Winchester Model 1873-Damage 3, 125/250/500, Capacity 12+1, Strength 2, Size 3 Notes-.44-40 ammo, speedloaders, telescopic sight, bipod, suppressor kept in back pouch for sniping. -1 to long. Colt Single Action Army-Damage 3, 20/40/80, Capacity 6, Strength 2, Size 1/J Notes-.44-40 ammo, speedloaders.
Condition and Effects
Equipment- Speedloaders x10 (5 for each weapon) 50 additional rounds Telescopic sight Bipod Suppressor Bulletproof vest Thick leather jacket
Relic- Winchester Model 1873 (Witchslayer) Lever-action rifle w/ dark wood stock, ebony inlays. All metal on the device is dark, almost black. When activated, the rifle becomes extremely cold, saps a small amount of energy from it's user, then spits out a dark chunk of matter (behaves like a normal bullet), a small piece of the Abyss, that deals aggravated damage to Mages. Also, whenever a Mage is close by, the rifle shakes in it's holster, as if itching to be used. Cost to activate: 2 Willpower+1 Bashing Damage Benefits: Aggravated Damage to Mages Detect Mages Frailties: Addictive (Resolve+Composure to resist helpful use) Specific Target (Pentacle Mages) Price in Pain
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The man known simply as Ardell is somewhat of a mystery among the ranks of the Aegis Kai Doru. No one really knows too much about his childhood, but a select few know how he joined the conspiracy. Ardell was a professional hitman in his former life, before truly awakening to the Vigil. He took care of almost any request, even if they sometimes strayed from his usual services. The one thing you could count on if you hired Ardell was a fanatic devotion to his work, especially if his work ended with a battle. On the battle field, Ardell shows more of his insanity than usual. His eyes light up with a strange light, and he is often found cackling like a madmen amid the carnage that remains behind him. Once, a man asked him to explore a ghost town in the West of the united States. He was supposed to be searching for an artifact, a special Winchester rifle. Ardell did indeed find the weapon, but at a price. He found the rifle displayed prominently in the main store of the town, lying on the counter in a simple wooden stand. As soon as he saw the thing, Ardell knew it wasn't normal. As soon as he lay hands on it, the world around him exploded into a cacophony of sounds and sights. He was surrounded by hundreds of black birds, and out of the middle of them came two women, both dressed in black. Much to Ardell's suprise, the rifle began to shake in it's stand, and jumped to his hand. With nothing else to fend off the mysterious women, Ardell opened fire. He fought bravely, but the two women would not be defeated. Ardell found more ammo in the store, as well as a Colt Peacemaker, but nothing would stop the women. Bullets seemed to veer off before hitting them, and they summoned strange fires that prevented him from getting close. Not only that, but the pair seemed to have control over all the elements, controlling heat, calling lightning from the cloudy sky, and even making he ground beneath his feet slick, as if traction hardly existed anymore. As he was reaching his limit, Ardell realized he needed a miracle to survive. He was no longer enjoying himself in the midst of battle, a rare and dire sight for the madman. Deciding to put everything he had into one shot, Ardell leaned out from behind his cover on one side of the main street of the ghost town, leveled his sights on one of the beings chests'. Pouring all his hatred of these thins that could be described as nothing but witches into his effort, Ardell pulled the trigger. An immense cold washed over him, sapping a measure of his strength with it. Then, the rifle spat out something so dark, it could not be a bullet. The object seemed to absorb the light around it as it sped towards his target. The thing impacted the witch with a solid thud, and knocked her off her feet. There was a moment of silence before the screaming began. Just as suprised as the witch at this turn of events crouched stunned as the other witch stared unbelievingly at her fallen partner. It was then Ardell realized that he had the advantage again. He was now the hunter. With an evil cackle, he rose from his crouch, leveled the gun, and pulled the trigger once more. The second witch fell nearby her partner. Anyone nearby would have heard two more shots, accompanied by bone-chilling laughter. Ardell resurfaced in the civilized world months later, with a new obsession in his heart. He began to research the supernatural, as well as more items like the rifle that had saved his life, as well as the pistol he had found, both in impossibly good condition. He now carried the pair with him whenever possible, and did a few jobs on his own. He found nothing truly remarkable at the sites he visited, but sold several artifacts for a tidy profit. Soon, he was contacted by his last client. The man was demanding to know what had happened to the hitman, and wanted his object. Ardell agreed to a meeting, and the two met in an abandoned parking lot. They were approaching the meeting ppoint, one with a rifle, one with a suitcase, when Ardell noticed something strange. The rifle had begun to shake in his hands. Almost without conscious thought, Ardell leveled the gun at the man opposite him, and cocked the weapon. The other man was suprised for a moment, then gave a little chuckle. Before Ardell could speak, the man had dropped the case, and a gout of flame was heading for the hitmans face. With a little duck and a roll, Ardell managed to dodge the blast, and with a grin spreading across his face, pulled the trigger of the rifle. The weapon discharged, and Ardell felt the familiar cold wash over him, and saw the man fall to the ground. Ardell realized some things. First, that there were more than one of these beasts lurking among the people out there. Second, he had something that they wanted, and something that they were willing to fight for. And third, that that something had great power to hurt them. With a smile and a laugh, Ardell snuffed the life of his third kill. The rest, as they say, is history, as Ardell soon was recruited into the order for his archealogical and combative expertise, almost without his knwing. He was leading a small excavation of a heavily-trapped tomb, and word of his exploits got out. After his Initiation, Adell was introduced to the secrets of the things he fought, and found out more about the weapon he carried. As it turned out, the wepon was a dangerous Relic, previously encountered by the conspiracy a century ago. This revelation gained him some status within the order. The rifle was not without it's drawbacks, however. He was told that the weapon took some of his vitality with it during every use, and that it's power was addictive. He was warned that he would not be able to resist using it's power if he wasn't careful. And Ardell was just fine with that.
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