[L5R FFG] The City of Pearls - Myth-Weavers

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[L5R FFG] The City of Pearls

   
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Old Mar 15 '19, 12:38pm
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[L5R FFG] The City of Pearls

The City of Pearls L5R FFG - Forum
Miscellaneous

The SettingOn the east coast of Rokugan, in a small expanse between Phoenix and Crane lands, which has, for an untold number of years, been largely ignored by both clans alike as a symbol of their friendship and non-aggression towards each other, stands a bustling little city named Touho ("Eastern Bay"), ruled by the Suitengu's Children ronin band. Never has Touho threatened its neighbours, nor tried to step above its station as a minor seaport, but over the last century in particular it has nevertheless become more prosperous, and recently it has been able to singlehandedly deliver greater tax tribute for the Chrysanthemum Throne than even some of the Minor Clans can hope to provide.

Now, the eyes of several factions throughout the Empire turn towards Touho, wondering how they might claim it as their own. You come from one such faction. You have been given travel papers from your lord, provisions you might require, and the use of a potentially stubborn pony for the journey (* there are exceptions, but this explained elsewhere) under direct instruction to travel to Touho, ascertain what intelligence you can that might give your faction an advantage, and begin setting about winning over the city by establishing a respectable reputation.


The PremiseThis will be a bit of a sandbox game with an overarching narrative focusing on investigation, political and social intrigue, and encounters with the mystical. I am leaving the intro hook as outlined above at present as it allows scope for people to apply with a character from any faction as they wish. If everyone is from 1-2 factions, wonderful, I can arrange for those two to aim to work together in acquiring the city. If just a single faction, even easier. Otherwise, in the more probable scenario of the party being a fruit salad of different factions, then all PCs will almost certainly be conscripted into service as yoriki for an Emerald or Jade Magistrate to encourage cooperation. No dramas on that score for me.


What is it like to play L5R?If you've never played L5R before, don't be afraid to ask questions (but DO ensure you have at least the core book! How else can you make a character?). Unlike a traditional RPG, in L5R, you tend not to acquire magical items or new treasure or mountains of gold to spend. Instead, you earn glory, achieve (hopefully) great deeds, and do your family, lord, and ancestors proud. The fact that one of the questions in the character creation section is "How should your character die?" should really be a strong clue to you that the life of a samurai is fleeting, and the game can be fairly lethal (though perhaps less so in this edition than previous ones, which were akin to Warhammer levels of deadliness). Beseeching guidance from your ancestors sometimes yields results, so taking on board the idea that your character exists in a world where the divine can influence the mortal, and vice versa, is pretty valuable.


My ExpectationsI'm looking for players who care about character development and interesting interactions over building mechanically super-powered Bushido-bots. In-character posts will be made via the Mytherweavers forum, but rolls will be made using the ffg dice bot on a dedicated Discord server, so you need to be willing to log into Discord to join the game. OOC chit-chat will most likely occur on Discord too, though setting and NPC info will be posted on the MW game forum for clarity and convenience. Although I am about to spend much of the next week (18th-22nd by way of the Australian calendar) on a school camp allegedly without internet (#teacherlife), once I return I hope to begin narrowing down on party selection. Deadline for character application will be the 7th of April (arbitrarily chosen as it's my birthday~), and I can happily handle a party of 3-5, though might be able to open to more later on, as I've GMed for 10 in a game before. By applying for this game, I'm operating under the assumption that you are willing and eager to post 2-3 times per week. This might potentially feel slow to you, but I need a slower game given my current life commitments. As for character creation, basically anything is fair game (including a different school from your clan), BUT I would like nobody to be playing a member of the Imperial Families, and honestly, there's not much scope for a Kolat to join the game.


