Turning Tides: Adventures in the City on Water [3e]

Old Aug 16 '10, 6:23am
Azerian Kelimon Azerian Kelimon is offline
Great Wyrm
Join Date: Oct 2007
Posts: 9,956
Turning Tides: Adventures in the City on Water [3e]

Turning Tides - Forum
Mutants and Masterminds
Estimated Members Requested: 5

Applications so far (See below for the game description):

The list so far:
Terra Firma. Player: Maceo. Last Edit Checked: Aug 18 '10 at 8:52pm. Status: Complete.
Great Grimaldi. Player: Eternal. Last Edit Checked: Aug 24 '10 at 3:59am. Status: Complete.
Elijah Austin. Player: Shazam. Last Edit Checked: Aug 18 '10 at 6:55pm. Status: Complete.
Archive. Player: Pundemic. Last Edit Checked: Aug 26 '10 at 7:15am. Status: Complete.
Ouroboros. Player: vingolf. Last Edit Checked: Aug 17 '10 at 9:10pm. Status: Complete.
Guardian. Player: Mick the Rogue. Last Edit Checked: Aug 20 '10 at 11:01pm. Status: Complete.
Patrick Sanders. Player: Kaitou Kage. Last Edit Checked: Aug 21 '10 at 11:46am. Status: Missing appearance.
Jasmine DeLuca. Player: Selene. Last Edit Checked: Aug 20 '10 at 3:53am. Status: Complete.
Meteorknight. Player: Hardwire. Last Edit Checked: Aug 21 '10 at 11:29am. Status: Complete.
Shadowthurge. Player: Drakos. Last Edit Checked: Aug 20 '10 at 1:26am. Status: Missing Lots of fluff.
Remix. Player: Mask_De_H. Last Edit Checked: Aug 22 '10 at 10:59am. Status: Missing Everything.
Matters of Fact. Player: Eldritch_Myrmidon. Last Edit Checked: Aug 22 '10 at 1:53pm. Status: Missing Background.
Blackout. Player: glacier. Last Edit Checked: Aug 25 '10 at 4:12pm. Status: Complete.

Please tell us if we're missing your app or if the one linked isn't the correct/last updated version. Also, if you edit the app itself (as opposed to just the sheet), please inform us so we can check it again.
I'd also appreciate if you keep your app in the same post. Makes it easier to locate later.

Game Description:

The City on WaterAt the point where three rivers meet and form a lake, there is a city which has seen better days. A bustling hub of commerce thanks to its fortunate location, it once had everything it needed to become one of the greatest cities in the world...but lost it at some point, replaced by something far more cynical, tired, and willing to turn an eye on what was wrong and needed to be righted. A grey funk descended over it as the men in power traded in their zeal and dedication to their duties for the cold comfort of cash, and those in charge of enforcing the law decided that helping break it was far more profitable. The men and women who were far too worried about surviving from one day to the next did not have time for such sordidness and violence, but even they were subtly affected by the decadence that settled into the area. Over time, the place they called their home sunk into darkness, a veil of apathy so thick it could almost be touched on a bad day. The city lost its name and with it its identity, and today no one remembers its former glories. Nothing has changed in years, and if people remain set on their current course, nothing ever will.

But the world has changed. It has seen times of darkness and times of joy, and it has never stood still. And soon, some of that sense of purpose will seep into this forsakened city once more. Soon, the time will come for the tides to turn...

Hello everyone, and welcome to the dark little underworld of the City on Water. Me and Illien, the instigator of this game, are looking for 4 or 5 players who wish to partake in a DC Adventures game, using the Third Edition Mutants and Masterminds rules. Below are some details about the game for those who wish to try their hand at bringing some hope to a town that has lost its aim.

That's all. The turning of the tides is in your hands now. Will the City on Water disappear into the mists of history permanently? Or will it finally become the grand place it should always have been?


Last edited by Azerian Kelimon; Aug 31 '10 at 8:27pm..
I have been watching the planning thread from the beginning and anticipate submitting an application. I currently have a telekinetic submitted for another game so I will endeavor to do something other than a psychic; possibly a brick or phaser [a-la kitty]. I also have a concept for a character with no powers of her own but can boost the powers of those around her, but that wouldnt work too well with the mnm power level cap system.

It could, actually, if you're willing to be almost all buffing and very little in the way of solo skills. As I recall there was this very interesting structure that made you require a proxy to use your powers for you in 2e. You could combine that with a variable power or a few well defined smaller powers to grant interesting boosts, such as providing an attack shifted power for a brick.

PS: BTW, since I skipped over this in the ad...if anyone wants more info on the City on Water -who's who, locations, etc. etc. etc., feel free to ask.

I'd be very interested. I'll get to work on a character ASAP!

Edit: I'm thinking about a pseudo-alchemist who can transform his body into a few different forms (Alternate Form: Metal, Gas, Water, Sand and Philosopher's Stone are all I'm thinking about starting with). Either that or something along the lines of one of my favorite recent superheroes, Iron Patriot (a lower-tier superhuman backed-up by technology). How does that sound?

nah, I was thinking more along the lines of boosting peoples current powers, but that would probably nececitate the power to temporarily raise the power level caps of the game which I doubt would fly.

It's easier to grant new powers than to boost existing ones. Albeit you could add extras (area or impervious, for example), or extra effects as linked powers.
You should also remember that you can always do team/aid attacks and use power-boosting as descriptor, or even use luck control with power boosting as descriptor (botching foe's toughness rolls or granting allies attack rerolls is pretty much empowering them).

And ofc, there's always leadership and healing.

I'd love to play! Don't know how I missed the polling thread.

Oh, Selene, I've played boosters with no powers of their own before. It was... less than fun.

Cool, another chance to try my hand at 3e. I'm interested and will get started on a submission.

Currently looking into a teleporting Martial artist ala; Nightcrawler, but I'm thinking of throwing in a bit of a twist, I was thinking of a Reflex Memory like Ronin or Taskmaster.

Terra Firma


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