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X4 - Master of the Desert Nomads

Old Apr 10 '19, 7:38pm
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X4 - Master of the Desert Nomads

Rise of the Sind - Forum
Dungeons & Dragons (Original) + clones

Rules: B/X D&D
Starting XP: 130,000 +PR Bonus
Equipment: 200gp worth of normal gear. Plus some random magic.
The Hook!
War has broken out in the Sind Desert. The forces of a mysterious being known only as "The Master" have overrun the trade routes and gather to make war on the kingdoms of the Known World. Troops from Darokin, Glantri and the Atruaghin Clans are assembling to meet the threat.

In times of war even heroes must serve the cause. That is you: a professional adventurer, problem solver, slayer of foul beasts. Dispite the mystery surrounding The Master there is no doubt his forces represent Chaos made manifest. You arrived to late to join the main force but have been serving with a group of like individuals as a scout and scavenger for the Reserve Army stationed north of the Black Swamp protecting the Western borders of Glantri and Darokin.

Just as you had begun to think you were going to sit out the action guarding the frontier your group is called to the HQ for a "special mission".

About the Game
This game started at first level. We have been running for over three years with our eye on the climactic X4 and X5 adventures. Unfortunately we have lost half the party and slowed to a crawl. Time for new blood. I am looking to recruit 4 to 6 new players, who will form a party of their own that will meet up with the two survivors of the first group on the road.

Please check out the first posts on the threads linked below as they will include information you will need to apply. Post any questions or comments in this ad.

Thank you for your interest!

Game Description:

The Great Waste

The Great Waste to the west of the Republic and Glantri has long been the home of nomad raiders. Petty little tribes, both human and otherwise, have roamed this trackless waste for ages, raiding each other and the surrounding settlements. The local lords have easily controlled this banditry. Though of late the nomads have become more aggressive. The trade route that connects the Republic and Glantri to mysterious lands in the West has been suffering from frequent raids. Rumors abound of high prices paid for caravan guards and escorts or for the more adventurous bounties paid for the destruction of nomad tribes. The opportunities for gold and glory draw treasure seekers onto the edge of the Great Waste.

The Rules

This game uses the 1981 Basic and Expert sets (B/X) which are available at D&D Classics for $5 each. There are other rules (1983 BE sets, Labyrinth Lord, Rules Cyclopedia) that are close enough to get you going but you need to let me know if you are using them so we can talk about the differences.

Game Links:
House Rules
Known World Info
Religions and Alignment
Dice Rolling Thread and Character Creation Rules
Applications go here

B/X D&D - When you absolutely positively want to fantasy role play!
Mini Six - For everything else!
A Thread for Players of Older Editions of D&D and Clones
Yup! Fill out a character sheet and post an application. All I really need for an app is your character's name linked to his character sheet. I don't give bonus points for BBCode formatting skills. Not that you can't put together a pretty app if you want to but it certainly isn't mandatory.

To make up for the lack of level limits humans (Clerics, Fighters, Magic-Users and Thieves) get a 10% bonus on earned XP. Including to the starting XP.
Is this before or after the Prime Requisite bonus? Until I get an answer I will treat it as before.

Do you want me to edit my ability score post to include my HP? Will the effect the numbers already rolled (It did in RPGCrossroads.)

Do you want to pick out a Magic User's Spellbook (you are the DM after all). In the classic rules (as I recall them) the Mentor assigned spells until 7th level (?). I understand the need for magic control in a D&D game.

What is the local tongue of the Great Waste (because it is good to know what the natives are saying). If it is Common, what is the most common Humanoid?

Sorry for the barrage of questions, but I may as well do this right the first time.

A fighter with a 16 strength will get a 20% xp bonus.

As long as you roll below the current rolls you will be okay.

Let me think on the spell book.

I believe I said somewhere that PCs cannot speak Sind, they are somewhat of a mystery to the people of the known world. Common humanoid not really known. There are some orcs. The area isn't traveled much beyond the trade routes.

@Bombo I remember Wurd but I think it was from a game I played in with you. I don't think it was one of mine was it?

@RobinGoodfellow1976 I will try to figure something out in the next day or so for a spell book. The other MU has had to struggle with research and spell acquisition his whole career so I have to be fair to him. He is the last original PC.

thanks for the update will me making a cleric.

My cleric is complete awaiting for your review

Going to leave this open through the weekend unless anyone begs for more time.


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