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Aftermath Heroes (PL14/250PPs)

 
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Old May 19 '19, 2:33am
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Butchern Butchern is offline
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Aftermath Heroes (PL14/250PPs)

Aftermath Heroes - Forum
Mutants and Masterminds 3e

Our Story:
In 1935 the inter-dimensional techno-demonic warlord Omega began trying to open gates between his hell dimension and the far reaches of the multiverse. He only managed to make a pinhole into our universe, near planet Earth. But the massive influx of energy into our dimension through that pinhole transformed numerous humans into superhumans. And thus the golden age of superheroes began.

Seventy years later, in 2005, Omega re-discovered our universe and planet Earth. This time he successfully opened a gate to our planet. He confidently walked through to declare himself the king of the universe and promptly had his ass handed to him by an unlikely collection of very powerful superheroes. In the aftermath of Omega's first invasion, those heroes and others formed a team of global protectors, the Freedom League.

The efforts of the Freedom League brought about a decade of relative peace and stability around the globe. But then Omega invaded again in 2015. This time he brought with him an army and the Staff of Devouring, a multidimensional artifact far older than our universe. With the Staff, Omega began siphoning off the energy from our dimension, slowly de-powering Earth's heroes one by one. The Freedom League found a way to break the Staff and defeat Omega and his army, but the damage was done. Only a small number of heroes remained. The rest were either killed in the war or were drained of their powers. A few really powerful heroes survived "the drain," as did a scattered collection of lesser heroes and villains, mostly non or barely powered. The age of the superheroes was over.

It is now 2019, Earth is still recovering from the Omega War, but things are beginning to get back to normal. Our game will pick up right there to ask the question, "What have the few, very powerful survivors of the Omega war been up to?" There are no real villains to fight. There are no other heroes to keep them in check. There are no powers on earth to stop them from doing whatever they want, whenever they want. Have they been fighting the good fight and helping Earth recover? Have they joined a government or a cause? Have they just been sitting on the sidelines drinking beer and living the good life? Have they been feuding with each other? We'll have to play to find out.

The Basics:
Aftermath Heroes will be a PL14/250PPs M&M3e game that will expect three posts a week. I am looking for two or three additional players (for a total of four) who will take on the roles of high-powered heroes who survived the Omega war. They are the only high-powered heroes left in the world. With all that power, what will they do? That's what our game is about. This game is well suited to players who are proactive, love to write their own stories (with a little cooperation), and are interested in the drama that comes from playing the most powerful people in the world.


A Note about Hero Points:
Most of the time I will leave Hero Point acquisition to the players. At the end of each short collection of scenes, I will refresh Hero Points. Other than that, Hero Points will be awarded for Complications, typically at the Players' requests. Occasionally, I will compel a Complication and reward a Hero Point, but usually I will leave that to the player to self-compel. Just let me know what you intend, and we'll make it happen and give you the HP. So, if you want a steady flow of HPs for your character, keep involving your Complications in the story.

A Note about My Play Style:
I am a very hands-off GM compared to most. My goal is to help you tell your story. If your story gets a little boring or you look to me to ask, "What happens next?" I'm here to make your life complicated and dramatic. That means that you have to tell me what you want. I'll constantly be asking players for what sorts of scenes they'd like to see next. If you are the kind of player who likes to sit back and wait for the GM to tell a story and then ask you, "What do you do?" this game ain't for you. You'll be bored to tears. But if you are the kind of player who longs to ask, "I'd like to see what happens when I take control of this entire town and run it as its Super Mayor!" Great! You are in the right place. We'll start to envision how that would play out as a Netflix show or a comic book, and I'll ask you, "What scene would you like to see first?" And we'll go from there. My goals are to help you tell your story, make your life complicated and dramatic, and to triangulate the characters at/against one another. A great story will naturally arise from that.

Also, if you are the kind of player who only checks the forum a few times a week, this isn't the game for you either. I expect three plot-moving, action-y, and dramatic posts a week. That usually involves visiting the OOC thread and/or the Discord to plan scenes, discuss plots, etc. much more than three times a week.

One more thing to keep in mind about the game and style: You don't have to create an altruistic hero, but stay out of out-right villain territory. Mainly because I don't want this to become inherently and procedurally a player-vs-player game (i.e. heroes vs. villains). Though, if the players are up for it, I will be pushing the characters into each other's path/drama. In other words, this will be much more like Umbrella Academy than it will be Justice League Unlimited when it comes to how the PCs relate to each other.


