Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
+1 Defences to prevent escaping grabs +1 Saving Throws to catch yourself when falling +1 to Attack and +3 Damage when AP (Warlord) Resist 3 ongoing damage
Class / Path / Destiny Features
Surges / Day
Death ST Fail
+13 vs AC, 1d8+6 damage
+11 vs AC, 1d6+6 damage Throwing Hammer: Range 5/10
+13 vs AC, 1d8+6 damage, and you grab the target. The grab automatically ends at the end of your next turn. Can be used as an MBA when making an OA
+13 vs. Fortitude, 5 damage, and you knock the target prone. Can be used as an MBA when charging.
+13 vs AC, 1d8+1 damage, secondary attack other than the primary target.
+13 vs AC, 1d8+6 damage, and you slide the target 1 square. Two targets, one attack per target.
+13 vs Fortitude, 2d8+6 damage, and you push the target 1 square, shift into the vacant square and make a secondary attack: +13 vs Fortitude, knock the target prone. Can be used as an MBA when charging. **Invigorating
+13 vs Reflex, 2d8+6 damage, Reliable and you grab the target, target cannot attempt to escape the grab until the end of it's next turn.
Stance; can use the attack power: Trigger: Adjacent enemy misses you with melee att. +13 vs AC, 1d8+6 damage, and target grants CA until the end of your next turn.
Rock Steady You sink your center of gravity into the ground below you and grit your teeth. You are going nowhere. Daily Martial, Stance Minor Action Personal Effect: Until the stance ends, you cannot be knocked prone, and if you are subject to a pull, a push, or a slide, you can reduce the forced movement by 1 square.
+13 vs Reflex, grabbed (immobilized)
+13 vs AC, 1d8+6 damage, knock prone. When an enemy provokes an OA, after they have completed the action shift 1 square (closer to the enemy) and attack.
You must have a creature grabbed. You move your speed, slide grabbed creature with you, do not provoke from grabbed creature. At the end of the move you can end the grab to knock the creature prone.
Minor: banish this armor to a secure extradimensional location. Minor to recall.
Property: If you use your second wind while bloodied you can expend two healing surges instead of one.
Property: If you hit an opponent with an attack using this ki focus, you gain resistance to all of that target's attacks equal to 3 until the end of your next turn.
+1 item bonus to grab attacks and your defenses when attempting to prevent an escape from your grab.
Minor: drink this potion and spend a surge, gain 10 hp.
Standard: +6 vs Reflex, ranged 5/10 Target cannot move more than 3 squares away from the square occupied when it was hit (save ends)
Poison; Standard: +7 vs Fortitude, ranged 2/5, Target is blinded until the end of your next turn. Aftereffect: Target takes -2 penalty to attack rolls (save ends)
+13 vs Fortitude Move up to half your speed, pull enemy with you.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Loves nothing better than putting on a show. Treats everything like it's a scripted performance; sometimes forgets that the fights are real and often deadly. Always tries to keep up appearances as the big "hero". Fragile celebrity ego, easily wounded but recovers quickly.
Mannerisms and Appearance
Huge (for a human); tall and muscular (thick, not cut); big mutton-chop sideburns and 'stache; bald, craggy, bumpy head (like a boulder); hairy; lots of scars; prefers to wear as little as possible while keeping his skin well-oiled. Assumes everyone knows who he is and worships him like a celebrity. Generous and kind, but in a mildly condescending way ("Yes, it's me. Would you like an autograph? Thanks everybody, you're wonderful!"). When excited is prone to lots of catch phrases and posing. Always acts like he is in the spotlight and everything is a show. Likes to pull on his mutton-chops and scream in the faces of enemies. Celebrates excessively after victory (at nearly anything).
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Background: Athlete (Occupation), +2 Athletics **Bugbear Boulder** vs Olaf the Ogre Gelatinous Garl vs Kimmy and Katie Koblod, the Shifty Sisters Come one, come all, to ~Dragon Don's~ All-Race, All-Realm Warrior Wrestlers of Faerun!! One night only, behind the Adventure Hook Tavern Tickets: 8sp (kids and halflings half price) For years, "Bugbear" Boulder was on top of the world. Bugbear (nicknamed for his long arms and massive sideburns) was the star attraction and leading man of his traveling performer group. Oh sure, the crowd would laugh and applaud when the Shifty Sisters yanked down Garl's shorts and make him fall over with a thunderous splat; they "ooo-ed" and "ahh-ed" when Dreamboat Drake pulled a flower from his cape for a beautiful maiden; everyone screamed when Mik Feywild jumped off the roof of the tavern and crashed through a bar table. But they worshiped Bugbear; he was their hero. Tall as a Dragonborn, thick as a Goliath, Bugbear knew how to get a crowd excited. No matter how much the bad guy cheated, no matter how "hurt" Bugbear was, once the people started clapping and cheering and calling his name, he would somehow find the strength to overwhelm his opponent. For what seemed like hours afterwards he would stand in the ring, flexing and posing and smiling and soaking in all the love and adoration like a drug. That is, until the real monsters came. Watching a bunch of overweight failed adventurers dress in costumes and pretend to fight lost it's charm once the small towns had to start battling true savage creatures from the darkness. At first, people just weren't as excited. Then the hisses and boos normally done in jest began to turn ugly. Olaf barely escaped with his life after showing up at a bar where a man had just lost his family to a real ogre assault. Dragon Don wasn't so lucky. Don was the brains behind everything; the face and voice of their whole performance. After a particularly poorly-received show (only a week after an actual dragon had torn half the town to pieces), the crowd rushed the ring, intent on taking out their fear and frustrations on these people making a farce of their nightmare. While Bugbear and the other performers could handle themselves in a fight, Don took a knife to the guts and died there in the ring. Bugbear and the rest, not knowing what to do without their boss, split up to find their own fates. Bugbear is old, tired, and sore, and most of the fights he has been in have been scripted performances. He misses the fame and the fans. He spends most of his days now taking odd jobs on farms or in smithys, anywhere that needs a strong back. And he is still strong...
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008