a bit confused here:
Originally Posted by tahltwo
1) only a player can use lang since the pc is tied to the players?
2) how about on gm side -- what if there are multiple npc? how would gm specify an npc lang speech, like sheetroll ("2;intimidate, check")?
The combination with
3) is there a way gm can test this tag since there is no indication that gm can specify a pc or npc to speak in a language?
1) No, anyone can use language tags. However, in a game forum, only GMs and those players with a sheet in the game that has the appropriate language listed can read the 'plain text' inside the lang tags.
2) A GM's special status in his game forum allows him to read the plain text of language tags. If he wants an NPC to speak in a specific language, he uses the lang tags normally.
Combining lang tags and sheetdice should
work. The syntax would be [lang=GM Speech]These are not the elves you're looking for;[sd=1;Bluff][/sd][/lang]
However, this won't work properly with [rlang] tags as there is nothing in the tags that could be translated.
Using lang tags for NPC rolls seems... strange, though. Private text or ooc-private would probably be easier - and less prone to be screwed up by incorrect nestling.
3) In his own game ? By logging out and reading things as guest. However, that won't work for private games / threads, obviously. But if the GM sees something like the following, he can assume that the lang tag is working:
Ich bin ein Testsatz
|German: I'm a test sentence |
(Note: As this is no game, actual lang tags won't work here. The example is made with an ooc tag. The syntax for the example would be [lang=German]Ich bin ein Testsatz; I'm a test sentence[/lang]
The new [rlang] tags work the same way, except that the 'foreign' (i.e. displayed) text is created automatically. The link to the wiki help page above provides details.