What you can expect from me
  • I will NOT drop this game and let it die. I'm too used to being a martyr to allow that to occur. Once the game starts, we are gonna go until you don't want to participate anymore! Truly, games I run typically don't have a set "end", so it can go on for...well...eternity, should everyone wish it.
  • Sure, your character may have personal goals to achieve, but this is not an inherently PVP game I intend to run. I look at quality roleplaying games as being cooperative storytelling, and the most joyous memories are of players interacting positively and cooperatively. By all means be rivals or disagree, but I'm not okay with my games getting corrupted by insults IC/OOC or bogged down in a PVP duel. No thanks.
  • Whilst combat is inevitable, my style is very much about providing character interactions which probe the strength of characters' ethical fibre (i.e. doing A might lead to an advantage, but at the cost of B for someone else...Oh no!), and there tends to be more social interaction and also heavy supernatural elements. By the latter, I mean, servants of Fortunes (and even Fortunes themselves, in disguise or otherwise) have been known to visit or directly interact with PCs in my past games. I'm a sucker for this setting not simply because, "Cool, samurai!" but because the spiritual belief and cosmology in this setting is real for those within the setting.
  • I hold fast to homebrew aspects of this setting which have grown naturally in the 10+ years I've played (but mostly GMed) it. Nothing super major, and won't really have much impact unless things come up, but it's more about flavour (such as important animal spirits from the Realm of Animals typically being a blend of two different creatures, or new Fortunes, or that fashion in the Phoenix Clan often borrows from the Joseon Dynasty of Korea).
  • I am a gaymer, and representation matters to me. Every character I play is either gay or bi, and as a GM, my NPCs are more diverse than stock standard heteronormativity projects. I support FFG's update of the world of Rokugan to include same sex marriages (ESPECIALLY for political purposes!), and mechanically, you will find that having an advantage or disadvantage relating to love/attraction will have an impact on people who aren't solely of the opposite sex. Yes, you might receive advances from someone of your character's own gender (not that you have to accept romantic overtures from anyone, of course). If any of this dot point makes you feel uncomfortable, please do not apply to this game.
  • There will be some encounters (usually ones you only make for yourself by digging your own hole...) which your character will not emerge from unscarred or, perhaps, even without their life. There are usually implied signals about this, or you can also ask, too, but really, think realistically: if you are playing a Rank 1 character and you've split off from the party, is it reasonable to assume you can kill an experienced Clan Magistrate or infamous duelist? (Hint: Nope.)
  • I live in Australia, so I won't typically be available to post or answer queries during daylight hours for some of you. Yeah, sozz, but a little anticipation can be good, yeah?
  • I post whenever I can, between work, marking, exercise, dating, sleeping, and posting in games I am a player in. This means that some weeks (or hell, maybe even from the very start, depending) the posting pace on my end at least will be higher than the 2-3 posts per week mentioned above. Yay!
  • The occasional use of Japanese vocab or phrases, usually with an explanation, but sometimes I'll forget, so apologies in advance, and just ask me to clarify!


If you have a question, I would prefer it if you posted it in the game's Shrine to Fukurokujin (Questions) thread instead of here, please.

Game Description:

The SettingOn the east coast of Rokugan, in a small expanse between Phoenix and Crane lands, which has, for an untold number of years, been largely ignored by both clans alike as a symbol of their friendship and non-aggression towards each other, stands a bustling little city named Touho ("Eastern Bay"), ruled by the Suitengu's Children ronin band. Never has Touho threatened its neighbours, nor tried to step above its station as a minor seaport, but over the last century in particular it has nevertheless become more prosperous, and recently it has been able to singlehandedly deliver greater tax tribute for the Chrysanthemum Throne than even some of the Minor Clans can hope to provide.

Now, the eyes of several factions throughout the Empire turn towards Touho, wondering how they might claim it as their own. You come from one such faction. You have been given travel papers from your lord, provisions you might require, and the use of a potentially stubborn pony for the journey (* there are exceptions, but this explained elsewhere) under direct instruction to travel to Touho, ascertain what intelligence you can that might give your faction an advantage, and begin setting about winning over the city by establishing a respectable reputation.


