Make a Random AD&D Character - Page 2 - OG Myth-Weavers

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Make a Random AD&D Character

   
What the hay. Lets see what happens. Only played Adnd 2nd edition a couple of times.
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 4
(4)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 1, 1 (Total = 6)
Strength (6)
Dice Roll: 3d6z
d6 Results: 6, 1, 6 (Total = 13)
Dexterity (13)
Dice Roll: 3d6z
d6 Results: 5, 6, 5 (Total = 16)
Constitution (16)
Dice Roll: 3d6z
d6 Results: 2, 2, 1 (Total = 5)
Intelligence (5)
Dice Roll: 3d6z
d6 Results: 6, 5, 2 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 3, 1, 5 (Total = 9)
Charisma (9)





A tough but very weak Elven Priest hmm. Not bad.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 4
(4)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 3, 3 (Total = 9)
Strength (9)
Dice Roll: 3d6z
d6 Results: 5, 6, 1 (Total = 12)
Dexterity (12)
Dice Roll: 3d6z
d6 Results: 2, 6, 2 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 1, 4, 2 (Total = 7)
Intelligence (7)
Dice Roll: 3d6z
d6 Results: 4, 5, 6 (Total = 15)
Wisdom (15)
Dice Roll: 3d6z
d6 Results: 5, 6, 2 (Total = 13)
Charisma (13)





Halfling cleric with good wisdom and decent enough charisma. No complaints here.

I might as well see about this.
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 6
(6)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 2, 6, 5 (Total = 13)
Strength (13)
Dice Roll: 3d6z
d6 Results: 1, 3, 3 (Total = 7)
Dexterity (7)
Dice Roll: 3d6z
d6 Results: 1, 5, 1 (Total = 7)
Constitution (7)
Dice Roll: 3d6z
d6 Results: 6, 1, 2 (Total = 9)
Intelligence (9)
Dice Roll: 3d6z
d6 Results: 3, 2, 5 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 4, 3, 4 (Total = 11)
Charisma (11)





A seriously inept halfling thief. Fun times!

*quote, quote, edit-edit-edit...*
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 5
(5)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 1, 1, 2 (Total = 4)
Strength (4)
Dice Roll: 3d6z
d6 Results: 3, 5, 4 (Total = 12)
Dexterity (12)
Dice Roll: 3d6z
d6 Results: 4, 6, 2 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 1, 5, 6 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 4, 6, 5 (Total = 15)
Wisdom (15)
Dice Roll: 3d6z
d6 Results: 1, 1, 3 (Total = 5)
Charisma (5)





A... gnomish druid? I don't know if those stats are good or not.
Is Wisdom a Druid stat in AD&D? I hope Charisma isn't. Or Strength.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 3
(3)
Dice Roll: 1d9z
d9 Results: 4
(4)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 5, 5 (Total = 16)
Strength (16)
Dice Roll: 3d6z
d6 Results: 6, 4, 6 (Total = 16)
Dexterity (16)
Dice Roll: 3d6z
d6 Results: 2, 6, 2 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 2, 6, 3 (Total = 11)
Intelligence (11)
Dice Roll: 3d6z
d6 Results: 5, 4, 1 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 6, 4, 1 (Total = 11)
Charisma (11)




An NPC Dwarven Cleric who is out to convert the world (with a big stick).

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 3, 6 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 2, 2, 5 (Total = 9)
Dexterity (9)
Dice Roll: 3d6z
d6 Results: 6, 3, 3 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 4, 1, 5 (Total = 10)
Intelligence (10)
Dice Roll: 3d6z
d6 Results: 2, 6, 5 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 4, 3, 6 (Total = 13)
Charisma (13)





Halfling illusionist, not bad. The gods know I've played with worse....

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 6
(6)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 1, 6 (Total = 13)
Strength (13)
Dice Roll: 3d6z
d6 Results: 2, 6, 2 (Total = 10)
Dexterity (10)
Dice Roll: 3d6z
d6 Results: 2, 2, 2 (Total = 6)
Constitution (6)
Dice Roll: 3d6z
d6 Results: 3, 3, 4 (Total = 10)
Intelligence (10)
Dice Roll: 3d6z
d6 Results: 6, 5, 4 (Total = 15)
Wisdom (15)
Dice Roll: 3d6z
d6 Results: 4, 5, 1 (Total = 10)
Charisma (10)





A Human Thief wise in the way of the street, just lacking the skill to pick the purse.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 6
(6)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 1, 5 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 1, 5, 4 (Total = 10)
Dexterity (10)
Dice Roll: 3d6z
d6 Results: 2, 6, 6 (Total = 14)
Constitution (14)
Dice Roll: 3d6z
d6 Results: 1, 1, 3 (Total = 5)
Intelligence (5)
Dice Roll: 3d6z
d6 Results: 4, 3, 6 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 2, 6, 4 (Total = 12)
Charisma (12)




It's a brick-dumb half-elf druid, folks!

With the tree-hugging tendencies of his mother, and the intestinal fortitude of his father's hardy mountain stock, he's learned just enough not to wipe himself with poison ivy. (Not anymore, anyway.) He still doesn't understand why the Great Wolf keeps eating the moon every month if he's only going to end up puking it back up a piece at a time.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 7
(7)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 4, 2 (Total = 11)
Strength (11)
Dice Roll: 3d6z
d6 Results: 3, 6, 1 (Total = 10)
Dexterity (10)
Dice Roll: 3d6z
d6 Results: 4, 3, 2 (Total = 9)
Constitution (9)
Dice Roll: 3d6z
d6 Results: 2, 3, 6 (Total = 11)
Intelligence (11)
Dice Roll: 3d6z
d6 Results: 4, 5, 4 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 1, 4, 5 (Total = 10)
Charisma (10)





Could be worse I suppose.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 8
(8)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 1, 2, 2 (Total = 5)
Strength (5)
Dice Roll: 3d6z
d6 Results: 6, 3, 3 (Total = 12)
Dexterity (12)
Dice Roll: 3d6z
d6 Results: 6, 4, 1 (Total = 11)
Constitution (11)
Dice Roll: 3d6z
d6 Results: 3, 6, 1 (Total = 10)
Intelligence (10)
Dice Roll: 3d6z
d6 Results: 5, 2, 6 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 4, 1, 2 (Total = 7)
Charisma (7)





So, let's try this again




 

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