Ghostly Movement
Starting at 6th level, you gain the ability to become ghost-like. As a bonus action, you take on a ghostly form: until the start of your next turn, you can move through creatures and objects as if they were difficult terrain, and your movement does not provoke opportunity attacks. While ghost-like you gain resistance to all elemental damage and non-magical weapons. If you end your movement inside an object you take 1d10 force damage and are shunted into the nearest unoccupied space. You cannot use your ghostly movement again until you complete a short or long rest.
Improved Ghostly Movement
Requirement Ghost Pact
You can use Ghostly Movement Class feature up to three times per short rest.
Starting at 6th level, you gain the ability to become ghost-like. As a bonus action, you take on a ghostly form: until the start of your next turn, you can move through creatures and objects as if they were difficult terrain, and your movement does not provoke opportunity attacks. While ghost-like you gain resistance to all elemental damage and non-magical weapons. If you end your movement inside an object you take 1d10 force damage and are shunted into the nearest unoccupied space. You cannot use your ghostly movement again until you complete a short or long rest.
Improved Ghostly Movement
Requirement Ghost Pact
You can use Ghostly Movement Class feature up to three times per short rest.