successful defense with Weapons, you may sacrifice your next action to turn that defense into an immediate and automatically successfulattack.[/ooc] [ooc=Wall of Death]Your skill with your weapon is such that you can attack several opponents at once, creating a veritable “wall of death” around you. This allows you to use the Weapons skill to make spray attacks (page 326) with your melee weapon of choice against opponents that are in your zone.[/ooc] [ooc=Hands like Blades]You are skilled at blending unarmed attacks in with your armed ones, allowing you to choose to make attacks without applying a damage bonus. As long as you are armed you may opt to make attacks using the Weapons skill with hands and feet at damage bonus +0.[/ooc] [ooc=Leadership]When you talk, people listen. When using Presence to command a group (page 137), gain +1 on the effort. Further, your efforts to coordinate a group are efficient, moving one time increment (page 315) faster than normal.[/ooc] [ooc=The Weight of Reputation] Your reputation is such that it puts you in an easy position of power. People in power are good at scaring folks who aren’t. You may use your Presence instead of Intimidation to scare someone, provided the target knows of you and your “rep.”[/ooc] [ooc=Personal Magnetisim]You have a calm confidence that others find appealing. When rolling Presence to establish a “passive” reaction to you (Charisma, page 136), make the roll at +2[/ooc] [B][SIZE="3"]Powers[/SIZE][/B] [-2] [ooc=Fragarach][B][-2][/B][B][SIZE="3"]Fragarach [-2][/SIZE][/B] [B]Description:[/B] The legendary sword of Manannan mac Lir and other Celtic heroes. Forged by the gods themselves, Fragarach has been known as both 'The Answerer' and 'The Retaliator.' It has been wielded by many great heroes, including Cúchulainn, Lugh Lamfada, and Conn of the Hundred Battles. This fabled blade can force a man to stand still and tell the truth while it is held at the throat, places the wind at the wielder's command, and can cut through any shield or wall. [B]Musts:[/B] You must have an aspect related to your possession of this item. [B]Skills Affected:[/B] Weapons [B]Effects:[/B] [B]Answerer.[/B] Fragarach can compel anyone to answer truthfully. When you hold the blade to a throat you can roll Weapons to create a block that prevents your opponent from moving away or telling a lie. Each time your block successfully prevents your opponent from lying, you may compel your opponent to answer one question absolutely truthfully. [B]Command the Wind.[/B] While you wield Fragarach, you can control the winds. You can attack targets up to two zones away from you with blasts of wind. Roll Weapons; if you hit, you deal +2 physical stress. You can also use your control of the winds to perform combat maneuvers if you can justify it, setting temporary aspects on the scene or on your opponent. [B]Keen Edge.[/B] Fragarach can cut through any shield or armor. When you use this weapon, you can ignore all Armor values. In addition, your difficulty to cut through objects (Your Story, pg 321) is at -4. [B]It Is What It Is.[/B] Fragarach is a finely made iron sword with a masterfully crafted Celtic style hilt. The edge never dulls and it functions as a Weapon:2 sword. [B]Unbreakable.[/B] As an Item of Power, Fragarach cannot be broken except with a magical ritual predicated upon perverting its purpose. [B]Discount Already Applied.[/B] As an Item of Power, Fragarach already includes the one-time discount (page 167). This means that if the character possesses more than one Item of Power, the one-time discount will not apply on that second item. If Fragarach is the second or subsequent artifact the character gains, the refresh cost is -4.[/ooc] [/table][/fieldset]
Background & Other Notes