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Cool, thanks, BW. It's not that I hate the rules in 3.5, I think some of the combat ones are improvements, for me it was more the feel of the game is totally different than the "old school" versions. In old school D&D, your PC is a "fighter", basically a farmer with a kitchen knife. A couple elderly orcs can beat you up. The low level adventures felt more realistic to me, because they were simple, dangerous, you had to use your wits. The DM ran everything. The players rolled when the DM told them to. In 3.5, it's more like video game, where you start off as an "optimized" half-dragon/half-elf with basilisk blood, and your class is Iron-Ninja/Pope/Double-Volcano-Frost-Necromancer, who decided to go adventuring right after he slayed 5 dragons simultaneously in his teen-age years. Players dictate rolls against their numbers, and control the action almost as much as the DM. Just my rant. Damn kids these days, get off my lawn!! |
Orc- AC: 6 HD 1 HP 8, 6x3, 4 #A 1 Damage/attack 1-8