This week in video games... - Page 726 - Myth-Weavers


General Discussion

All-purpose section for discussions that don’t clearly belong in any of the other categories.


This week in video games...

   
Quote:
Originally Posted by Dire Lint View Post
If you must have every 40k game you have my condolences. Games Workshop has no standards with who they give the license to. Don't get me wrong. I'm not saying 40k games are crap, I'm just saying GW doesn't seem to care if they are or not.
Ever since the fall of Relic/THQ they've had a much more scattershot approach to licensing their stuff, yes. Some of it has been tolerable but nothing has reached the level that THQ routinely did.

Quote:
Originally Posted by Raveled View Post
Ever since the fall of Relic/THQ they've had a much more scattershot approach to licensing their stuff, yes. Some of it has been tolerable but nothing has reached the level that THQ routinely did.
Actually, last I heard they have an opened license. It's something like 'we get x% of the take but do whatever you want.' It's the opposite of what Nintendo usually does with it's IPs. They'll license something out sometimes (Ubisoft recently, for example) but only when they know something great will come of it. When it comes to 40k, it's... actually open. I could go make a 40K game right now.

I think the idea is that the good games will get hype and draw attention to other 40k products while the bad games will largely just be forgotten. I can't say they're wrong. We may complain about a bad game for a brief bit but then we just move on. Heck... Skyward Sword... (Roast inc).

Beehives tend to be buggy as well. *laments*

Alternative opinion on Games Workshop's free licensing:
https://youtu.be/BtY3Lto_lR4

In short, it actually makes a lot of sense for them as a business.

But you absolutely should not try to own every Games Workshop game. Because a lot will be trash, and forgotten quickly.

Quote:
Originally Posted by Duckerby View Post
Alternative opinion on Games Workshop's free licensing:
https://youtu.be/BtY3Lto_lR4

In short, it actually makes a lot of sense for them as a business.

But you absolutely should not try to own every Games Workshop game. Because a lot will be trash, and forgotten quickly.
Oh I agree that it makes sense from a business sense. I'm just lamenting the loss of high quality 40K games. Relic was a stamp of quality, now it's very hit or miss

I wouldn't say we lost quality. There were only a few really good Warhammer and 40k games back then. Now we probably actually have more good ones. We just also have a shotgun blast of not-so-good games too.

The only true downslide since has been Dawn of War 3 being a disappointment. Other than that? We're net positive.

So I finally got my grubby weeb hands onto Blazblue Cross-Tag Battle, which is currently filling a very niche place in my heart for animu 2D fighters. The RWBY characters feel a tad forced thematically compared to the other games' characters, but they still play like they belong in the game.

On a side note, it's a nice touch that you can specify which characters speak in English or Japanese in game (although the 'story' mode, it's all or none on the language choice).

Anyone play No Man's Sky since the update? I've never played it all since pretty much everyone has told me it's terrible and I never saw a single bit of positive feedback. That much hate is usually pretty warranted. But now I hear the new update had made it a quality game... except I still don't even know what it's about!

I haven't played it (lack of hardware/time/interest), but I have followed the production and release. The advertised premise of the game was that you could hop into your "spaceship, spaceship, SPACESHIP" (or just walk around) and explore an essentially infinite universe with procedurally generated planets containing completely unique flora and fauna, and you could interact with other players and essentially live a virtual sci-fi life. The massively delayed release was lackluster at best, total lies at worst. There was some of the exploration, but no multiplayer of any kind to speak of, and game mechanics were largely unpolished and incomplete. The latest update is the closest the game has ever looked to what was promised, with some multiplayer implementation, much better graphics, and much more tuned gameplay mechanics. It finally looks like a game I might just have to play sometime.








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