Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
Class / Path / Destiny Features
Surges / Day
Death ST Fail
At-Will + Arcane, Elemental, Implement; Fire Standard Action Range 10 Target: One creature Attack: Charisma (+10) vs. Reflex Hit: 1d12 + Charisma modifier damage. (1d12+1d6+12) Level21: 2d1 2 + Charisma modifier damage. Special: This power can be used as a ranged basic attack.
At-Will +Arcane, Elemental, Implement, Lightning Standard Action Close blast 3 Target: Each enemy in the blast Attack: Charisma (+8) vs. Reflex Hit: 1d8 (+3) lightning damage, and one enemy adjacent to the target takes lightning damage equal to your Charisma modifier (4). Level 21: 2d8 lightning damage.
Encounter + Arcane, Elemental; Varies Free Action Personal Trigger: You use a sorcerer at-will attack power. Effect: You can make one additional creature a target of the triggering attack. If the attack's range is melee or ranged, the additional target must be within 5 squares of you. If the attack's range is area or close, the additional target must be adjacent to the burst or blast. Each target hit by the attack takes 1d10 extra damage of the type dealt by the triggering attack. In addition, you shift up to half your speed as a free action. Level17: 2d10 extra damage, and ongoing 10 fire damage (save ends). Level27: 3d10 extra damage, and the attack also deals half damage on a miss. Special: You can use this power twice per encounter, but only once per round.
Daily + Arcane Minor Action Personal Effect: You create a shroud of supernatural shadow around you. Until the end of your next turn, the space you occupy and each square adjacent to you are heavily obscured. Sustain Minor: The effect persists.
Item Slot: Arms Property: When you hit with a ranged basic attack, you gain a +2 item bonus to the damage roll.
Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp Lvl 12 +3 13,00 gp Lvl 27 +6 1,625,000 gp Weapon: Dagger Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, and the target loses its resistances (save ends). Power (Daily): Free Action. Until the end of the encounter sorcerer attack powers you use through this dagger ignore the resistances of any enemy within 10 squares of you. Incindiary Implement: +1 to attack rolls v. Reflex and +2 damage with fire powers.
Lvl 2 520 gp Lvl 22 325,000 gp Lvl 12 13,000 gp Item Slot: Head Property: Gain a +1 item bonus to ranged basic attack rolls. Level 12: +2 item bonus. Level 22: +3 item bonus.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
Aggressive, strong-headed, temper, persistent, competitive, opinionated, brash, stubborn, fun, resourceful, impatient, restless
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008