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Everglades Gone Dresden

 
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Old Feb 25 '19, 6:47am
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Everglades Gone Dresden

The Neverglades - Forum
Dresden Files

The Neverglades

A Dresden Files Story
The Story


The Premise

This story will revolve around the supernatural happenings in a small town in which the supernatural is quite common compared to the bigger cities. The residents have to come together and deal with problems on their own. Power hungry panther despots, semi-retired drug kingpins, and testy guardian spirits are only the tip of the iceberg. The overarching plot will be the search for the Fountain of Youth, with a heavy helping of local drama that will need resolving.

The town itself is called Okeeokalee Bay, just a small part of the Florida Everglades. More details can be found on the forum, as well as in the Paranet Papers.

It is important to state, this game will be powered by the Dresden Files Accelerated edition and not the DFRPG. However, this setting is straight out of the Paranet Papers, the third sourcebook for the DFRPG.

The Game


Who is running this show?

Head-GM: Me (Josh) (Chee)

I won't lie to you, I'm not the best GM. I'm still learning and that means I am going to make some mistakes. There is no 'if' there. I can be dense and slow, take lefts when I should be going right, and trip over my own feet. But when I do, I listen to complaints and suggestions. I'm open to change and can even smile through the pain.

I'm going to school, working a full-time job (and a second part time job), and have truly crappy luck (just ask anybody). There are going to be times where I am slow on the post rates, but I try to keep it to at least once every three days (I'm usually much better than that).

I've read the books, watched the show (yuck), and played DFRPG for quite a while now. I even got to make Dresden for the Paranet Papers, which was the pinnacle of my fanboy history with the Dresden Files. Totally love the story and universe and will happily talk about it for hours on in.

If you want to talk with me, you can hit me up via PM or you can track me down on Myth-weavers IRC, where I'm usually creeping around. Generally speaking, the IRC is the fastest way to get a hold of me.

What I'm looking for in the Players:

*Players must be willing to read my guidelines and other material and be willing to play by them
*Players must be willing to participate in team, world, and character building activities
*The ability to post at least once per three days.
*Must have the DFA pdf from the Kickstarter or from buying the book.

Dresden Files Accelerated is a system based around narration, the GM's and the Players'. The player must be willing to contribute to the ongoing story, not just sitting and reacting to it. Players are expected to be descriptive of their character's actions, thoughts, and presence. Single sentences just will not cut it.



Absence Policy: Real life happens. If something comes up and you can't post, tell me. I understand. If you are taking a vacation or are going to be away from the internet for a time, tell me. I won't hold it against you. If you disappear without a word and don't post within a week or two, your character gets retired and I boot you so that I can start looking for a replacement.

Characters


What I'm looking for in Characters:

*Interesting, Dynamic, Active people
*Can't Be Evil.
*Can't be full blown psychopaths or sociopaths
*Be three dimensional, aka not Mary Sues or cardboard cutouts.
*Can't be one of the original characters from the canon or a close copy.
*Be INTERESTING, for Pete's sake

To sum all that up, I want organic, original characters. Characters with dreams, goals, and interests. They should actively be trying to play an active part in the game's issues. Which means they should be at least trying to be a good guy. They are active in their own lives, not just sitting around waiting for stuff to happen to them. I want characters that will grow and change as the story progresses, and not just in a mechanical sense.

As the Fountain of Youth will be the main focus of the game's over arching plot, every character has to have a reason to be hunting for it. This will be one of the uniting forces that bring the party together and part of the reason to keep your character moving in the plot.

All the character creation details and specifics can be found on the Character Creation Guidelines on the game forum, found here: https://www.myth-weavers.com/showthr...9#post14119569

It is highly recommended you read over the Themes/Threats, as well as the Important Characters to get a grasp on the setting.

How to Apply


The ad will run like this:

Step 1: Follow the link and look over the Character App Process: https://www.myth-weavers.com/showthread.php?t=464204


Step 2: To start your application, post your App in the thread over here: https://www.myth-weavers.com/showthr...1#post14119621


Step 3: When you finish filling out the Form, state so here in the ad

Step 4: Once I look over your pitch, I will usually have a series of questions to hit you with. I'll post those here, in the ad.


Conclusion


To wrap things up...

*I'm looking for 3-6 players
*The Deadline for this ad will be a little over three weeks from today, the 17th of March

*All questions, commentary, ooc stuff, anything other than the Forms themselves will take place here, in the Ad*

Game Description:

Okeeokalee Bay is home to the legendary Fountain of Youth, a powerful source of life and magic energies. Its waters perform miracles, healing the sick and extending the lives of the residents of the Bay. However, all sorts of weird and crazy pour of the swamps around the Bay. Mutant animals, fae spirits, ghosts, and more. The locals have to be tough by necessity, and be willing to pull together in times of crisis. Do you have what it takes to make it in the Neverglades?

__________________
GM of all things Dresden, Fate, and Wearing the Cape!
"The noblest art is that of making others happy." P.T. Barnum

Last edited by Josh; Feb 25 '19 at 6:48am..
@Josh - Thanks, trying to get back in to running/playing games on here as I've missed it a lot. Got a Pathfinder game that I'm trying to prod along.

That said, Stage 2 is a go....how many Community Hooks do you want? Because I have ideas for a few more.

@Josh:

Updated my Mantle and tweaked a little bit of my fluff.

I'm curious, was this a module, or did you come up with this on your own? If you did, what made you come up with it? I'm trying to build up my own right now so I'm looking for tips

Ttory, only the one connection and the quest link. I only want the PCs to be in town for about a week at most, so I can kick things off a certain way.

Xerin, go ahead for the connections.

TheCrescentStar, the setting itself is one, I think 4, examples in the Paranet Papers (the third DFRPG book). I am translating the DFRPG stuff over to DFA on my own, though. I have made my own setting though, for my Curse of Barbatos game, which can be found here if you want to check it out: https://www.myth-weavers.com/forumdisplay.php?f=39347

@Josh:

I think Jenna should be ready for review again.

Though hearing we won't be in town long gives me a bit of pause on my Trouble. I can change it if you feel it won't be able to trouble her enough (probably upgrade her reason for going after the Fount instead) though I do plan on taking Wanderer of the Ways so she should always be able to go back to town pretty easily.

Is there anybody I haven't gotten back to on their part ones at least?

I'm not sure if I'm going to do my usual full breakdown on reviews this time, but if I do it will be next weekend. Today, I'm going to re-read everyone's app, might get some yes or no's out later on.

Just to reiterate, you want characters fresh in town, no more than a week? Can it be an area they’ve travelled to before, or are familiar with? Can they reside there and have been gone for a long time?

This is one of those, exactly what it says on the can moments. I'm not looking for folks who are familiar with the Bay, the town or the area. My targets are people who are outsiders, with a loose tie to a person of the town that will link them to interesting drama and then a locked-in, dedicated reason for staying. Characters can be familiar with the Everglades in general, Florida in general, or a related place, but they aren't /from/ the Bay, period.








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