The PremiseThis will be a bit of a sandbox game with an overarching narrative focusing on investigation, political and social intrigue, and encounters with the mystical. I am leaving the intro hook as outlined above at present as it allows scope for people to apply with a character from any faction as they wish. If everyone is from 1-2 factions, wonderful, I can arrange for those two to aim to work together in acquiring the city. If just a single faction, even easier. Otherwise, in the more probable scenario of the party being a fruit salad of different factions, then all PCs will almost certainly be conscripted into service as yoriki for an Emerald or Jade Magistrate to encourage cooperation. No dramas on that score for me.


What is it like to play L5R?If you've never played L5R before, don't be afraid to ask questions (but DO ensure you have at least the core book! How else can you make a character?). Unlike a traditional RPG, in L5R, you tend not to acquire magical items or new treasure or mountains of gold to spend. Instead, you earn glory, achieve (hopefully) great deeds, and do your family, lord, and ancestors proud. The fact that one of the questions in the character creation section is "How should your character die?" should really be a strong clue to you that the life of a samurai is fleeting, and the game can be fairly lethal (though perhaps less so in this edition than previous ones, which were akin to Warhammer levels of deadliness). Beseeching guidance from your ancestors sometimes yields results, so taking on board the idea that your character exists in a world where the divine can influence the mortal, and vice versa, is pretty valuable.


My ExpectationsI'm looking for players who care about character development and interesting interactions over building mechanically super-powered Bushido-bots. In-character posts will be made via the Mytherweavers forum, but rolls will be made using the ffg dice bot on a dedicated Discord server, so you need to be willing to log into Discord to join the game. OOC chit-chat will most likely occur on Discord too, though setting and NPC info will be posted on the MW game forum for clarity and convenience. Although I am about to spend much of the next week (18th-22nd by way of the Australian calendar) on a school camp allegedly without internet (#teacherlife), once I return I hope to begin narrowing down on party selection. Deadline for character application will be the 7th of April (arbitrarily chosen as it's my birthday~), and I can happily handle a party of 3-5, though might be able to open to more later on, as I've GMed for 10 in a game before. By applying for this game, I'm operating under the assumption that you are willing and eager to post 2-3 times per week. This might potentially feel slow to you, but I need a slower game given my current life commitments. As for character creation, basically anything is fair game (including a different school from your clan), BUT I would like nobody to be playing a member of the Imperial Families, and honestly, there's not much scope for a Kolat to join the game.


