The Guard Sytem - Page 2 - Myth-Weavers


GM Workshop

A community-created and maintained place for Game Masters of all systems to bounce ideas around. It's a place for inspiration and sharing tips.


The Guard Sytem

   
Quote:
Originally Posted by Avianmosquito View Post
I think you may be in my target demographic, actually.
Ahem...do you see that line just over my user name?
Yeah, maybe I am, but it would be a hard sell.

1. The game is not D&D based.

2. That was not an invitation.

1. Maybe not, but how much DNA does it retain?

2. Sorry, misunderstood you on that account. Let's drop the tangent, then!

Ok. Rather than playing infinity+1 with you, I'mma just say:

Yes, the rule of equipment type vs. weapon type as defense vs. offense modifiers makes sense and something I enjoy seeing in a combat-focused game.







 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Last Database Backup 2019-08-18 09:00:05am local time
Myth-Weavers Status