The Top of the Mountain

Old Aug 22 '12, 4:36pm
ComicsFan ComicsFan is offline
Puny God.
Join Date: Mar 2012
Posts: 654
The Top of the Mountain

Top of the Mountain - Forum
Dungeons & Dragons 4e
Estimated Members Requested: 5

"Come over here, child. Let me tell you a story."

So many adventurers started just this way, with a grandfather or elder sitting you down and telling you stories of a far-off land with wonderous sights. He would delight you in grand, epic adventurers with untold riches and honor at the end. The good always defeated evil in the end.

Then you grew up, and realized that those stories aren't the way things really are. There is not always untold treasures at the end of an adventure, and often evil did triumph. Sometimes you had to DO evil to accomplish what you set out to do.

Life is not black and white. You learned that very quickly.

So when stories and rumors about activity starting up near the top of Wyvern Mountain, the old stories you heard come back to you. This is the same mountain that myth held had dragons and wyverns and other hordes of monsters. This is the same mountain that held untold treasures, according to some.

But you also know stories aren't the way things really are. You know other adventurers have climbed the mountain, only to return empty handed or not at all.

So, why are rumors about the mountain popping up now all of a sudden? Is there something new inside?

About Myself

I'm old.
I remember walking uphill 3 miles in a BLIZZARD just to play D&D, and we did all the math in our heads!!! I didn't have no fancy com-puter to our sheets -- we used ... a pencil! Young whippersnappers ....

Seriously, I started playing 1st Edition D&D in 1978 when I was 7. My parents bought me a Player's Handbook and encouraged me to use my imagination. 30+ years later, I'm a husband and father to an active 4 year old boy, and free time isn't what it used to be, so this is a nice compromise.

My Philosophy

My philosphy is simple and three-fold.
When a game ceases to be fun, change the game or stop playing.

What this means to me is that the primary duty of a DM is to try to make the game enjoyable, and that's what I aim to do. I'll need the players help, though. If there are suggestions you have, I not only want to know, I expect to know. If I'm screwing up somehow, please tell me. I promise to listen and I take criticism well (after all, I am married). Having said that ...

The rules are a tool for the story. Story will ALWAYS trump rules.

I do not want rulesmongers or rules munchkins. If something a player does is cool and adds to the story, we will make the rules fit it. I will not be a slave to the rules. Also, I'm not a fan of min/max players, which is why I don't want a stat sheet in you submission, but I DO want to see the character. At this stage, I don't care what your Strength stat is -- but I do want to know what makes your character tick.

Rules and stats are important, but they're not important NOW.

To sum it up, if you are a story-first, character-driven team player who loves to create with others and have a good time, I want to talk to you.

What I want

This is a 4th Edition game for 5 characters of 3rd Level.

My submission form for this game will have some unusual questions, and that's designed to try and take you out of your comfort zone and make you think more about the inner workings of your character.

Please feel free to expound as much as you want. You don't have to write a novel, but I do want more than 2 or 3 words per question.

Any questions or suggestion, please let me know. If you would rather answer some or all questions privately, feel free to use private tags or PM me your sheet. A little mystery hurts no one.

... except the DM. I hate mysteries.

--- --- --- ---



--- Answer the following questions in the Voice of your character ---

1. Why are you an adventurer?
2. You have the choice of saving an innocent girl or killing the wizard that holds her captive. Choosing to save the girl ensures the wizard escapes, leaving no trail for you to track. Choosing to kill the wizard ensures the death of the girl. Which do you do and why?
3. How do you like your eggs cooked and why?
4. If you were a king/queen, what would be your first edict?
5. What is your one regret in life?

Game Description:

A 4th Edition Adventure designed for 5 3rd level characters.

Last edited by ComicsFan; Aug 22 '12 at 4:56pm..
Yes I somewhat had a sense that those two were pre-accepted. Hardly a bad thing however.

Originally Posted by ghataria View Post
I've just taken the time to look at the game profile and saw that there were already two people approved. Although I know we aren't intended to be statted out yet, can we have some idea as to what role they see their characters filling? I don't think someone would have a fun time making some shadowy assassin type person to find out that there's already been a striker type person accepted.
Keep in mind I'm not accepting based off roles ... if I fill all 4 roles, great, but it's not based solely on that. In one of my games, I had three strikers and no controllers.

So even if the striker role is "filled", still send me those shadowy assassin ... if he meshes well and it interesting, he will get in.

I am assuming that those two are included in the 5 being accepted leaving a grand total of 3 spots open.

Originally Posted by Harsgault View Post
It is unfortunate that Gwendolyn will starve to death though. Plants, fungus and algae are living things too.
I'm not above making my characters hypocrites.

But yeah, I may have worded that wrong, I'll have to check. She can become animals, so she feels uncomfortable eating them or things that come from them. But, sans a ritual I haven't purchased (yes, I built her in the character builder), she can't turn into plants and experience how they feel, so there's not that same weird connection she has with animals.

Also note that she will eat meat/milk/eggs if it's necessary, she just prefers not to when she can subside on fruits, grains and greens.

And be reminded constantly that your not getting enough protien to sustain youself in the adventuring life. Because we all know that dispite what vegitarians tell you, IT IS NOT HEALTHY. Or at least I don't think it is.

A.) Vegans are capable of having very healthy diets. It's harder for them to get all of their nutrients, sure, but it's certainly doable. It's just not as simple as munching on carrot sticks all of the time.

B.) She's a half-elf druid who listens to wind spirits, summons the weather to destroy her foes and turns into animals. I don't think being able to grow plants that are packed with all the vitamins and minerals she needs (she does have the Bloom ritual) is out of the question.

C.) If you'd like to debate this in-game, that would be really, really fun! But, no offense, I'm not terribly interested in debating the merits and faults of vegetarianism/veganism, especially not in the application thread for a game.

Originally Posted by Little_Rudo View Post
I'm not above making my characters hypocrites.
Really we just need a 4e version of the Ring of Sustenance and Gwen is covered! Love those things personally. Ahh there we are. Ioun Stones of Sustenance or Adaptation. Only 225,000 gold each! I guess Pathfinder has a leg up on this one.

I put Dyre and Moog together so you would know they were both from me.

Originally Posted by Harsgault View Post
Really we just need a 4e version of the Ring of Sustenance and Gwen is covered!
Grass grows, trees bear fruit, and the landís bounty is available to all.

Component Cost: 20 gp
Market Price: 100 gp
Key Skill: Nature (no check)Level: 2
Category: Exploration
Time: 10 minutes
Duration: Instantaneous

Upon completion of the ritual, you cause all outdoor terrain within 20 squares of you to bloom with new growth and foliage. The entire area becomes difficult terrain.
Alternatively, the ritual causes crops and fruit-bearing plants within 20 squares of you to yield food. The plants produce enough food to feed five people for a week.
Or she'll cast this once a month and be good. :P

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