Wayfarer's Society - Page 14 - Myth-Weavers


Wayfarer's Society

   
Dice Roll: 1d20+7-2z 1d8+2z
d20 Results: 15 (Total = 20)
d8 Results: 2 (Total = 4)
rapid shot #1 (20,4)
Dice Roll: 1d20+7-2z 1d8+2z
d20 Results: 17 (Total = 22)
d8 Results: 3 (Total = 5)
rapid shot #2 (22,5)

Strat - attack minotaur with bow, Archaeologist's Luck

Dice Roll: 1d20+7z
d20 Results: 4 (Total = 11)


Damage -

Dice Roll: 1d6+4z
d6 Results: 6 (Total = 10)

Garm Perception roll:

Dice Roll: 1d20+5z
d20 Results: 17 (Total = 22)


Earth Elemental Bull Rush attempt vs. bugbear (including +4 Combat Maneuver Bonus and +1 because both the elemental and the bugbear are touching the ground):

Dice Roll: 1d20+5z
d20 Results: 12 (Total = 17)

Lightning Damage saving throw:
Dice Roll: 1d20+3z
d20 Results: 8 (Total = 11)
R1 DC 14 Reflex Save (11)

Magic Missile spell on Koth:
Dice Roll: 2d4+2z
d4 Results: 2, 4 (Total = 8)
R2 Magic Missile on Koth (8)

Dice Roll: 1d20+7-2z 1d8+2z
d20 Results: 12 (Total = 17)
d8 Results: 6 (Total = 8)
rapid shot #1 (17,8)
Dice Roll: 1d20+7-2z 1d8+2z
d20 Results: 7 (Total = 12)
d8 Results: 2 (Total = 4)
rapid shot #2 (12,4)

Garm Perception roll:

Dice Roll: 1d20+5z
d20 Results: 13 (Total = 18)


Garm Concentration check to keep spell:

(NB to make sure I get this straight, this roll includes my Caster level [+4], Wisdom score modifier [+4] and an additional +4 bonus due to Combat Casting feat

Dice Roll: 1d20+12z
d20 Results: 16 (Total = 28)








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