farland glossary - Page 2 - OG Myth-Weavers

Notices


World of Farland

A world conquered by evil and ruled by the Lords of Sin; A unique campaign setting designed to be used with all editions of D&D.


farland glossary

   

ok, so i can say all i want? as long as its constructive of course....
I just went through the bestiary, ok, first things first, the wolf spider?! thats is one weird looking combo, i mean, yeah, sure, in theory it sounds all vicious and stuff, but, imagine this thing, i for one would be more inclined to laug at it that be scared, i mean, spider body..andthen... a wolfs head!! you have the neck and head of a fast, agile, active creature, with the body of a slow, patient, clever creature, i dont know, the combination just looks too damn unlikely to me, if youd at least stayed in the same category of creatures, but, Arthropods and Mammals dont mix too well...
and about the Eyewing, spy eye, whatever its called, nothing like it in dnd, but if youd like a reference, there is a similar creature in Magic:The Gathering, as a card, its called Belbe's Percher, the flavor text at the bottom gives a brief desc of the creature, and for a more detailed look, youd have to read the Magic novel Nemesis by Paul B. Thompson, basically its a birdlike thing, kinda leathery looking, it can rememeber short frases and copy them, used for comunication, oh, and now that i thin kabout it, theres something else too in magic, in the Moons Of Mirrodin novel, its liek an Orb with a birdlike body, has wings, and a fin, used basically as a spycam, and has an electrical ray weapon of sorts.


Thanks for the feedback. It is always welcome. I will take a look around for the Magic card; I just picked up magic a few months ago.

Needless to say, I disagree about the Wolf Spider. Some spiders are in fact, active, energetic predators. Plus, is it really any worse than most of the DnD monsters? Like the Gelatinous Cube?


Thanks for the feedback. It is always welcome. I will take a look around for the Magic card; I just picked up magic a few months ago.

Needless to say, I disagree about the Wolf Spider. Some spiders are in fact, active, energetic predators. Plus, is it really any worse than most of the DnD monsters? Like the Gelatinous Cube?


Here's the completed glossary, at least thus far. Thanks for your help.

Glossary of Terms and Names

Ack: Kelevan word meaning “son of”

Aelfar [ALE-far]: First human kingdom, now defunct

Al-Dustriel [all-DOO-stree-ell]: First and greatest Elven house, now defunct

Anaria [ah-NAR-ee-a]: The barbarian lands to the north of Kelerak

Altarian [al-TAR-ee-in]: The Elven language

Battlerager: Term for a member of the barbarian class that comes from a civilized land

Bazok [BAZ-ok]: Cross between and orc and a troll

Black Speech: The language of Dark Folk

Book of Seven: Evil artifact by which the Lords of Sin were created and imbued with the Dark Will

Carn: Kelevan word for “castle” or “hold”

College: Farlandish term for a guild

Dark Conquest: The War that ended the self-rule of the seven kingdoms and brought them under the rule of the Lords of Sin

Dark Folk: Evil humanoids including orcs, goblins, ogres, and their kin

Dark Occupation: The period of time in which the Lords of Sin have ruled Farland; also known as the Dark Times

Dark Walker: Term for Vornoth the God of evil, also Walker in Darkness

Dark Will: Special property of the Lords of Sin by which they can control, to a greater or lesser extent, all Dark Folk in their domains

Davonian [day-VOH-nee-in]: Pertaining to the kingdom of Daven

Deadly Lords: Another term for the Lords of Sin

Dog: Blackspeech term for an infantry soldier

Driddaren [DRID-ar-in]: Elite knights of Daven

Duthan [DOO-thann]: (1) Elven term for Half-Elves; literally “elf-son” or “elf-friend” (2) Name granted by elves to members of other races whom they wish to honor especially

Dweller, The: Shortened term for The Dweller in the Wintervale; evil overlord who created the Lords of Sin

E.R.: Elhil Reckoning, the date as measured by the elves

Eastern Alliance: Ancient coalition between Farland, Zeland, and Orland; Farland led the alliance

Elhan [EL-hahn]: (1) n. elf (2) adj. elven

Elhil [EL-hill]: Elves

Elwar [EL-wuar]: The Elven alphabet

Eye, The: Shortened term for The Eye of the Wintervale; a free-lance band of evil mercenaries famous for their power

F.R.: Farlandish Reckoning, the date as measured by scholars of Farland.

