Keep Talking and Nobody Explodes: Glyph Deactivation - Myth-Weavers

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Keep Talking and Nobody Explodes: Glyph Deactivation

Keep Talking and Nobody Explodes: Glyph Deactivation

A while ago, I came across a computer game called Keep Talking and Nobody Explodes, where one person can see a bomb on some game screen, while the other players can see a manual on how to deactivate the bomb. Not long after, I was planning a D&D game where a the players might trigger a glyph of warding. Normally, it would take just an Arcana check to deactivate the glyph, but I wanted to fit a puzzle in somewhere. Hence I started the following documents, which should be modifiable for any game system. Hopefully someone finds it useful.

Glyph Deactivation:!AsN2lVM0el-Egg0b93xHFyQtEuFn

Glyph Creation (for GM use only):!AsN2lVM0el-EglfdcidR0xquwztR

I haven't got a chance to look at the specifics of this yet, due to being in the workplace, but sounds like something that I didn't know I needed in my life. I will definitely find a way to make use of this ASAP.

I thought about picking that game up the last time it was on sale, but I don't have a local group to play it with.

Looks pretty interesting though!

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