Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
if($SHOWSAVE){ ?>
} else { ?>
} if($BACKUP){ ?>
} ?>
Name
Concept
Chronicle
Age
Virtue
Faction
Player
Vice
Group
Mental
Physical
Social
Intelligence
Strength
Presence
Wits
Dexterity
Manipulation
Resolve
Stamina
Composure
Skills
Clear Skills
Fill Skills
Advantages
Pool
Value
Type
current/max
$p = 90; $adv1="
"; for($i=1;$i<=10;$i++){ $ndid=$p.$i; $adv1.="
"; } $adv1 .= "
"; $adv1.="
"; $adv1 .="
"; $adv1 .= "
"; echo $adv1; ?>
Powers
Merits
Flaws Etc
Morality
Size:
Speed:
Defense:
Armor:
Initiative:
Experience:
10
9
8
7
6
5
4
3
2
1
Weapons
Dice Mod
Equipment
Dice Mod
Health
Willpower
Languages
Statistic Block
Demonic Form: Electrical Sight, Night Sight, Sense the Angelic, Sonic Acuity; Aura Sight, Clairvoyant Sight, Mirrored Skin; Phasing, Teleportation; Insect Swarm, Multiple Images Beats: 4, 3 cover
Condition and Effects
Additional Information
Condition: Prepared for Anything Glitches: None Gadget: Without A Trace thing that erases evidence but leaves a small burnt sigil somewhere Cipher keys: Last Place You Look + Cuckoo's Egg + ? + ? Interlock 1: Eye for Value: Wits+Larceny to gauge something's metaphysical worth Interlock 2: MacGyver: Dex+Science+Primum - Size, aether cost depends on time
To Buy: Apple of Discord, Fire Drill, Data Retrieval, Knock-Off, Remote Link-Up Raw Materials, Alibi Rip the Gates
Other Notes
[
Show Printable Version
]
EXP: 3/30 3: Lost in the Crowd 3: Cuckoo's Egg 3: Tag and Release 2: Contacts 1 (Smugglers) [bonus EXP] 3: Streetwise 1 4: Streetwise 2 3: Open Sesame 5: Science 3 3: Two Places At Once 0/20 bonus EXP 10 + 10 leftover Social for Manipulation 4 5 + 10 leftover Mental for Resolve 3 3 Living Shadow Merits: 0/62 2 EXP Versatile Transformation 6 EXP Sleight of Hand 14 EXP Bolthole 5 (Arsenal 2 [6], No Twilight [2], Trap Door [6]) 12 EXP Resources 3 20 EXP Terrible Form 4 4 EXP Hacking specialty 2 4 EXP Shadowing specialty 2 10/70 Social 10 EXP Presence 2 25 EXP Manipulation 3 25 EXP Composure 3 10/55 Mental 10 EXP Intelligence 2 25 EXP Wits 3 10 EXP Resolve 2 0/45 Physical 10 EXP Strength 2 25 EXP Dexterity 3 10 EXP Stamina 2 Begin with no dots in any Skills: 0/78 EXP Mental 3 EXP Academics 1 9 EXP Computer 2 18 EXP Cunning 3 18 EXP Investigation 3 3 EXP Medicine 1 18 EXP Occult 3 9 EXP Science 2 0/48 XP Social 3 Athletics 1 3 Brawl 1 3 Firearms 1 30 Larceny 4 9 Stealth 2 0/30 XP Physical 9 EXP Empathy 2 3 EXP Intimidation 1 9 EXP Politics 2 9 EXP Subterfuge 2