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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=765962][size=4][B]Nolan Trueheart[/B][/size][/url], Human Cleric [B]Init[/B] +0 [B]HP[/B] 31/31 [B]Bloodied[/B] 15 [B]Healing Surge[/B] 7 (0 used /9) [B]AC[/B] 17 [B]Fort[/B] 16 [B]Reflex[/B] 13 [B]Will[/B] 17 [B]Speed[/B] 5 [B]Str[/B] 19 (+4) [B]Con[/B] 14 (+2) [B]Dex[/B] 9 (-1) [B]Int[/B] 13 (+1) [B]Wis[/B] 17 (+3) [B]Cha[/B] 12 (+1) [OOC='Divine Fortune - CD EP'][B]Divine Fortune - CD EP[/B] Encounter Power - Divine Free Action Personal Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.[/OOC], [OOC='Turn Undead - CD EP'][B]Turn Undead - CD EP[/B] Encounter Power - Divine, Implement, Radiant Standard Action Close burst 2 Target: Each undead creature in burst Attack: Wisdom vs. Will Hit: 2d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn. Miss: Half damage, and the target is not pushed or immobilized.[/OOC], [OOC='Healing Word - EP (special)'][B]Healing Word - EP (special)[/B] Encounter Power - Divine, Healing Special: You can use this power twice per encounter, but only once per round. Minor Action Close burst 5 Target: You or one ally Effect: The target can spend a healing surge and regain an additional 1d6 hit points.[/OOC], [OOC='Healing Strike - EP'][B]Healing Strike - EP[/B] Encounter Power - Divine, Healing, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.[/OOC], [OOC='Shield of the Gods - DP'][B]Shield of the Gods - DP[/B] Daily • Divine, Force, Weapon Standard Action Close blast 3 Target: Each enemy in blast Attac k : Strength vs. Reflex Hit: 1 [ W ] - Strength modifier force damage, and you knock the target prone. Miss: Half damage. Effect: You or an ally within 5 squares of you gains a +3 shield bonus to AC and Reflex until the end of the encounter. As a minor action, you can transfer the bonus to yourself or a different ally within 5 squares of you.[/OOC], [OOC='Holy Vestments - UP (DP)'][B]Holy Vestments - UP (DP)[/B] Daily • Divine Standard Action Personal Effect: Choose acid, cold, fire, lightning, poison, or thunder. Until the end of t he encounter, you gain resist 5 to that damage type, and any ally who ends a move adjacent to you gains resist 5 to that damage type until the start of his or her next turn.[/OOC], [OOC='Lance of Faith - AW'][B]Lance of Faith - AW[/B] At-will Power - Divine, Implement, Radiant Standard Action Ranged 5 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.[/OOC], [OOC='Righteous Brand - AW'][B]Righteous Brand - AW[/B] At-will Power - Divine,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and one ally within 5 squares of you gains a +3 power bonus to melee attack rolls against the target until the end of your next turn.[/OOC], [OOC='Heroic Effort - EP'][B]Heroic Effort - EP[/B] Encounter Power - No Action Personal Trigger: You miss with an attack or fail a saving throw. Effect: You gain a +4 racial bonus to the attack roll or the saving throw.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Encounter Power - Divine Free Action Personal Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Encounter Power - Divine, Implement, Radiant Standard Action Close burst 2 Target: Each undead creature in burst Attack: Wisdom vs. Will Hit: 2d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn. Miss: Half damage, and the target is not pushed or immobilized.
Encounter Power - Divine, Healing Special: You can use this power twice per encounter, but only once per round. Minor Action Close burst 5 Target: You or one ally Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Encounter Power - Divine, Healing, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.
Daily • Divine, Force, Weapon Standard Action Close blast 3 Target: Each enemy in blast Attac k : Strength vs. Reflex Hit: 1 [ W ] - Strength modifier force damage, and you knock the target prone. Miss: Half damage. Effect: You or an ally within 5 squares of you gains a +3 shield bonus to AC and Reflex until the end of the encounter. As a minor action, you can transfer the bonus to yourself or a different ally within 5 squares of you.
Daily • Divine Standard Action Personal Effect: Choose acid, cold, fire, lightning, poison, or thunder. Until the end of t he encounter, you gain resist 5 to that damage type, and any ally who ends a move adjacent to you gains resist 5 to that damage type until the start of his or her next turn.
Powers
At-will Power - Divine, Implement, Radiant Standard Action Ranged 5 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
At-will Power - Divine,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and one ally within 5 squares of you gains a +3 power bonus to melee attack rolls against the target until the end of your next turn.
Encounter Power - No Action Personal Trigger: You miss with an attack or fail a saving throw. Effect: You gain a +4 racial bonus to the attack roll or the saving throw.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
162 gp 12 sp
Personality Traits
Envy of knights, hate of orcs. Reckless and proud. He is still not used to the losses he suffered and nothing indicates that he will ever grow beyond them. He tries to compensate his frustration with his desire for vengeance. He used to be jovial and friendly, but his losses cut his sense of diversion.
Mannerisms and Appearance
A tall and strong member of his family, with fair hair and a proud demeanor.
Session and Campaign Notes
Companions and Allies
Tyk (halfling servitor)
Background & Other Notes
Nolan Trueheart is a son of a noble house. Early in his life, his family decided that he didn't have the right qualities to become a knight, a tradition in the family. They thought he did not have the right qualities to become one. Instead he was sent to be ordained as a cleric, another tradition, but a tradition with less importance. Nolan was envy of his older brother when he was ordained as knight. Despite this fact he tried hard to learn his new office, to become a priest of Avandra. When he was close to finish his training as a cleric, his family manor was invaded by a nearby tribe of orcs and ransacked. Only his brother survived by running during the assault. Nolan was able to finish his study with the money he saved, eventually becoming a member of the Church of the Freedom Path, but now he is poor and homeless. At the same time, his brother used the last of the family money to make an assault against the orcs and try to recover their land, but the assault failed and he was never heard of again. Nolan, despite being a novice cleric, is ready to begin his adventures and maybe rescue his brother if he is still alive or his family manor.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games