The Land of Progress, but how do I show it?
For a while I've been building up a custom world that I am using for all of my 4th edition DnD games. Well, so far its only been a single continent, but I'm not really looking to make new ones yet.
The main idea behind it is that on the continent of Yuvel, a huge guild of mages, made up of most of the arcane casters from throughout the continent started a war against the world which built up to a massive demonic invasion, brought on by the mages when they started to lose. Because of that most arcane users died or went into hiding after that war, mages are hated and treated as outcasts, knowledge of magic is rare, and magical items are extremely valuable because there are too few mages left to make them.
As a result, people turned from using magic and began to progress more towards science, with the most technologically advanced nation, the Crown Empire, being in an early industrial age and medical and alchemical knowledge is much higher in a wide scale, than it is in the usual medieval-esque settings of Dungeons and Dragons.
However I'm not quite sure of how to show it. So far my games have done little to change how these technological/medical/alchemical advances or lack of arcane items and knowledge really affect the PCs .
I've thought about adding new items, making character themes, maybe even altering certain classes, but I'm not really sure just how to go about doing that, as I haven't done anything like those before. Suggestions, aid, really anything would be appreciated.
The main idea behind it is that on the continent of Yuvel, a huge guild of mages, made up of most of the arcane casters from throughout the continent started a war against the world which built up to a massive demonic invasion, brought on by the mages when they started to lose. Because of that most arcane users died or went into hiding after that war, mages are hated and treated as outcasts, knowledge of magic is rare, and magical items are extremely valuable because there are too few mages left to make them.
As a result, people turned from using magic and began to progress more towards science, with the most technologically advanced nation, the Crown Empire, being in an early industrial age and medical and alchemical knowledge is much higher in a wide scale, than it is in the usual medieval-esque settings of Dungeons and Dragons.
However I'm not quite sure of how to show it. So far my games have done little to change how these technological/medical/alchemical advances or lack of arcane items and knowledge really affect the PCs .
I've thought about adding new items, making character themes, maybe even altering certain classes, but I'm not really sure just how to go about doing that, as I haven't done anything like those before. Suggestions, aid, really anything would be appreciated.