Faerie [Fair-REE]: (1) Mythical land where elves ail to when they leave Farland (2) language of Fairy folk, related to Elven

Far Empire: Ancient domain of the Kingdom of Farland which stretched almost across the continent

Far Knights: Famous group of paladins and warriors from then Kingdom of Farland, now outcasts

Farland: (1) Eastern Kingdom, similar to the Roman empire, that gave the continent its name (2) The entire continent on which the kingdom is located

Farlandic: Pertaining to the continent of Farland

Farlandish: Pertaining to the kingdom of Farland

Fas farlandis: “Farlandish Destiny” in Farlandish; this philosophical doctrine that it is the destiny of the Kingdom of Farland to rule and govern all human kingdoms on the continent

Frostspire: (1) Tower of the Dweller in the Wintervale (2) Term for an object or action that is evil or hideous

Gloralion [glor-AL-ee-en]: Elven name for the Summervale

Girz-Goi [GURZ-goy]: Blackspeech term for the Far City, capital of Farland

Great Speech: Term for the language of the Kingdom of Farland

Green Throne, The: The King, capital, or government of the Kingdom of Kelerak

Hai [HIGH]: Blackspeech term for captain or ruler of a smaller area

High Speech: Alternate name for the language of the Elves, also known as Altarian

Holiday: 15-day sub-month tacked onto the end of every third year to make up for a calendar deficit; also called Tanaros

Hositan [HOSS-i-tan]: Self-given term for the Halfling race

Hoth: Blackspeech term for a general or ruler of a large area

Hounds, The: Elite slave-hunting force of the Lord of Envy

Iluminal [ill-LOOM-en-all]: Nurion’s moon

Jarl [YARL]: Anarian term meaning ruler or chief

Kalais [kay-LAY]: Self-given term for a resident of the Kingdom of Kale; also Kalish

Kelevan [KELL-i-van]: Language of the kingdom of Daven and Kelerak

Khazak [KA-zak]: Dwarves

Khazdun [KAZ-doon]: Dwarven language

Kingdom Common: Language of the Kingdoms of Zeland and Orland

Irzuk [UR-zuk]: Breed of red-skinned orcs native to the Wintervale

Liferock: First Dwarf Kingdom and birthplace of the race, now defunct

Lords of Sin: The seven evil beings recruited by the Dweller in the Wintervale to conquer and rule the seven kingdoms of Farland

Lords of the West: Band of adventurers who freed and now defend the Western Kingdoms of Kale, Kelerak, and Daven

Mordularian [more-doo-LAR-ee-in]: The Dark Elven language; the language of the Drow

Nurion [NEW-ree-ahn with a trilled R]: Planet on which Farland is located

Old Speech: Language of non-evil, non-humanoids

Olog [O-log]: Breed of large orc, more intelligent than a normal orc and unaffected by the sun

Ontological War: The Philosophical doctrine that there is an eternal war between good and evil

Shadowalkers: Group of Elven guardians and spies

Snog: (1) Blackspeech term for a slave (2) Derogatory Blackspeech term for an underling

Spur, The: (1) Huge outcropping of rock, actually an ancient volcanic plug, upon which the Spur Fortress, the Castle of the Kings of Kelerak, is built (2) Slang term for Dragonspur City

Stone of Silence: Elven artifact that prevents a defending army from being defeated

Summervale: Hidden capital of the Elves located in the Elven woodland Kingdom called the Belendale

Tables: Laws of Zeland

Tendenarruk [ten-den-ARE-uck]: Self-given name for the now-nearly-extinct gnomish race

Tin Penny: Coin made from a mix of tin and copper, worth less than a copper piece

Titles: Laws of Orland

Towers of Waiting: Ancient burial towers of the Kingdom of Zeland

Twenty Precepts, The: The initial and main laws of the Kingdom of Farland

Wawmar [WAW-mar]b: Ancient and most powerful Dwarf-Kingdom, built in a dead volcano

Way of the Claw: Secret goblin-society of monks called located in the Kingdom of Farland

Wintervale: Evil land covered by a glacier; home of the Dweller in the Wintervale

Woodsmen, The: Semi-famous group of Kelerite rangers, now under the command of Lord Payn

Zelacht [ZEL-oct]: Minor Lord of Zeland


Here's the completed glossary, at least thus far. Thanks for your help.

