Mortals Kick A__, M'kay?

Lost a few players again, real life can suck sometimes, and we're looking to replenish the ranks. As ever, Mortals in Creation drive nations, trade, armies, and billions of stories annually, and one (fairly epic) story is building towards a crescendo.

The Empire of Hon has been invaded by barbarian... evil... er...
As in press-ganged, Shanghai'd, kidnapped, and blackmailed
impressed forces from beyond the eastern borders. The leader of the invaders, a man named Chang who has at least a modicum of magical power in the form of Terrestrial Circle Sorcery has captured a First Age Fortress-Manse from the Empire, and had blockaded the larger, better stocked First Age fortress of Hu Zan. Our heroes to date have broken the siege, one hero, a young woman who's name
Yes, she's Mortal, yes she's a PC, and yes, it's a magical effect and NOT her own doing.
eludes you, has managed to gather a small force from the "rebel" farmers that were besieging Hu Zan, the other hero has proven his worth as the Emperor's own assassin by killing the leadership of the camp through poison.

The battle for Hu Zan is now complete, and the assault against Shou Mai is about to start. Any character design is viable, but there are a few restrictions.

First and foremost, Mortals only dood, no x-blooded, Beastmen or Exalts of any type will be considered. Characters MUST have at least one dot in a physical combat Ability and at least one dot in Bureaucracy, Integrity, Socialize, and one social combat Ability. It is recommended characters have at least 2 dots in Resources, though this is not required.

You may apply the Archetype/Profession of your choice before or while spending bonus points, but an Archetype/Profession is required before character creation is complete. We will be using the Archetypes/Professions from Scroll of Heroes, though customization is possible within that set on discussion with me. We're also using Merits/Flaws from the Scroll of Heroes too, so that gives a pretty wide range of options available.

Mortal driven Sorcery isn't exactly common, but it IS known, well enough that the Empire of Hon has an established network of sorcerers that are used for messages and travel assistance, though rarely directly for combat. They're too valuable to put on the front lines, after all. Thaumaturgy, on the other hand, is EVERYWHERE. Most everyone has some ritual they are absolutely certain does something, and more than not actually DO. You have to buy the rituals exactly as normal, but that village shaman really has magic, so does the witch that just bound your wounds, the smith making enhanced equipment, and the farmer using rituals passed down for generations to enhance his flocks and fields actually does get a better yield for doing it.

A full set of the character creation and "house rules" are available in the sub-fora, and of course, I'm available to answer questions.