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Aftermath Heroes (PL14/250PPs)

 
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Old May 19 '19, 2:33am
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Butchern Butchern is offline
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Aftermath Heroes (PL14/250PPs)

Aftermath Heroes - Forum
Mutants and Masterminds 3e

Our Story:
In 1935 the inter-dimensional techno-demonic warlord Omega began trying to open gates between his hell dimension and the far reaches of the multiverse. He only managed to make a pinhole into our universe, near planet Earth. But the massive influx of energy into our dimension through that pinhole transformed numerous humans into superhumans. And thus the golden age of superheroes began.

Seventy years later, in 2005, Omega re-discovered our universe and planet Earth. This time he successfully opened a gate to our planet. He confidently walked through to declare himself the king of the universe and promptly had his ass handed to him by an unlikely collection of very powerful superheroes. In the aftermath of Omega's first invasion, those heroes and others formed a team of global protectors, the Freedom League.

The efforts of the Freedom League brought about a decade of relative peace and stability around the globe. But then Omega invaded again in 2015. This time he brought with him an army and the Staff of Devouring, a multidimensional artifact far older than our universe. With the Staff, Omega began siphoning off the energy from our dimension, slowly de-powering Earth's heroes one by one. The Freedom League found a way to break the Staff and defeat Omega and his army, but the damage was done. Only a small number of heroes remained. The rest were either killed in the war or were drained of their powers. A few really powerful heroes survived "the drain," as did a scattered collection of lesser heroes and villains, mostly non or barely powered. The age of the superheroes was over.

It is now 2019, Earth is still recovering from the Omega War, but things are beginning to get back to normal. Our game will pick up right there to ask the question, "What have the few, very powerful survivors of the Omega war been up to?" There are no real villains to fight. There are no other heroes to keep them in check. There are no powers on earth to stop them from doing whatever they want, whenever they want. Have they been fighting the good fight and helping Earth recover? Have they joined a government or a cause? Have they just been sitting on the sidelines drinking beer and living the good life? Have they been feuding with each other? We'll have to play to find out.

The Basics:
Aftermath Heroes will be a PL14/250PPs M&M3e game that will expect three posts a week. I am looking for two or three additional players (for a total of four) who will take on the roles of high-powered heroes who survived the Omega war. They are the only high-powered heroes left in the world. With all that power, what will they do? That's what our game is about. This game is well suited to players who are proactive, love to write their own stories (with a little cooperation), and are interested in the drama that comes from playing the most powerful people in the world.


A Note about Hero Points:
Most of the time I will leave Hero Point acquisition to the players. At the end of each short collection of scenes, I will refresh Hero Points. Other than that, Hero Points will be awarded for Complications, typically at the Players' requests. Occasionally, I will compel a Complication and reward a Hero Point, but usually I will leave that to the player to self-compel. Just let me know what you intend, and we'll make it happen and give you the HP. So, if you want a steady flow of HPs for your character, keep involving your Complications in the story.

A Note about My Play Style:
I am a very hands-off GM compared to most. My goal is to help you tell your story. If your story gets a little boring or you look to me to ask, "What happens next?" I'm here to make your life complicated and dramatic. That means that you have to tell me what you want. I'll constantly be asking players for what sorts of scenes they'd like to see next. If you are the kind of player who likes to sit back and wait for the GM to tell a story and then ask you, "What do you do?" this game ain't for you. You'll be bored to tears. But if you are the kind of player who longs to ask, "I'd like to see what happens when I take control of this entire town and run it as its Super Mayor!" Great! You are in the right place. We'll start to envision how that would play out as a Netflix show or a comic book, and I'll ask you, "What scene would you like to see first?" And we'll go from there. My goals are to help you tell your story, make your life complicated and dramatic, and to triangulate the characters at/against one another. A great story will naturally arise from that.

Also, if you are the kind of player who only checks the forum a few times a week, this isn't the game for you either. I expect three plot-moving, action-y, and dramatic posts a week. That usually involves visiting the OOC thread and/or the Discord to plan scenes, discuss plots, etc. much more than three times a week.

One more thing to keep in mind about the game and style: You don't have to create an altruistic hero, but stay out of out-right villain territory. Mainly because I don't want this to become inherently and procedurally a player-vs-player game (i.e. heroes vs. villains). Though, if the players are up for it, I will be pushing the characters into each other's path/drama. In other words, this will be much more like Umbrella Academy than it will be Justice League Unlimited when it comes to how the PCs relate to each other.


How to Apply:
Post an application in the character forum here. Your application should have the following components:

1. Write a short summary of your character: name, archetype, and a word or two about your high concept. (Example: Hermes, Out-of-retirement, Daredevil Speedster)

2. Tell us a little bit about your character's origin. Your origin doesn't have to be related to the Omega war(s), but it should, in some way, be connected to the events of 1935. Please, no origin stories that aren't easily explainable in light of the "Our Story" blurb above.

3. Tell us a little bit about how you were involved (or not) in the Omega War in 2015.

4. Tell us a little bit about how you have been spending the last four years.

5. Describe your usual cast of characters. I want at least five people that you have dramatic (not procedural or functional) relationships with. Every one of these will be a Complication for your character, and they are the primary way you will get Hero Points.

