Fate/Homebrew
So for a while now Ive wanted to build an RPG based on the Fate universe and the holy grail wars (not the game system, the anime/graphic novel). I want the game to be more narrative based and less mechanically complex, so I am going to be drawing inspiration from systems like Blade in the Dark, Apocalypse powered games, and Wushu, rather than systems like D&D and the like.
The game will ideally be for 1-3 players (PvE with a potential PvP end game) or for 7 players (PvP only, or a PvE war between 7 players and 7 NPCs).
Some ideas/concepts I have so far that I would like to develop or find ways to impliment include:
I still need to figure out how dice will work, or a suitible system/mix of systems for a game like this. But I really like the idea of players having a Servant and a Master to play and that they are randomly asigned so theres a chance you wont be playing as your own Master.
Any thoughts or discussion around concepts would be awesome! Thanks!
The game will ideally be for 1-3 players (PvE with a potential PvP end game) or for 7 players (PvP only, or a PvE war between 7 players and 7 NPCs).
Some ideas/concepts I have so far that I would like to develop or find ways to impliment include:
- Master-Servant Relationships. Do player play both Master and Servant, or one or the other? If they play both, I like the idea of players being a master to a random servant played by another player to create some interesting dynamics.
- Each servant classification (Archer, Lancer, Saber, Rider, Assassin, Caster, Berserker) will be a playable playbook/class. Each master could have a similar thing depending on wealth/mana/education etc.
- Players get to choose their heroic spirit from myths and legends of the past. They also get to design a noble phantasm.
- Noble Phantasms. How do they work? What stops them being abused/overpowered. Maybe something to do with mana?
- Command Seals. How would these work?
- Mana/wealth/influence as expendable resources?
- Base skills and attributes. How will these be handled?
I still need to figure out how dice will work, or a suitible system/mix of systems for a game like this. But I really like the idea of players having a Servant and a Master to play and that they are randomly asigned so theres a chance you wont be playing as your own Master.
Any thoughts or discussion around concepts would be awesome! Thanks!