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Earthdawn Campaign with Pathfinder 1e Rules

   
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Old Feb 23 '19, 3:55am
Sensibleshoes Sensibleshoes is offline
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Earthdawn Campaign with Pathfinder 1e Rules

Earthdawn Setting With Pathfinder 1e Rules - Forum
Pathfinder

Fellow Weavers,

I'm new to these boards but I have a few years of experience online DMing. I'm itching to run an Earthdawn game, but I don't have time or energy to relearn the rules, or pick up the poorly-reviewed conversion. I'm just going to house rule a bunch of stuff to get a similar effect. It would be a fairly high-powered game (Gestalt, extra feats, etc.).

EDIT: I'm going to take Arklyttes's suggestion below and just list some crazy build rules (this will sound totally insane -- I run several games like this on the Paizo boards and I always get plenty of applications, so I guess I'll try it here).

It's your job to make something out of it that fits into Earthdawn lore.

This will be a relatively high-powered game. I think I want to do a rendition of the module Shattered Pattern about the Cult of the Great Hunter

Rule System: Pathfinder.
Source(s): Anything -- 3pp., whatever.
Stats: 51pt. buy. Min 1., Max nothing (you can buy 50 and dump other stats if you want).
Races: Any race and any template(s).
Class: Gestalt 6th level. 3 Mythic Tiers. Gestalt the Mythic Tiers as well.
Feats: 45 at first level. After that, each side of the gestalt progresses like a Fighter that was getting 1 feat per level (i.e., 2-4 feats per level). The 'bonus' feat slots don't have to be spent on combat feats. The Mythic Tiers get the same progression for mythic feats for each side of the mythic gestalt. Everyone gets the Fighter Stamina Feat and the Rogue Skill Unlock Feat for free.
Health: Wounds and Vigor system except you get to add your constitution bonus to the Vigor roll, as well as get double Vigor at 1st level. Maximum at every level.
Equipment: just pick stuff. All the magic items have to be named and have setting appropriate back stories.
Skills: Background skills.
Hero Points (to represent Karma)

Further Notes:

-We will use both the Automatic Bonus Progression system (beginning as if 3rd level), and this system from the Giant in the Playground Forums http://www.giantitp.com/forums/showt...gic-Item-Rules. Given this, you shouldn't have more than 1-3 very special magical items with a story and background.

--I have home brewed rules for healing surges I'll post.

--In combat you will choose every round to use either the standard or unchained action economy.

I'm still looking at how to deal with magic -- I'm thinking maybe spell points and wild magic rules for raw casting, I need to consider it more, let me know if anyone has any suggestions.


Given that huge playground, give me a pitch for what Earthdawn character you're trying to model -- race and discipline -- so I can evaluate your build. The key here is a good modeling of something recognizably Earthdawn.

EDIT: Just to clarify what I'm look for -- I want with a character sheet with an introductory sentence like "I'm modeling a windling swordmaster/elementalist," or whatever the case may be.

EDIT: I'll probably also use subsystems from Horror and Occult Adventures to deal with Horrors.


Last edited by Sensibleshoes; Feb 27 '19 at 9:59pm..
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Oh wow, that's a fun idea. Earthdawn is one of the most well-thought fantasy game settings of all time. I might have to give this a shot.

My initial instinct is to go with a classic T'Skrang Swordmaster, though I'd need time to flesh out the idea more.

My interest is piqued. I played a T'skrang Swordmaster many years ago and loved it.

Okay, would the prospective t'skrang opt for the normal variety, or the winged ones, or the ones that live underground, or the wild ones.

I'm going to suggest gestalting spheres of might and/or path of war classes to get a good swordmaster equivalent.

Quote:
Originally Posted by Sensibleshoes View Post
Okay, would the prospective t'skrang opt for the normal variety, or the winged ones, or the ones that live underground, or the wild ones.

I'm going to suggest gestalting spheres of might and/or path of war classes to get a good swordmaster equivalent.
I don't remember subrace options when I played. The garden variety t'skrang w/ the tail slap/parry is what I had.

A Conscript would be a good base for a Swordmaster. The SoP Bard(Knave) and PoW Bard(Rubiato) would flesh out the social flair but might be a bit "magic-y". Maybe a Warlord (their Gambits seem Swordmaster-ish) or Commander.

Quote:
Originally Posted by Sensibleshoes View Post
Okay, would the prospective t'skrang opt for the normal variety, or the winged ones, or the ones that live underground, or the wild ones.
Straight up "garden variety" for me, personally.

Quote:
I'm going to suggest gestalting spheres of might and/or path of war classes to get a good swordmaster equivalent.
It's funny, I was going to suggest the same thing.

I was also considering a Windling Weaponsmith or Nethermancer, even though the latter wasn't one of the allowed combos back in the version of Earthdawn I remember (why, I dunno; race/class restrictions always bothered me).

Earthdawn! Man, that's a throwback. I'm not really much of a Pathfinder player but it's great to see old Barsaive still getting love after all these years.

In a nutshell, there was a great cataclysm as demons from another dimension infested the world to feast upon the horrors the Named Races feared most. Conclaves were constructed -- most of them massive underground cities that were warded out the arse -- before the mass invasion came, and they provided protection against these demonic beings (ideally; many fell over the hundreds of years the survivors were trapped therein), and only recently has it become safe to venture forth and try to reclaim the world. Almost all of these conclaves were isolated the entire time as well, and establishing contact with those that have emerged as well as trying to find out what happened to those that didn't play a role in the main story arc. As does battling the last vestiges of the invasion, all while trying to figure out how to live together peacefully again.







 

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