Glossary of Terms and Names

Ack: Kelevan word meaning “son of”

Aelfar [ALE-far]: First human kingdom, now defunct

Al-Dustriel [all-DOO-stree-ell]: First and greatest Elven house, now defunct

Anaria [ah-NAR-ee-a]: The barbarian lands to the north of Kelerak

Altarian [al-TAR-ee-in]: The Elven language

Battlerager: Term for a member of the barbarian class that comes from a civilized land

Bazok [BAZ-ok]: Cross between and orc and a troll

Black Speech: The language of Dark Folk

Book of Seven: Evil artifact by which the Lords of Sin were created and imbued with the Dark Will

Carn: Kelevan word for “castle” or “hold”

College: Farlandish term for a guild

Dark Conquest: The War that ended the self-rule of the seven kingdoms and brought them under the rule of the Lords of Sin

Dark Folk: Evil humanoids including orcs, goblins, ogres, and their kin

Dark Occupation: The period of time in which the Lords of Sin have ruled Farland; also known as the Dark Times

Dark Walker: Term for Vornoth the God of evil, also Walker in Darkness

Dark Will: Special property of the Lords of Sin by which they can control, to a greater or lesser extent, all Dark Folk in their domains

Davonian [day-VOH-nee-in]: Pertaining to the kingdom of Daven

Deadly Lords: Another term for the Lords of Sin

Dog: Blackspeech term for an infantry soldier

Driddaren [DRID-ar-in]: Elite knights of Daven

Duthan [DOO-thann]: (1) Elven term for Half-Elves; literally “elf-son” or “elf-friend” (2) Name granted by elves to members of other races whom they wish to honor especially

Dweller, The: Shortened term for The Dweller in the Wintervale; evil overlord who created the Lords of Sin

E.R.: Elhil Reckoning, the date as measured by the elves

Eastern Alliance: Ancient coalition between Farland, Zeland, and Orland; Farland led the alliance

Elhan [EL-hahn]: (1) n. elf (2) adj. elven

Elhil [EL-hill]: Elves

Elwar [EL-wuar]: The Elven alphabet

Eye, The: Shortened term for The Eye of the Wintervale; a free-lance band of evil mercenaries famous for their power

F.R.: Farlandish Reckoning, the date as measured by scholars of Farland.

Faerie [Fair-REE]: (1) Mythical land where elves ail to when they leave Farland (2) language of Fairy folk, related to Elven

Far Empire: Ancient domain of the Kingdom of Farland which stretched almost across the continent

Far Knights: Famous group of paladins and warriors from then Kingdom of Farland, now outcasts

Farland: (1) Eastern Kingdom, similar to the Roman empire, that gave the continent its name (2) The entire continent on which the kingdom is located

Farlandic: Pertaining to the continent of Farland

Farlandish: Pertaining to the kingdom of Farland

Fas farlandis: “Farlandish Destiny” in Farlandish; this philosophical doctrine that it is the destiny of the Kingdom of Farland to rule and govern all human kingdoms on the continent

Frostspire: (1) Tower of the Dweller in the Wintervale (2) Term for an object or action that is evil or hideous

Gloralion [glor-AL-ee-en]: Elven name for the Summervale

Girz-Goi [GURZ-goy]: Blackspeech term for the Far City, capital of Farland

Great Speech: Term for the language of the Kingdom of Farland

Green Throne, The: The King, capital, or government of the Kingdom of Kelerak

Hai [HIGH]: Blackspeech term for captain or ruler of a smaller area

High Speech: Alternate name for the language of the Elves, also known as Altarian

