Born of Two Uratha: A Werewolf: the Forsaken Game

Old Oct 30 '12, 11:36pm
N Sequitur's Avatar
N Sequitur N Sequitur is offline
Latin - "It Does Not Follow"
Join Date: Jun 2012
Posts: 201
Born of Two Uratha: A Werewolf: the Forsaken Game

Born of Two Uratha: A W:tF Game - Forum
World of Darkness
Ad Closes: Nov 30 '12
Estimated Members Requested: 1

A story of struggle, choice and challenging all that one knows, set in the harsh Canadian north amidst Baffin Island's icy tundra.

Game Description:

Estimated Numbers Requested: Minimum of 4, but will take more if there are more applications.

Permitted Splats: Uratha (Werewolves), Urugarum (Wolf-Blooded), shapeshifters from War Against the Pure

Posting Requirement: If you're going to be gone for a week or more, let me know so I can give your characters an IC excuse to disappear if need be.

Character Creation: Basic character creation, no extra starting XP unless you cut your Morality down to 5, with 5 XP granted for each point of Morality dropped. Players are required to perform Derangement rolls for each point they get rid of. If a player cannot or does not want to come up with an original character concept, they may pick a character to use from the Werewolf: the Forsaken demo product, Manitou Springs.

Submission: If you are creating an original character concept, please PM me with your sheet, a background consisting of a minimum of 10 lines of text, and a small writing sample of the same length. If you are using a premade character, PM me with the source book he/she is from, the page number, and a writing sample that is at least the aforementioned minimum length.

Setting: We will not be using the Colorado setting as presented in the Werewolf core, or the Rockies supplement presented. Nor will we be using the Chicago setting that was made up for Mortals (if I am reading my books right). Instead, we are looking at Baffin Island in Canada, on the coast where three rivers meet. You are welcome to have your characters come from the Rockies, Colorado or Chicago however.

The story is centred around the birth of a living, Gauru-formed child from two werewolves. Instead of an unihar, a strange, deformed cub has been spawned, Death Raging from its mother's womb and into a world of fear. The players are the ones to discover the newborn cub, and in the process, attract the attention of powerful spirits who vie over the cub's future. Known as the Ulle'u, the birth of the cub may be tied to a ley line running nearby, and a powerful ley point locus situated at a river. And then there is the issue of a mysterious, dangerous spirit preying on werewolves and humans alike, and who has its own interests in the cub....

List of Books:

  • World of Darkness corebook
  • Werewolf: the Forsaken corebook
  • Blood of the Wolf
  • Book of Spirits
  • Lore of the Forsaken
  • The Pure
  • The Rage
  • Tribes of the Moon
  • War Against the Pure
  • Werewolf Translation Guide (Tribes only)
  • World of Darkness - Merit's Compendium (a fan-made resource collecting most of the Merits from almost all the books; I'll let anyone use just about any Merit from here so long as it's not specific to a book, like Second Sight)

I am also considering letting people use a ready-made PC from the W:tF demo game, Manitou Springs.

House Rules:

1. The errata for the W:tF corebook is in full effect in this game. Errata for the W:tF line can be found here: We are also using the WoD errata in this game (

2. No custom shapeshifters. If you want to use an alternate shapeshifter, you must use one written up in War Against the Pure.

3. Characters starting with or obtaining fetishes or talens must have ST permission before they do.

4. The Wolf-Blooded merit we use is the one found in the Werewolf corebook. We are not using the Wolf-Blooded merit as written up in Blood of the Wolf.

5. After character creation, increasing Fighting Style Merits requires ST approval.

6. The Ulle'u (aka Metis) cub is meant to be an anomaly, a frightening enigma in the Forsaken's world. No Ulle'u characters are allowed, and neither are Urhanu (Lupus) characters. The only material you may use from the Werewolf Translation Guide are the tribes as Lodges.

7. Though this rule may seem odd to some, I must place it here by necessity due to games derailed by the matter in the past. If you wish to have a romantic storyline for your character, whatever character your character falls in love with MUST be a PC or NPC you own. This is to avoid unfortunate implications, feelings and entanglements, and reduce the chance for drama in general. Again, I apologize for any inconveniences.

8. No Bale Hounds. No material from books other than the ones listed above.

What kinda game is this? I dont really know anything about it. What do you do?

Is it the sort where someone who knows nothing about it makes the game more fun like CoC?

Well to me WoD is a sort of immersive roleplaying game where the more one can get into character, the better the game is, so if I play a werewolf I find it really interesting to learn about the rich culture, the stories, the legends, and the protocols of the Uratha Society, and it's even more fun if the other players do so as well (although i kinda like nerding it on my own :P).

As for what you do, I think N Sequitur summed it up quite well in his intro.

I don't know if that answers a bit?

Alastar, we will be in Iqualuit, yes. However, the main locus is off the beaten path; I understand it's hard to find fun things to do in a complete wasteland all the time.

@AnotherAccountant: Download the Werewolf demo I linked to, that should explain the Werewolf game line well. Unless you mean you're wondering about what this game is about?

Will the PCs form a pack? I've been writing with the assumption that they would, but figured I should check.

Edit: also, are we allowed to use Signs of the Moon? Its easily my favourite werewolf book.

Scarletsorcerer: I'm leaving pack-forming as an option. If the PCs want to work together as a pack, then that's their choice.

As for Signs of the Moon, I have yet to purchase that book, so not this time. However, as soon as I do, if the game is still running by then, it'll be put into play.

Okay. I will leave the pack-ness vague for now.

As for Signs, its a brilliant book. Both the mechanics and fluff are great. My Cahalith from another game has gotten so much use out of the gifts in that book.

Hmm, also that reminds me! I'd prefer to use the altered gifts by LOOK. They give an actual reason to take some trees (like Dominance). Look all around pretty good. He also did some for gifts found in The Rage.

Oh no i wasn't complaining, i just have to revise my character history a bit that is all, the place sounds fun, I mean, Mount Odin is on there!!! Mount ODIN!

As for pack, were I to be in the game I would propose that we be a pack, simply because I planned to take dots in totem at character creation.

Also, I have some questions, specifically about other werewolves in the area. Would our territory be the entirety of the islan, or are there other packs in there?

Also about renowns, do we have to undergo the rite of renown (forgot specific name) to augment a renown through exp? this one is actually dependant on the previous one, I have a dot in rituals at character creation and would take that rite if we do, but if not I shall take Rite of Dedication so that we can dedicate our clothings and not go all twilight on this. (Check out my bazillion abs!)

Alastar: We'll probably end up off-screening Rites of Renown, or mentioning them in passing (such as happening between chapters).

The pack territory is up to the pack. The most important locus is on the island, but where they claim their turf is up to them. There are some, however, that will try to deter them from the ley line locuses.

So we've got two or three people so far who want to use LOOK's gifts and revised forms. Anyone else?

I got the idea that we might be sent to keep control of and babysit the lay-line by a larger tribe.

Also read that theres an iron mine on there so iron masters seems opportune... is tribe separate from pack?

Anyway i think my charsheet is almost done.

The story starts with the birth of an Ulle'u cub near the ley line locus, if not directly on it. What your characters are doing then is up to you; it's very much a, "Suddenly, WTF!" kind of beginning.


Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2017, vBulletin Solutions, Inc.

Last Database Backup 2017-10-20 09:00:07am local time
Myth-Weavers Status