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Small Men in a Big World - Step Forward to Volunteer

Old Oct 15 '12, 8:02am
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Small Men in a Big World - Step Forward to Volunteer

Small Men in a Big World - Forum
Dungeons & Dragons 5e

Small Men in a Big World
A party of halflings sets out to rescue their kidnapped kinsfolk

Current PartyCloven "Guffo" Grainsburry – Lightfoot Protector (Ramrunner)
Altemen Tealeaf – Lightfoot Sun Priest (spazz451)
Camden "Hiccup" Barrowmarch – Lightfoot Protector (noobiegameplayer)
Smythe "Dirtfoot" – Lightfoot Rogue (sixgunninja)
James Lightfingers – Stout Rogue/Thief (Kerim)
Symond Athyew (Abelard) - Stout Sorcerer

Willing to take two more to make a maximum of eight characters.

Note: Playtest 4 is out and all characters will start using those rules now.

Current ApplicantsWIP denotes missing sections or listed as such. Others have all sections though feel free to continue to edit or add to them. I'll review them fully each time I choose players/characters

Barlow "Rabbit" Goodfellow (nolifeonline) - Lightfoot Sharpshooter - WIP
Rathdyn Olmsa - Stout Protector (Gingerbread)

Please let me know if you have added a character and don't see it added to this list within a few days.

Note: This game is taking rolling acceptance. We plan to accept no more than four players by the end of the first week (21st October) and then up to four more before the ad closes. We've decided to accept up to eight players for this game as that should provide more interaction whilst still being manageable.

Game Description:

The small village of Heawold is neither big nor special in any particular way. Whilst not prosperous the halflings who call it home are a generally very content lot. They live their lives busy producing fine wine and food that they enjoy as often as possible and occasionally trade to the dwarves of Nuledzar and the Goblins of Gorbul Town.

The dale they live in is quite safely tucked in between the Mountains to the North and West where little bar dwarves and the occasional grumpy giant live, the crowded trees of Ewnham forest to the East - the domain of Goblins but the have been peaceful for many years, and the cold broken tundra and forests to the south where very little bar tall and ancient trees grow and only the occasional bear roams.

However last night the village was raided. Sengo the sentry was struck from behind and sent tumbling out of his watch tower. The two nurseries-schools were entered and some sort of drugged rag was used on the inhabitants whilst they slept to keep them that way. All of the children around the ages of seven to fifteen and two of the nurses were taken.

Only those children whose turn it was to stay with their parents and those few in the small hospital remained safe.

A small party of villagers sets off to find and return the missing children and the two nurses. None has any illusions about the world outside the village being anything other than scary, unfriendly and outright dangerous. The furthest any of the villagers has been is to the dwarven city of Nuledzarís outer gate or to the edge of the Ewnham forest to trade.

Last edited by Cyco; Nov 4 '12 at 12:47pm..
You know, Gandalf could indeed work here. I mean, in Tolkien lore they also lived a bit seperate, and the only outsider they let in and trusted was gandalf.

Smythe "Dirtfoot"
Rogue & TBD
Wastrel and Good-for-Nothing

The tarriff collections did stop many years ago. But you could have met dwarves back then or since then at their outer town during a trading trip. There is a little about that and the other halfling towns on the wiki here

No problem with inheriting your father's gear. Just purchase as per normal and describe as you see fit.

More halflings than hobbits... no running around barefoot here.. most other things not that far off though.

Halflings run around barefooted too. Unless the boots are magic.

Thanks Cyco ... will look and refluff as it fits

@ Kerim I have made Kerim the "clever inventor" of Camden's nickname -- I was going to make him Hiccup's friend and competitor for Cindy Overhill's affections, but you are nearly twice his age

I'm really aiming for a bright-eyed, naive, friendly and trusting halfling -- not an older, world wise (well, within constraints of Heawold ... so Heawold-wise), cynical halfling ...

Can you check what I put in my background and let me know what you think ... if you're not, I'll change the fluff (though that will be easier then Rum's cranky old goat herder changing it ... )



Wait, what? You're 18? that is under racial minimum according to 3.5 rules at least.

I might make him a bit younger though, 24 or something, which is around 19 for halflings I believe.

I really don't want him to be old
(Source for starting age)

Doh, missed that, I'll check the playtest rules ... brb

Yah, Playtest states young adult at 20

Doh, OK I'll make him 20, he's been at the brewery a few years more then I anticipated

Thanks Kerim

Made James younger too. So if you want them to be friends, go for it.

Cool mate, and friendly rivals for Cindy Overhill ???

Oh, 24, Cindy wouldn't be into older men, surely not ??

@ Cyco I think he is now ready to go (still some extra fluffing to be done ... but this time there shouldn't be anything that will change him significantly).

Went the Studded Leather & Shield route (+ 2 Dex) = 16 AC with no stealth or speed minuses (Chainmail & Shield was AC 17, but he lost -5 speed and was at disadvantage on stealth) ... so lost 1 AC, but gained 5 foot of speed and can still stealth

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