The Last Hope of the Guardians (Mid-level gestalt world-hopping!)

Hello everybody, and welcome to a setting I've been working on for a while, and never quite managed to get around to actually running. A super broad summary of the setting is basically 'Kingdom Hearts meets Star Wars.'

While this game was not specifically inspired by the High Action/High Fantasy request in the game planning forum, to some extent I was motivated to actually finish work on the forum by seeing it. As such, the game will be reasonably combat-focused - though the setup I'm envisaging will allow for time to roleplay outside of combat, or even have some stealth/investigation/social components, if the selected party are interested in such a thing.

That said, though the game is combat-focused, that does not mean that I am going to select players based on how many high numbers they can throw at enemies and play what amounts to a wargame. I am far more interested in compelling characters with distinctive fighting styles and abilities, and in players who can write combat posts that consist of more than 'Bob walks over and tries to hit the orc.'

Similarly, because I am aware that this is the sorts of thing that annoy some people - especially in a game that promises a high proportion of combat - I want to make the following disclaimer: Some (though not all) fights will contain more than just enemies, and will have environmental hazards or other unusual conditions/requirements; you might not, for instance, merely be having to fight a horde of demons, but rather you might have to protect a city of innocent civilians from the aforementioned horde, and pick your targets appropriately. Some of these environmental hazards may, in-universe, be living creatures, and you should no more expect to be able - or to be expected - to kill them than you should expect to be able to stop a volcano erupting.

Still here? Good.

The full character creation rules are here - in short, characters will be 11th level gestalts, with most 3pp material allowed. I strongly encourage refluffing of abilities or items to make them fit your concept.

At present, I am thinking of leaving the ad open for two weeks, with a short time after that to allow people to get their characters fully polished before I make my selection. I am currently planning to take 4 players, though I am also super bad at actually taking the number of players I intend to, so that number might in reality be anything from 2 to 6.