What you can expect from me
  • I will NOT drop this game and let it die. I'm too used to being a martyr to allow that to occur. Once the game starts, we are gonna go until you don't want to participate anymore! Truly, games I run typically don't have a set "end", so it can go on for...well...eternity, should everyone wish it.
  • Sure, your character may have personal goals to achieve, but this is not an inherently PVP game I intend to run. I look at quality roleplaying games as being cooperative storytelling, and the most joyous memories are of players interacting positively and cooperatively. By all means be rivals or disagree, but I'm not okay with my games getting corrupted by insults IC/OOC or bogged down in a PVP duel. No thanks.
  • Whilst combat is inevitable, my style is very much about providing character interactions which probe the strength of characters' ethical fibre (i.e. doing A might lead to an advantage, but at the cost of B for someone else...Oh no!), and there tends to be more social interaction and also heavy supernatural elements. By the latter, I mean, servants of Fortunes (and even Fortunes themselves, in disguise or otherwise) have been known to visit or directly interact with PCs in my past games. I'm a sucker for this setting not simply because, "Cool, samurai!" but because the spiritual belief and cosmology in this setting is real for those within the setting.
  • I hold fast to homebrew aspects of this setting which have grown naturally in the 10+ years I've played (but mostly GMed) it. Nothing super major, and won't really have much impact unless things come up, but it's more about flavour (such as important animal spirits from the Realm of Animals typically being a blend of two different creatures, or new Fortunes, or that fashion in the Phoenix Clan often borrows from the Joseon Dynasty of Korea).
  • I am a gaymer, and representation matters to me. Every character I play is either gay or bi, and as a GM, my NPCs are more diverse than stock standard heteronormativity projects. I support FFG's update of the world of Rokugan to include same sex marriages (ESPECIALLY for political purposes!), and mechanically, you will find that having an advantage or disadvantage relating to love/attraction will have an impact on people who aren't solely of the opposite sex. Yes, you might receive advances from someone of your character's own gender (not that you have to accept romantic overtures from anyone, of course). If any of this dot point makes you feel uncomfortable, please do not apply to this game.
  • There will be some encounters (usually ones you only make for yourself by digging your own hole...) which your character will not emerge from unscarred or, perhaps, even without their life. There are usually implied signals about this, or you can also ask, too, but really, think realistically: if you are playing a Rank 1 character and you've split off from the party, is it reasonable to assume you can kill an experienced Clan Magistrate or infamous duelist? (Hint: Nope.)
  • I live in Australia, so I won't typically be available to post or answer queries during daylight hours for some of you. Yeah, sozz, but a little anticipation can be good, yeah?
  • I post whenever I can, between work, marking, exercise, dating, sleeping, and posting in games I am a player in. This means that some weeks (or hell, maybe even from the very start, depending) the posting pace on my end at least will be higher than the 2-3 posts per week mentioned above. Yay!
  • The occasional use of Japanese vocab or phrases, usually with an explanation, but sometimes I'll forget, so apologies in advance, and just ask me to clarify!

Reply With Quote
I've always been interested in L5R but have let to play in a game. What version are you planning on using

The FFG edition is colloquially known as "5th ed", although it's the first edition under FFG. I've GMed many L5R games under previous editions, but this is my first foray into FFG.

I have never played by post before, although I definitely want to try. I am familiar with Rokugan (I have served as both a GM for FFG's edition and a player in 4th edition). If you would be so kind as to show me the ropes of forum gaming, I would love to take part in your campaign.

I might have that version. I know i picked up a pretty recent version not long ago so i'll be sure to take a long

I'm in. I'm thinking of a bushi + courtier character, one who wields both swords and words, and I know those exist but I don't necessarily want to dredge through all the schools. Can anyone suggest some? I'll post this on the questions thread as well.

Quote:
Originally Posted by The Rat View Post
I'm in. I'm thinking of a bushi + courtier character, one who wields both swords and words, and I know those exist but I don't necessarily want to dredge through all the schools. Can anyone suggest some? I'll post this on the questions thread as well.
Kakita Dueling Academy (Kakita duelist), Kitsuki Investigator School (Kitsuki investigator), Shinjo Outrider School (Shinjo scout), and the Shiba Guardian school (Shiba guardian), are the top 4 for what you're looking for imho (not in that order, I wouldn't rate them against each other since character skills are very player reliant). The Ikoma Bard school (Ikoma bard) gets an honourable mention as well.

The clans at hand are: Crane, Dragon, Unicorn, Phoenix (and Lion), in that order.

The Kakita duelists are raised by the Crane to be warriors who specialize in one area until they master it, often the way of the iaijutsu duel. Being from the Crane, the talents of the courts are a necessity for them, as the Crane are the clan most known for political prestige. They often dye their hair white in honour of one of their ancient ancestors, and are often seen as arrogant by the other clans, though more brusque than their Doji cousins because of their martial prowess.

The Kitsuki investigators are trained in 'Kitsuki's Method', the only technique in Rokugan for evidence-based investigation (think CSI: Rokugan), and are seen as odd by the other clans for valuing evidence with similar weight as personal testimony (the main evidence allowed in Rokugani courts). Due to their talents, they are often used as their clan's courtier presence, being better with people than most Dragon, but since their talents are closely related to crime, they usually are trained combatants as well.

