Dungeons and Dragons 4th Edition Character Record Sheet
Quick Look Up
Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
[b]Notes:[/b][list] [*]Resist Fire 5 [*] Resist Radiant 5 [*] +2 bonus to all defenses against opportunity attacks [/list] [OOC='[color=darkslategray]Shield of Protection[/color]'][b]Power (Daily):[/b] Standard Action. You and an adjacent ally gain resist 10 to all damage until the end of your next turn.[/OOC] [OOC='[color=darkslategray]Pinning Longsword[/color]'][b]Power (Daily):[/b] Free Action. Use this power when you hit an enemy with this weapon. That enemy is immobilized until you are no longer adjacent to it.[/OOC] [OOC='[color=darkslategray]Cloak of Resistance[/color]'][b]Power (Daily):[/b] Minor Action. Gain resist 5 to all damage until the start of your next turn.[/OOC]
Class / Path / Destiny Features
Surges / Day
Death ST Fail
At-Will ✦ Divine,Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier.
At-Will (Special) ✦ Divine, Healing Special: You can use this power 2 times per day (equal to your Wisdom modifier, minimum 1), but only once per round. Minor Action - Melee touch Target: One creature Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. The target also gains 6 additional HP (equal to 2x your Charisma Modifier). Special: You must have at least one healing surge remaining to use this power. (Modified by Healing Hands and Devoted Paladin feats.)
Encounter Class Utility Pick [b]ONE[/b] of the powers below. Use of that choice expends Channel Divinity for this encounter. [b]Divine Mettle Encounter, Divine Minor Action, Close burst 10 Target:[/b] One creature in burst [b]Effect:[/b] The target makes a saving throw with a bonus equal to your Charisma modifier. [b]Divine Strength Encounter, Divine Minor Action, Personal Effect:[/b] Apply your Strength modifier as extra damage on your next attack this turn.
Racial Encounter Utility Standard Action, Personal [b]Effect:[/b] Spend a healing surge and gain hit points equal to your healing surge value. Also gain a +2 bonus to all defenses until the end of your next turn.
Encounter ✦ Divine, Healing, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. Will Hit: 2[W] + Charisma modifier damage. If you are bloodied, you regain hit points equal to 5 + your Wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier.
At-Will Attack, Divine, Weapon Standard Action, Melee weapon [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. AC [b]Hit:[/b] 2[W] + Charisma modifier damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.
Daily ✦ Divine, Implement Standard Action Ranged 5 Target: One creature Attack: Charisma vs. Will Hit: 3d8 + Charisma modifier damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends). Miss: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).
Daily ✦ Divine Immediate Interrupt Close burst 1 Trigger: An adjacent ally is hit by a melee or a ranged attack Effect: You are hit by the attack instead.
Magic Items & Equipment
Daily Item Powers Per Day
Coins and Other Wealth
- White Warhorse - Adventurer's Kit (Silk Rope and Journeybread) - Holy Symbol of Pelor - Healer's Kit - Daggers x3 - Lance - Bastard Sword
Mannerisms and Appearance
Session and Campaign Notes
Background: Divinely Inspired Benefit: +2 Insight
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008