How to Apply:
Post an application in the character forum here. Your application should have the following components:

1. Write a short summary of your character: name, archetype, and a word or two about your high concept. (Example: Hermes, Out-of-retirement, Daredevil Speedster)

2. Tell us a little bit about your character's origin. Your origin doesn't have to be related to the Omega war(s), but it should, in some way, be connected to the events of 1935. Please, no origin stories that aren't easily explainable in light of the "Our Story" blurb above.

3. Tell us a little bit about how you were involved (or not) in the Omega War in 2015.

4. Tell us a little bit about how you have been spending the last four years.

5. Describe your usual cast of characters. I want at least five people that you have dramatic (not procedural or functional) relationships with. Every one of these will be a Complication for your character, and they are the primary way you will get Hero Points.

6. Describe any of the other Complications you envision for your character.

7. Give us an idea of how you plan to build your character. Complete character builds are not required at this point. I'm open to almost anything in this game. Build your character as powerful as you want within the PL/PP limits. The point isn't to see if you can be more powerful than everyone else in the world. You are. By far. If I see something I don't like, I'll say so, and if you have a build that slows the game down, we'll have to rethink it. Once the characters are chosen, we may make tweaks to all the characters to make sure everyone is comparable in optimization.

8. Give me at least three story ideas for your character. Write them as simple propositional statements. I'm not interested in you trying to do something. You are powerful enough to do whatever you want. The game will be about what happens when you do it. In other words, don't give me: "I want to try to get Captain Patriot to become the leader of all of America's armed forces." Give me: "Captain Patriot became the 'commander and chief' of all of America's armed forces." and we'll play to find out what happens as a result.

~~~

Note 1: I am going to leave applications open for at least one week from the ad posting date, longer if needed.

Note 2: If you have questions, post them in the ad thread.

Note 3: I expect people will be gone some during the summer on vacations and such. No problem. We'll work around that. I also will be gone for two weeks at the end of June on a work trip. I will be out of the country and most likely away from the internet. We should get almost a month of posting done before my trip to get us going, and we'll start back in July when I get back.

Note 4: The application period will end on Sunday 5/26 at 1 PM EDT. All applications need to be completed by then to be considered.

Game Description:

A Mutants and Masterminds 3e game about the last days of the age of heroes (PL14/250PPs)


Last edited by Butchern; May 25 '19 at 12:58pm..
Quote:
Originally Posted by z3r0gamer View Post
The cliffnotes are that she's got a fairly high baseline level of strength, toughness, super speed, flight, and energy blasts, along a floating "pool" of non-specific energy that she can distribute to those things, as demonstrated here. It sounds like Variable, but I've never heard anyone say good things about Variable.
Variable is good, for what it aims to do, and as far as I can see mostly less "broken" that some people seem to think - supposing of course it's subject to a little restraint. However, that sounds more like an array - look at Dynamic Alternat(iv)e Effect. You have one power, but you can move some the points from it to one or more other powers. This is perfect for something like a super-suit with a limited amount of power (or a Star Trek ship, whatever), or by the sounds of it what you describe.

Variable is for when you don't have a small, finite set of things but instead want to be able to switch between a whole category of powers, possibly without even knowing in advance. It's still meant to be quite limited, but for things like "any skills" or "stealing the powers of those I touch" it works a lot better than an array ever could.

Quote:
Originally Posted by Lwmons View Post
Though I do have a question I realize I should have asked in the beginning. I know you're leaving most of the decision making to us, but do you plan on us operating primarily out of one location, or will we be moving around constantly?
A little of both, I'd imagine. If you have a place you want to be, I'll bring the drama and the other characters to you on the regular. But I am also looking for world-spanning heroes. Who knows where the next bit of interesting drama might be: bottom of the ocean, arctic circle, Cleveland?

Quote:
Originally Posted by Lwmons View Post
Also, if you would be so kind as to change my app's name to "Juno Alaniz, Kinetic Combatant, Psychic" I would very much appreciate it
Done.

Quote:
Originally Posted by Anyr View Post
Does this world share any of our world's post-1935 historical events? For example, was there still a second world war? And if not, what happened instead?