Holiday: 15-day sub-month tacked onto the end of every third year to make up for a calendar deficit; also called Tanaros

Hositan [HOSS-i-tan]: Self-given term for the Halfling race

Hoth: Blackspeech term for a general or ruler of a large area

Hounds, The: Elite slave-hunting force of the Lord of Envy

Iluminal [ill-LOOM-en-all]: Nurion’s moon

Jarl [YARL]: Anarian term meaning ruler or chief

Kalais [kay-LAY]: Self-given term for a resident of the Kingdom of Kale; also Kalish

Kelevan [KELL-i-van]: Language of the kingdom of Daven and Kelerak

Khazak [KA-zak]: Dwarves

Khazdun [KAZ-doon]: Dwarven language

Kingdom Common: Language of the Kingdoms of Zeland and Orland

Irzuk [UR-zuk]: Breed of red-skinned orcs native to the Wintervale

Liferock: First Dwarf Kingdom and birthplace of the race, now defunct

Lords of Sin: The seven evil beings recruited by the Dweller in the Wintervale to conquer and rule the seven kingdoms of Farland

Lords of the West: Band of adventurers who freed and now defend the Western Kingdoms of Kale, Kelerak, and Daven

Mordularian [more-doo-LAR-ee-in]: The Dark Elven language; the language of the Drow

Nurion [NEW-ree-ahn with a trilled R]: Planet on which Farland is located

Old Speech: Language of non-evil, non-humanoids

Olog [O-log]: Breed of large orc, more intelligent than a normal orc and unaffected by the sun

Ontological War: The Philosophical doctrine that there is an eternal war between good and evil

Shadowalkers: Group of Elven guardians and spies

Snog: (1) Blackspeech term for a slave (2) Derogatory Blackspeech term for an underling

Spur, The: (1) Huge outcropping of rock, actually an ancient volcanic plug, upon which the Spur Fortress, the Castle of the Kings of Kelerak, is built (2) Slang term for Dragonspur City

Stone of Silence: Elven artifact that prevents a defending army from being defeated

Summervale: Hidden capital of the Elves located in the Elven woodland Kingdom called the Belendale

Tables: Laws of Zeland

Tendenarruk [ten-den-ARE-uck]: Self-given name for the now-nearly-extinct gnomish race

Tin Penny: Coin made from a mix of tin and copper, worth less than a copper piece

Titles: Laws of Orland

Towers of Waiting: Ancient burial towers of the Kingdom of Zeland

Twenty Precepts, The: The initial and main laws of the Kingdom of Farland

Wawmar [WAW-mar]b: Ancient and most powerful Dwarf-Kingdom, built in a dead volcano

Way of the Claw: Secret goblin-society of monks called located in the Kingdom of Farland

Wintervale: Evil land covered by a glacier; home of the Dweller in the Wintervale

Woodsmen, The: Semi-famous group of Kelerite rangers, now under the command of Lord Payn

Zelacht [ZEL-oct]: Minor Lord of Zeland


Here's the completed glossary, at least thus far. Thanks for your help.

Glossary of Terms and Names

Ack: Kelevan word meaning “son of”

Aelfar [ALE-far]: First human kingdom, now defunct

Al-Dustriel [all-DOO-stree-ell]: First and greatest Elven house, now defunct

Anaria [ah-NAR-ee-a]: The barbarian lands to the north of Kelerak

Altarian [al-TAR-ee-in]: The Elven language

Battlerager: Term for a member of the barbarian class that comes from a civilized land

Bazok [BAZ-ok]: Cross between and orc and a troll

Black Speech: The language of Dark Folk

Book of Seven: Evil artifact by which the Lords of Sin were created and imbued with the Dark Will

Carn: Kelevan word for “castle” or “hold”

College: Farlandish term for a guild

Dark Conquest: The War that ended the self-rule of the seven kingdoms and brought them under the rule of the Lords of Sin

Dark Folk: Evil humanoids including orcs, goblins, ogres, and their kin

Dark Occupation: The period of time in which the Lords of Sin have ruled Farland; also known as the Dark Times

