Gamma World/ Fallout/ Shadowrun d20 rules

I am looking to start a Gamma World game with some changes. Magic exists in the world and parts of the world have a Shadowrun feel. The starting is taken from Fallout, living in a fall out shelter and have to leave it to find out what happen to the outside world.

If more people apply I will take a max of 8 PCs. See game area for rules.