Call to War (exotic nature campaign)

Old Feb 7 '11, 4:35am
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Call to War (exotic nature campaign)

Midara - Forum
Ad Closes: Feb 20 '11
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This is going to be a homebrew game using nonhuman(oid) characters. The actual setting and intent is for specifically for a party of all fey or nature based creatures.

The ruleset is in the forum- everything you should need to at least know HOW to start- if you're interested, I'll give you a private thread and you can share your ideas in detail. Fey, magical animals, sentient ordinary animals, plants and other natural oddities are all more or less automatically approved- though approval of a character concept does not mean acceptance into the game. For those worrying about character creation rules- it's not that complex. If you've played pretty much any "superheroes" game, you'll probably be able to build your own without any handholding.

If you really *desperately* wish to try out "that awesome idea that never seems fit into the system"- I'm generally interested in that as well. I won't promise anything other than that I'm pretty sure it can be built (and I really want to see just what the system is capable of building in the hands of others- call this a playtest of sorts). All you absolutely must have to have a potential character is a reason to be in the wilderness, and a whole lot of enlightened self interest. But out-of-theme characters have much lower odds of acceptance.

Your characters automatically get some "partial memories" of one of the three humanoid civilizations that are active in this world. These were essentially memories pulled from members of those races and cobbled together and then infused into your characters by the forces that made your characters into PCs. You aren't necessarily *forced* to have or use them, they're mostly a way for your characters to have access to weapon and some magic talents- and perhaps most importantly *languages*. And to understand what's happening in this world that necessitates your character acting. These don't affect your characters in any personal way, and are little more than textbook knowlege to them.

Game Description:

Simurgh. Youngest of the Endbringers. Smallest. Least destructive. The 'little sister'. If you believe that, you're too stupid to live. She's the cruelest of the three. Her "brothers", at least, are quick about it. Death is a mercy Simurgh offers sparingly.

Oh, sure, she doesn't do what her "brothers" do. Behemoth will turn a city into a radioactive hell. Leviathan will sink that same city into the ocean. Or leave it broken by waves and filled with stagnant water and all the disease that comes with it. Not Simurgh. She is more subtle.

She leaves her poison inside people. Her Song. Every living being that's been exposed to her for more than a couple hours is 'infected'. A twisted combination of telepathic manipulation and the ability to sense the future. After you've been exposed, you're a weapon. A bomb. Set to self destruct. A day. A month. A decade. Sooner or later. And there's no way of knowing just what she did inside you. What sick plan was set in motion the moment she sank her claws into your mind. Destroyed your future. Made you a tool in her plan.

And then she appeared over Washington DC. Evacuation procedures managed to evacuate much of the area. But not nearly enough. Nothing is ever enough. The (former) President was caught, along with a number of others. They didn't even let him out of the quarantine to effect his resignation.

And that's what they're calling it. Quarantine. We're infected. Whether we were bigwig politicos, or just bums who were living in the streets before the attack. It doesn't matter. We're too dangerous to let leave. They made it clear that anyone trying to escape would be shot.

The pentagon burned within minutes after the attack ended. The walls were assembled before an hour had passed. Food gets sent in by robot AI.

The Protectorate, PRT, police and military that were unfortunate enough to be caught within the walls still have their jobs- though, now, it's to maintain what semblance of civilization they can. While the shock lifts, and what all this means slowly starts to set in in.

Last edited by TanaNari; Feb 7 '11 at 4:59am..
I have decided that I would like to play a nymph. A humanoid shapeshifting female Plant creature that uses mammalian breeding instincts to manipulate silly mammals into doing things for nature/herself. By turns charmingly unsophisticated and deeply cunning. Can be schoolteacherish about some subjects she knows something about, but is quite ignorant about many things despite having existed for hundreds of years.

Either that or some kind of Natureborn warrior... a critterdude formed from the very stuff of the land who has stolen dwarven antimagic armaments and has been fighting to preserve the world for over 30 years. He will have a pet topiary lion.

Both are pretty easy to do. Though the second one is going to require a lot of background points, so using the "hybrid" archetype is advisable. Aspects and Constructs won't be able to afford the gear and pet without buying a chunk of disadvantages. Which is an option if you can come up with some good ones.

The nymph could be made using any of the nonhumanoid options- it's merely a question of if you want her (it) to rely on raw powers (mental assaults count as "raw power"), or have access to some more subtle abilities as well.

Your individual thread is now up.

Is playing a treant possible for this game? Being a wise sage for the party but a beatstick as well can be a fun writing experience.

I'm interested. I'm gonna go over and read in the forum before committing more. My concept... hmm...

I am fascinated by Gaia's Vengeance and the fact that the Ar Tonelico series ends with a Gaia's Vengeance-ish concept intrigues me. With that in mind, I'll probably go as a Sylph with magic music if that's approved.

Again, not too hard. Except the part where I actually will have to look up sylphs. I... for some reason... don't know much about them.


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