The RFT, still going strong!!!

The Realm-Folded Tavern is looking for both GMs and Players.

What is the Realm-Folded Tavern? It's a community of players who run multiple adventures with many GMs, all using the same rules for character-building and advancement. Like the D&D 5e Adventurer's League, we provide the structure so that characters who finish one adventure can simply proceed with another one! How strong is it? It's been running for three and a half years now.

If you are thinking of running a D&D 3.5 game:

Consider running it at the Realm-Folded Tavern! You can decide which characters to accept in your game. You can make your own story and your own settings (the Tavern is a trans-dimensional out-of-space-and-time establishment). The only reason not to do so is if you disagree with the character creation rules we're using (see below). The more games that are running, the healthier this part of the 3.5 community will be, and the easier it will be for everyone to have fun! While the starting level for new characters is level 3, there are many well established characters all the way up to level 12 now.

If you want to play a D&D 3.5 game:

Consider creating a character using the Realm-Folded Tavern's rules! Most materials from D&D 3.5 are acceptable, and you can finally play a character who doesn't poof-vanish if a DM ghosts on you! You'll just go back into the pool of accepted PCs for the Realm-Folded Tavern (probably with some extra gold and xp), and then you can join another game.




The basic character creation rules are as follows, with more details in the forums themselves (HERE):

Quote:
Originally Posted by SamGronge View Post
Basic Character Generation
  • Gestalt Characters.
  • You can only progress through one prestige class at a time, as per normal Gestalt rules.
  • Fractional BAB and saves (please review your character sheets to reflect this).
  • 32 Point Buy (all abilities must be bought at 8 or higher)
  • Up to 2 traits.
  • Up to 2 flaws (1 extra feat per each flaw).
  • Starting level 1 through 3.
  • Max Health (Hit Points) Per Level.
  • There will be no multi-class penalties to experience points.
  • Once a class skill, always a class skill.
  • Class skills for each class should be clearly noted on your character sheet.
  • Permanent Intelligence increases do retroactively improve skill points.
  • Permanent Constitution increases do retroactively improve hit points.
  • Your effective level for a class feature (
    for an animal companion
    e.g.) cannot exceed your character level, unless you have a feature that explicitly state otherwise (
    the beastmaster's bonus to effective druid level for an animal companion can explicitly boost your druid level above your character level
    e.g.). Feats that combine class features or stack levels of different classes for a given class feature cannot increase your effective level above your character level.
  • A given spellcasting progression cannot be advanced twice at the same level (
    A level of wizard||loremaster only grants +1 to wizard CL, not +2
    e.g.)