Dark Walker: Term for Vornoth the God of evil, also Walker in Darkness

Dark Will: Special property of the Lords of Sin by which they can control, to a greater or lesser extent, all Dark Folk in their domains

Davonian [day-VOH-nee-in]: Pertaining to the kingdom of Daven

Deadly Lords: Another term for the Lords of Sin

Dog: Blackspeech term for an infantry soldier

Driddaren [DRID-ar-in]: Elite knights of Daven

Duthan [DOO-thann]: (1) Elven term for Half-Elves; literally “elf-son” or “elf-friend” (2) Name granted by elves to members of other races whom they wish to honor especially

Dweller, The: Shortened term for The Dweller in the Wintervale; evil overlord who created the Lords of Sin

E.R.: Elhil Reckoning, the date as measured by the elves

Eastern Alliance: Ancient coalition between Farland, Zeland, and Orland; Farland led the alliance

Elhan [EL-hahn]: (1) n. elf (2) adj. elven

Elhil [EL-hill]: Elves

Elwar [EL-wuar]: The Elven alphabet

Eye, The: Shortened term for The Eye of the Wintervale; a free-lance band of evil mercenaries famous for their power

F.R.: Farlandish Reckoning, the date as measured by scholars of Farland.

Faerie [Fair-REE]: (1) Mythical land where elves ail to when they leave Farland (2) language of Fairy folk, related to Elven

Far Empire: Ancient domain of the Kingdom of Farland which stretched almost across the continent

Far Knights: Famous group of paladins and warriors from then Kingdom of Farland, now outcasts

Farland: (1) Eastern Kingdom, similar to the Roman empire, that gave the continent its name (2) The entire continent on which the kingdom is located

Farlandic: Pertaining to the continent of Farland

Farlandish: Pertaining to the kingdom of Farland

Fas farlandis: “Farlandish Destiny” in Farlandish; this philosophical doctrine that it is the destiny of the Kingdom of Farland to rule and govern all human kingdoms on the continent

Frostspire: (1) Tower of the Dweller in the Wintervale (2) Term for an object or action that is evil or hideous

Gloralion [glor-AL-ee-en]: Elven name for the Summervale

Girz-Goi [GURZ-goy]: Blackspeech term for the Far City, capital of Farland

Great Speech: Term for the language of the Kingdom of Farland

Green Throne, The: The King, capital, or government of the Kingdom of Kelerak

Hai [HIGH]: Blackspeech term for captain or ruler of a smaller area

High Speech: Alternate name for the language of the Elves, also known as Altarian

Holiday: 15-day sub-month tacked onto the end of every third year to make up for a calendar deficit; also called Tanaros

Hositan [HOSS-i-tan]: Self-given term for the Halfling race

Hoth: Blackspeech term for a general or ruler of a large area

Hounds, The: Elite slave-hunting force of the Lord of Envy

Iluminal [ill-LOOM-en-all]: Nurion’s moon

Jarl [YARL]: Anarian term meaning ruler or chief

Kalais [kay-LAY]: Self-given term for a resident of the Kingdom of Kale; also Kalish

Kelevan [KELL-i-van]: Language of the kingdom of Daven and Kelerak

Khazak [KA-zak]: Dwarves

Khazdun [KAZ-doon]: Dwarven language

Kingdom Common: Language of the Kingdoms of Zeland and Orland

Irzuk [UR-zuk]: Breed of red-skinned orcs native to the Wintervale

Liferock: First Dwarf Kingdom and birthplace of the race, now defunct

Lords of Sin: The seven evil beings recruited by the Dweller in the Wintervale to conquer and rule the seven kingdoms of Farland

Lords of the West: Band of adventurers who freed and now defend the Western Kingdoms of Kale, Kelerak, and Daven

Mordularian [more-doo-LAR-ee-in]: The Dark Elven language; the language of the Drow

Nurion [NEW-ree-ahn with a trilled R]: Planet on which Farland is located

Old Speech: Language of non-evil, non-humanoids

Olog [O-log]: Breed of large orc, more intelligent than a normal orc and unaffected by the sun