You are probably getting tired of hearing me say this, but . . . it depends on which characters get accepted into the game. It will be easiest to assume that the world played out exactly as this one did only with superheros and two Omega Wars, but if one of the players wants to have something be changed as a part of their origin story, I'm good with that. This game is a drama though, and I don't plan to spend one second longer than I have to dreaming up alternate histories and their lasting effects on the timeline.

Are the characters supposed to have been drained by Omega, too, and to have been even more powerful originally? (Or is this optional?)

Omega was "defeated" in 2015 - was he killed? Do the people of Earth believe that there is any prospect of him coming back?

Quote:
Originally Posted by TheFred View Post
Are the characters supposed to have been drained by Omega, too, and to have been even more powerful originally? (Or is this optional?)
I haven't read a character application yet where someone get drained (though I haven't read them all), so I'm going with "optional."

Quote:
Originally Posted by TheFred View Post
Omega was "defeated" in 2015 - was he killed? Do the people of Earth believe that there is any prospect of him coming back?
I don't know yet. Let's call him "comic book dead" if it makes everyone sleep better at night. I'm guessing the possible return of Omega or someone like him will be a big part of our story, but I won't know until we start playing and stuff starts happening.

But now that I'm writing on the subject, here are a few cool (to me) plots that come to mind if anyone wants to make this a part of their story:

-Nightmares/visions that Omega isn't dead and that he's working on returning, but no one believes you. For a PC or NPC.

-A doomsday cult that worships Omega and works toward his return (whatever that means).

-One of the applications referenced a government's "supersoldier program." That could be in preparation for Omega or the next big thing, but their efforts are inadequate. They need the PCs to be successful. Who will be willing to make America superpowered again? How about Canada? Russia? China?

-A government program/company has genetically engineered a psychic who is in contact with Omega in some form or fashion. (We have a PC psychic That might work for him/her.)

Ugh, this sounds really really cool, but my posting frequency tends to be erratic even in the one game I'm already in. I'm torn about whether it's a good idea for me to apply. I hope you all have fun either way, though!

Interesting!

I guess I was wondering whether the game was meant to be more "so we're superheroes without a job - what do we do now?" or more "Omega will be back, we must prepare!"... but perhaps it's down to which players are picked, again?

I'm toying around with a couple of ideas, both of which are attempts to play with the setting backstory a little.

One is a character who fought Omega during the first invasion but got hurled through time in the fight, re-emerging unharmed but ~12 years in the future, after the second invasion. Having previously been one of the superhero second-stringers, they now finds themselves to one of the most powerful superheroes left alive (and un-drained, having dodged that). However everyone they knew is either dead or at least a fair bit older.

The other is a character so powerful that after the first invasion they grew tired of Earth and travelled to another dimension where they were worshipped as a god by strange alien beings. They were summoned back to help fight Omega and contributed significantly to the victory, but was drained in the process. Now merely "very powerful", they're unable to return and are trapped on Earth, pretty much mortal again (albeit still superpowered), and forced to live a (relatively) normal life.

So if I go with that second one, draining is definitely a thing.

Mind you PL 14 is still like cosmic-grade superheroes... honestly for the first idea, PL 14 almost seems too much.

Oh man, I'd be lying if I said I wasn't tempted to add that last "government created psychic" to Juno's hooks.

Also I'll be tweaking the backstory a bit. Make it so she's not a career firefighter but instead a volunteer one so that she has more flexibility with traveling.

Ion's power-set is falling across a few other proposed supers. I don't want to lessen his chances of activation for this adventure or impact the viability of other applications.

I'll propose Kabuki as an alternate, since the character brings a (perceived) greater degree of RP I might enjoy better. Posting soon and thank you, Butchern, for this opportunity (I'm a fan of Helena Bonham-Carter aka Marla).

"Slide."

Hey @Butchern , would it be alright if I took the Holding Back advantage? There's nothing strictly stating that I need to ask permission, but by it's very nature I would be remiss if I didn't get a yay/nay on it.

Quote:
Originally Posted by Butchern View Post
But now that I'm writing on the subject, here are a few cool (to me) plots that come to mind if anyone wants to make this a part of their story:

-Nightmares/visions that Omega isn't dead and that he's working on returning, but no one believes you. For a PC or NPC.

-A doomsday cult that worships Omega and works toward his return (whatever that means).
aaaaaaaaaaaaand yoink



Although to be clear, I'm adjusting these to my character. I figure anyone is free to do the same. More of the same stories just means more characters working with/against each other.








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