Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
Class / Path / Destiny Features
Surges / Day
Death ST Fail
At-Will ✦ Psionic, Teleportation Minor Action Personal You teleport an object you are holding in one hand to an unoccupied square within 10 squares of you, or to a willing creature within 10 squares of you.
Encounter ✦ Martial, Invigorating, Weapon Standard Action Melee weapon Target: One or two creatures Attack: STR vs. AC Hit: 1[W] + STR modifier damage.
Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 2[W] + STR damage, and you push the target 2 squares. The target and each adjacent enemy to the target at the end of the push are slowed until ENT.
Encounter ✦ Martial, Weapon Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: STR vs. AC Hit: 1[W] + STR modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 2[W] + STR damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
At-Will ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 1[W] + STR damage.
Encounter ✦ Martial Minor Action Requires Training: Intimidate Effect: Targets within 2 squares are at a -5 penalty to hit all targets other than you.
Encounter ✦ Martial Minor Action Effect: Spend a healing surge. You do not gain hit points as normal. Instead, any slowing or immobilizing effects on Gerran immediately end, and until ENT, he can move through difficult terrain as if it were normal terrain.
Encounter ✦ Martial No Action Personal Prerequisite: You must have training in Endurance. Trigger: You make a saving throw and dislike the result. Effect: You can reroll the saving throw but must use the second result.
Daily ✦ Martial, Weapon, Stance Minor Action Personal Effect: Any enemy that starts its turn adjacent tot you takes 1[W] damage, as long as you are able to make opportunity attacks.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
starting = 100cp -45 (scale mail) = 55cp -11 (adv kit, NO SUNRODS) = 40cp -24 (crag hammer) = 20cp -14 (hvy shield) = 6cp -5 (handaxe) = 1cp +50 (Enzo's reward for caravan duel victory) = 51cp -4 Silverspring expenses = 47cp +20 elven ambush = 67cp -50cp plate armor = 17cp
Single-minded Fatalist Vulgar in his speech
Mannerisms and Appearance
Meticulously maintained equipment Stands with arms crossed much of the time More or less constantly scowling
Session and Campaign Notes
Enzo - 2nd in command of House Mestyan Marco - patriarch of Mestyan Onyxarm - Mestyan head of security
Companions and Allies
Background & Other Notes
Feats in the queue: Devoted Challenge (MP1) -> +WIS to attack/dmg on CC Shield Push: push target 1 square on hit with CC (PHB) Dwarf Stoneblood: +2/4/6 temp HP when using invig powers (MP) Hunting Wolf Style: use crushing surge on charge (DM373)
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008