Ontological War: The Philosophical doctrine that there is an eternal war between good and evil

Shadowalkers: Group of Elven guardians and spies

Snog: (1) Blackspeech term for a slave (2) Derogatory Blackspeech term for an underling

Spur, The: (1) Huge outcropping of rock, actually an ancient volcanic plug, upon which the Spur Fortress, the Castle of the Kings of Kelerak, is built (2) Slang term for Dragonspur City

Stone of Silence: Elven artifact that prevents a defending army from being defeated

Summervale: Hidden capital of the Elves located in the Elven woodland Kingdom called the Belendale

Tables: Laws of Zeland

Tendenarruk [ten-den-ARE-uck]: Self-given name for the now-nearly-extinct gnomish race

Tin Penny: Coin made from a mix of tin and copper, worth less than a copper piece

Titles: Laws of Orland

Towers of Waiting: Ancient burial towers of the Kingdom of Zeland

Twenty Precepts, The: The initial and main laws of the Kingdom of Farland

Wawmar [WAW-mar]: Ancient and most powerful Dwarf-Kingdom, built in a dead volcano

Way of the Claw: Secret goblin-society of monks called located in the Kingdom of Farland

Wintervale: Evil land covered by a glacier; home of the Dweller in the Wintervale

Woodsmen, The: Semi-famous group of Kelerite rangers, now under the command of Lord Payn

Zelacht [ZEL-oct]: Minor Lord of Zeland


Here's the completed glossary, at least thus far. Thanks for your help.

Glossary of Terms and Names

Ack: Kelevan word meaning “son of”

Aelfar [ALE-far]: First human kingdom, now defunct

Al-Dustriel [all-DOO-stree-ell]: First and greatest Elven house, now defunct

Anaria [ah-NAR-ee-a]: The barbarian lands to the north of Kelerak

Altarian [al-TAR-ee-in]: The Elven language

Battlerager: Term for a member of the barbarian class that comes from a civilized land

Bazok [BAZ-ok]: Cross between and orc and a troll

Black Speech: The language of Dark Folk

Book of Seven: Evil artifact by which the Lords of Sin were created and imbued with the Dark Will

Carn: Kelevan word for “castle” or “hold”

College: Farlandish term for a guild

Dark Conquest: The War that ended the self-rule of the seven kingdoms and brought them under the rule of the Lords of Sin

Dark Folk: Evil humanoids including orcs, goblins, ogres, and their kin

Dark Occupation: The period of time in which the Lords of Sin have ruled Farland; also known as the Dark Times

Dark Walker: Term for Vornoth the God of evil, also Walker in Darkness

Dark Will: Special property of the Lords of Sin by which they can control, to a greater or lesser extent, all Dark Folk in their domains

Davonian [day-VOH-nee-in]: Pertaining to the kingdom of Daven

Deadly Lords: Another term for the Lords of Sin

Dog: Blackspeech term for an infantry soldier

Driddaren [DRID-ar-in]: Elite knights of Daven

Duthan [DOO-thann]: (1) Elven term for Half-Elves; literally “elf-son” or “elf-friend” (2) Name granted by elves to members of other races whom they wish to honor especially

Dweller, The: Shortened term for The Dweller in the Wintervale; evil overlord who created the Lords of Sin

E.R.: Elhil Reckoning, the date as measured by the elves

Eastern Alliance: Ancient coalition between Farland, Zeland, and Orland; Farland led the alliance

Elhan [EL-hahn]: (1) n. elf (2) adj. elven

Elhil [EL-hill]: Elves

Elwar [EL-wuar]: The Elven alphabet

Eye, The: Shortened term for The Eye of the Wintervale; a free-lance band of evil mercenaries famous for their power

F.R.: Farlandish Reckoning, the date as measured by scholars of Farland.

