Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
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Conditional Modifiers, Resistances & Action Points Note
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[DICE]1d20+6[/DICE] vs Will [DICE]1d10+10[/DICE] damage At-Will Arcane, Implement, Psychic Standard Action Ranged 10 Primary Target: One creature Primary Attack: Charisma vs. Will Hit: 1d10 + Charisma modifier psychic damage. Level 21: 2d10 + Charisma modifier psychic damage. Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack. Secondary Target: One creature within 5 squares of the target last hit by this power Secondary Attack: Charisma vs. Will Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power.
[DICE]1d20+6[/DICE] vs Will [DICE]1d10+10[/DICE] damage Encounter Arcane, Implement, Psychic Standard Action Close burst 3 Target: One or two creatures in the burst Attack: Charisma vs. Will Hit: 1d10 + Charisma modifier psychic damage, and you push the target a number of squares equal to your Dexterity modifier. Wild Magic: If you rolled an even number on the attack roll, you slide the target instead of pushing it.
[DICE]1d20+7[/DICE] vs AC [DICE]1d4+8[/DICE] damage At-Will Arcane, Varies, Weapon Standard Action Melee weapon Requirement: You must be wielding a dagger. Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage. If the target hits or misses you with a melee attack before the start of your next turn, it takes damage equal to the extra damage from your Spell Source class feature. This damage is of a single type to which you have resistance arising from your Spell Source class feature. Increase damage to 2[W] + Charisma modifier at 21st level. Special: You can use this power in place of a melee basic attack.
[DICE]1d20+6[/DICE] vs Will [DICE]6d6+10[/DICE] damage Daily Arcane, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 6d6 + Charisma modifier radiant damage. Wild Magic: If you rolled an even number on the attack roll, the target takes a penalty to attack rolls against you equal to your Dexterity modifier (save ends). Miss: Half damage.
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Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008