Drawback to Guide Limitations..?
So I have been playing a couple of games IRL since I left, and we all share the books or have all of them in our library. Short campaigns, with higher leveled characters, and rotating GM's have led to a couple of negative effects: One GM wants to use ALL source guides, while another wants to limit the guides to
era specific books.
Aside from the obviose (rerolling characters, respec of feats and the like) what other drawbacks can you all see as a major drawback to limiting the player to specific guides?
Knights of the Old Republic Era
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Aside from the obviose (rerolling characters, respec of feats and the like) what other drawbacks can you all see as a major drawback to limiting the player to specific guides?