Dungeons and Dragons 4th Edition Character Record Sheet
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Weapon / Power
Armor is Heavy
Conditional Modifiers, Resistances & Action Points Note
[url=http://www.myth-weavers.com/sheetview.php?sheetid=820908][size=4][B]Du'tok[/B][/size][/url], Deva Warden [B]Init[/B] +2 [B]HP[/B] 33/33 [B]Bloodied[/B] 16 [B]Healing Surge[/B] 8 (0 used /12) [B]AC[/B] 13 [B]Fort[/B] 14 [B]Reflex[/B] 13 [B]Will[/B] 14 [B]Speed[/B] 6 [B]Str[/B] 17 (+3) [B]Con[/B] 16 (+3) [B]Dex[/B] 14 (+2) [B]Int[/B] 17 (+3) [B]Wis[/B] 16 (+3) [B]Cha[/B] 13 (+1) [B]Notes[/B]
Class / Path / Destiny Features
Surges / Day
Death ST Fail
Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and an ally adjacent to you gains temporary hit points equal to your Wisdom modifier.
Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 5 temporary hit points. Lifespirit: Add your Wisdom modifier to the temporary hit points.
Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in the burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.
Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn.
Minor Action Personal Effect: You assume the guardian form of the laughing killer until the end of the encounter. While you are in this form, you gain a +2 bonus to Will and to saving throws against charm effects and fear effects. In addition, your allies have combat advantage when making melee attacks against any enemy adjacent to you. Once during this encounter, you can use the Form of the Laughing Killer Attack while you are in this form.
Standard Action Melee weapon Target: One bloodied creature Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier damage, and ongoing 5 damage (save ends). Miss: Half damage.
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.
Magic Items & Equipment
Daily Item Powers Per Day
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Session and Campaign Notes
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Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008