Faerie [Fair-REE]: (1) Mythical land where elves ail to when they leave Farland (2) language of Fairy folk, related to Elven

Far Empire: Ancient domain of the Kingdom of Farland which stretched almost across the continent

Far Knights: Famous group of paladins and warriors from then Kingdom of Farland, now outcasts

Farland: (1) Eastern Kingdom, similar to the Roman empire, that gave the continent its name (2) The entire continent on which the kingdom is located

Farlandic: Pertaining to the continent of Farland

Farlandish: Pertaining to the kingdom of Farland

Fas farlandis: “Farlandish Destiny” in Farlandish; this philosophical doctrine that it is the destiny of the Kingdom of Farland to rule and govern all human kingdoms on the continent

Frostspire: (1) Tower of the Dweller in the Wintervale (2) Term for an object or action that is evil or hideous

Gloralion [glor-AL-ee-en]: Elven name for the Summervale

Girz-Goi [GURZ-goy]: Blackspeech term for the Far City, capital of Farland

Great Speech: Term for the language of the Kingdom of Farland

Green Throne, The: The King, capital, or government of the Kingdom of Kelerak

Hai [HIGH]: Blackspeech term for captain or ruler of a smaller area

High Speech: Alternate name for the language of the Elves, also known as Altarian

Holiday: 15-day sub-month tacked onto the end of every third year to make up for a calendar deficit; also called Tanaros

Hositan [HOSS-i-tan]: Self-given term for the Halfling race

Hoth: Blackspeech term for a general or ruler of a large area

Hounds, The: Elite slave-hunting force of the Lord of Envy

Iluminal [ill-LOOM-en-all]: Nurion’s moon

Jarl [YARL]: Anarian term meaning ruler or chief

Kalais [kay-LAY]: Self-given term for a resident of the Kingdom of Kale; also Kalish

Kelevan [KELL-i-van]: Language of the kingdom of Daven and Kelerak

Khazak [KA-zak]: Dwarves

Khazdun [KAZ-doon]: Dwarven language

Kingdom Common: Language of the Kingdoms of Zeland and Orland

Irzuk [UR-zuk]: Breed of red-skinned orcs native to the Wintervale

Liferock: First Dwarf Kingdom and birthplace of the race, now defunct

Lords of Sin: The seven evil beings recruited by the Dweller in the Wintervale to conquer and rule the seven kingdoms of Farland

Lords of the West: Band of adventurers who freed and now defend the Western Kingdoms of Kale, Kelerak, and Daven

Mordularian [more-doo-LAR-ee-in]: The Dark Elven language; the language of the Drow

Nurion [NEW-ree-ahn with a trilled R]: Planet on which Farland is located

Old Speech: Language of non-evil, non-humanoids

Olog [O-log]: Breed of large orc, more intelligent than a normal orc and unaffected by the sun

Ontological War: The Philosophical doctrine that there is an eternal war between good and evil

Shadowalkers: Group of Elven guardians and spies

Snog: (1) Blackspeech term for a slave (2) Derogatory Blackspeech term for an underling

Spur, The: (1) Huge outcropping of rock, actually an ancient volcanic plug, upon which the Spur Fortress, the Castle of the Kings of Kelerak, is built (2) Slang term for Dragonspur City

Stone of Silence: Elven artifact that prevents a defending army from being defeated

Summervale: Hidden capital of the Elves located in the Elven woodland Kingdom called the Belendale

Tables: Laws of Zeland

Tendenarruk [ten-den-ARE-uck]: Self-given name for the now-nearly-extinct gnomish race

Tin Penny: Coin made from a mix of tin and copper, worth less than a copper piece

Titles: Laws of Orland

Towers of Waiting: Ancient burial towers of the Kingdom of Zeland

Twenty Precepts, The: The initial and main laws of the Kingdom of Farland

Wawmar [WAW-mar]: Ancient and most powerful Dwarf-Kingdom, built in a dead volcano

Way of the Claw: Secret goblin-society of monks called located in the Kingdom of Farland

Wintervale: Evil land covered by a glacier; home of the Dweller in the Wintervale

Woodsmen, The: Semi-famous group of Kelerite rangers, now under the command of Lord Payn

Zelacht [ZEL-oct]: Minor Lord of Zeland




 

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