Therren Does The YouTubes! - Page 6 - Myth-Weavers

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Therren Does The YouTubes!

This morning our Pathfinder 2 Playtest group finished the first part of the Doomsday Dawn playtest material. We also got some rules updates released on Monday, which we got to play with a bit this morning. These are my thoughts on the feel of the game so far, the changes made, and some issues within the documents themselves.

I've been playing Battle for Azeroth for a few weeks now, and in that time I've started to notice some issues in the game. Issues that actually relate heavily to tabletop games as well. Today we look at some of those core issues in BFA, relate them to our games, and see how we might avoid them.

Today we begin a new series, the Character Showcase, where we explore the stories of different characters from across media to find the key traits that make them compelling and see how we can apply those to our characters. We begin this journey with Kratos, the man who became a god and one of the most tragic characters in gaming.

Venom came out about a week ago and the film ended up being a lot of fun. To celebrate this I've thrown together a combination spoiler free review and breakdown of what aspects of Hardy's performance we can learn from when making 2-in-1 characters like Venom.

With the Halloween season upon is, it seems only fitting to have ourselves an exploration of horror themed games and what makes them work. And what better way to learn what does and does not work than by studying the mistakes of others? So join me as we take a look at some bad horror movies and see what valuable lessons we can glean from them.

Last time we explored how bad horror movies can be a great place to not only snipe some promising ideas, but learn what not to do to create engaging horror games. Today we start looking at what you can do to make horror games engaging, beginning with a look at some story elements that will improve the effectiveness of suspense.

Previously we looked at ways to work suspense into the story of your game. Today we look at tricks and techniques you can use to build a suspenseful atmosphere while playing.

Halloween his here, and with it this year's look at horror in games reaches its end. But we're finishing with a bang as today we'll take a look at someone who is arguably the most influential horror creator in history: H. P. Lovecraft. In this video we'll explore some of the elements of his signature style of weird horror and see how we might translate the feel of Lovecraftian horror into our games.


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