6. Describe any of the other Complications you envision for your character.

7. Give us an idea of how you plan to build your character. Complete character builds are not required at this point. I'm open to almost anything in this game. Build your character as powerful as you want within the PL/PP limits. The point isn't to see if you can be more powerful than everyone else in the world. You are. By far. If I see something I don't like, I'll say so, and if you have a build that slows the game down, we'll have to rethink it. Once the characters are chosen, we may make tweaks to all the characters to make sure everyone is comparable in optimization.

8. Give me at least three story ideas for your character. Write them as simple propositional statements. I'm not interested in you trying to do something. You are powerful enough to do whatever you want. The game will be about what happens when you do it. In other words, don't give me: "I want to try to get Captain Patriot to become the leader of all of America's armed forces." Give me: "Captain Patriot became the 'commander and chief' of all of America's armed forces." and we'll play to find out what happens as a result.

~~~

Note 1: I am going to leave applications open for at least one week from the ad posting date, longer if needed.

Note 2: If you have questions, post them in the ad thread.

Note 3: I expect people will be gone some during the summer on vacations and such. No problem. We'll work around that. I also will be gone for two weeks at the end of June on a work trip. I will be out of the country and most likely away from the internet. We should get almost a month of posting done before my trip to get us going, and we'll start back in July when I get back.

Note 4: The application period will end on Sunday 5/26 at 1 PM EDT. All applications need to be completed by then to be considered.

Game Description:

A Mutants and Masterminds 3e game about the last days of the age of heroes (PL14/250PPs)


Last edited by Butchern; May 25 '19 at 12:58pm..
Quote:
Originally Posted by Joshua13905 View Post
Oh man, sorry I completely missed that my question was already asked and answered. Thanks!
No worries. There's a lot going on in this thread, and I haven't been curating a Q&A like I should.

Reworked Ion's (probably changing his name to "Wayfarer") backstory to better reflect the 1930's-Golden Age genesis.

Also working on my alternate hero, Champion. Should be ready soon.

Way too many apps beat me to the punch before I got stable. o.o;

Myth Weavers does go gaga over a game that uses twenty-sided dice. Most of my games barley get any interest at all.

I think it's because higher powered games tend to be more rare and it's fun to have such a huge toolbox of points AND such an open sandbox to use them in.

I am strongly considering applying, but like Sage feel a bit intimidated by the number of applicants and the ratio of time invested to make a compelling app to the chances of being selected.

In order to limit the the former it will be easiest to adapt one of my existing game-orphaned concepts that already has a good deal of thought to it. One in particular immediately comes to mind...

The Human Dynamo/Dynaman/Lodestone: One of my earliest superhero characters who has followed me across a few systems. He started out in WW2 as a protegee of Nikolai Tesla and developed electrical generating powers during a mysterious surge of energy that can easily be adapted to the first incursion. Dubbed in the papers as "The Human Dynamo" he joins the Allied forces in the fight against the Nazi's and their "ubermench". After becoming a WW2 hero he goes on to parlay his fame into become a Hollywood film star through the 1960s. Though his aging seems to have slowed (though not stopped), his electrical powers begin to grow out of control. Keeping this a secret, he works with fellow Hollywood star, secret scientific genius, and intermittent flame Hedy LaMarr to invent a containment suit that will control and amplify his powers. Updating his old pseudonym to the more space-age "Dynaman" he becomes one of the marquee Silver Age heroes, aided During the events of the most recent Omega War he overextended his powers in spectacular fashion and appeared to heroically self-destruct but was able to return in a new more powerful post-human form taking the new name Lodestone.

Does this sound intriguing?

That's pretty much it; the field is too full for me to want to invest the time in order to squabble over, what, two slots to get in? Characters at this PL are a pain to build.

Quote:
Originally Posted by Thistledown View Post
and the ratio of time invested to make a compelling app to the chances of being selected.
Yeah, I hate that too. I normally just play with people I know, but my online friends dislike D20 games about as much as the Weave loves them, so I had to branch out. My game style is not very traditional, and I have found that it is a style that most Weavers don't generally care for. So I needed to concoct a way to make sure we are all on the same page. I appreciate everyone working so hard to humor me. I hope to make it up to at least some of them with a cool game.

Quote:
Originally Posted by Thistledown View Post
Does this sound intriguing?
I like it!

Ok then, I'll put up an app. Good news is he's already built at PL 14, but with 220 points so the crunch part that usually takes so long will be a breeze. It's also great because I have such a great and detailed backstory already built in (and for those who want to read about his WW2 exploits I can link to the old game...reams upon reams of backstory!).

Oh, lord, I hadn't even started with the crunch tbh, I just threw up a character concept. The ad says that complete character builds aren't required yet, but how much would you like us to have done by the time the deadline arrives?

I'll make my decisions on Sunday or Monday, and we'll start on Tuesday. I'll start adding players Tuesday as they get their characters built and approved. But I don't want to wait more than a week from Sunday for all the characters to be built.







 

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