The Shinjo are the head family of the Unicorn, and so in charge of the push the Unicorn, just recently returned to Rokugan, are undergoing to acclimate to the foreign culture they returned to. As a result they practice courtly talents to encourage comfortable relations with the other clans, though they specialize as cavalry scouts on the battlefield. Seen as barbarians, but ones descended from an honourable Kami, the other clans will give the Shinjo a little more leeway for their foreign ways, and respect them for their lineage by default. As an honorable mention, an Utaku Battle Maiden is also a decent choice, especially if you want to play a female character.

The Shiba guardians are trained in defensive combat, often expected to take the life of a shugenja or courtier into their hands. As they are expected to visit foreign courts almost by default, they are better trained in courtly ways than many bushi. Being from the Phoenix, they are seen by other clans as somewhat pacifist, and unwilling to escalate things into violence, but also learn more spiritual techniques, philosophy, and methods of worship, due to their highly religious clan.

Basically any of these schools are good for what you want. They all have some variety in their school curriculum for court skills as well as bushi skills. All bushi have access to the talents known as 'shuji', which often are more useful in court than on the battlefield, so you won't be lacking in the talent access department. I'd suggest the Shiba, or Shinjo, if you want something a little more unusual as a bushi/courtier, and a Kakita, or Kitsuki, if you want something that is popular, but still very fun to play. I'll throw in that you can pick pretty much any family within your clan for these schools, and have a good time.

Hope this helps.

''I am a gaymer, and representation matters to me. Every character I play is either gay or bi, and as a GM, my NPCs are more diverse than stock standard heteronormativity projects. I support FFG's update of the world of Rokugan to include same sex marriages (ESPECIALLY for political purposes!), and mechanically, you will find that having an advantage or disadvantage relating to love/attraction will have an impact on people who aren't solely of the opposite sex. Yes, you might receive advances from someone of your character's own gender (not that you have to accept romantic overtures from anyone, of course). If any of this dot point makes you feel uncomfortable, please do not apply to this game.''

I actually really don't mind at all, BUT, personally, I would expect also that it will not be shoved up in our face constantly as much as you don't want people that have problem with homosexuality to constantly bother you with the ''norm''. I respect diversity when diversity respect me. I'm sure you're not that kind of person, but I prefer saying it to be sure.

I'm not pro-gay, not pro-heterosexuality - I'm more like ''do whatever float your boat bro, it's not my business'' type of person. Sexuality is a personal preference that I totally respect. It doesn't do me any good or harm.

If everything is cool on that part, expect me to create a character soon

Quote:
Originally Posted by JeffVerville View Post
''I am a gaymer, and representation matters to me. Every character I play is either gay or bi, and as a GM, my NPCs are more diverse than stock standard heteronormativity projects. I support FFG's update of the world of Rokugan to include same sex marriages (ESPECIALLY for political purposes!), and mechanically, you will find that having an advantage or disadvantage relating to love/attraction will have an impact on people who aren't solely of the opposite sex. Yes, you might receive advances from someone of your character's own gender (not that you have to accept romantic overtures from anyone, of course). If any of this dot point makes you feel uncomfortable, please do not apply to this game.''

I actually really don't mind at all, BUT, personally, I would expect also that it will not be shoved up in our face constantly as much as you don't want people that have problem with homosexuality to constantly bother you with the ''norm''. I respect diversity when diversity respect me. I'm sure you're not that kind of person, but I prefer saying it to be sure.

I'm not pro-gay, not pro-heterosexuality - I'm more like ''do whatever float your boat bro, it's not my business'' type of person. Sexuality is a personal preference that I totally respect. It doesn't do me any good or harm.

If everything is cool on that part, expect me to create a character soon
Yep, all good on that count

UnderDarkLord, thanks so much. I'll start looking in those places.

I hope we can all agree that any erotic fiction can be safely tucked in its own thread.







 

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