Make a Random AD&D Character - Page 33 - OG Myth-Weavers

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A place for light-hearted forum games and other threads that don't promote discussion.


Make a Random AD&D Character

   
For the LOLz

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 3
(3)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 1, 5, 6 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 5, 3, 5 (Total = 13)
Dexterity (13)
Dice Roll: 3d6z
d6 Results: 2, 5, 2 (Total = 9)
Constitution (9)
Dice Roll: 3d6z
d6 Results: 6, 3, 3 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 2, 1, 2 (Total = 5)
Wisdom (5)
Dice Roll: 3d6z
d6 Results: 1, 4, 4 (Total = 9)
Charisma (9)




Well, let me roll another one!
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 1, 2, 2 (Total = 5)
Strength (5)
Dice Roll: 3d6z
d6 Results: 2, 2, 6 (Total = 10)
Dexterity (10)
Dice Roll: 3d6z
d6 Results: 5, 4, 2 (Total = 11)
Constitution (11)
Dice Roll: 3d6z
d6 Results: 5, 5, 4 (Total = 14)
Intelligence (14)
Dice Roll: 3d6z
d6 Results: 4, 1, 5 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 1, 1, 5 (Total = 7)
Charisma (7)


Halfling Ranger? I almost stopped reading at "Halfling", and the second part sealed the deal!
Though I'd note that he also gets the distinction of being weak and ugly!

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 6
(6)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 3, 4 (Total = 13)
Strength (13)
Dice Roll: 3d6z
d6 Results: 6, 5, 6 (Total = 17)
Dexterity (17)
Dice Roll: 3d6z
d6 Results: 2, 5, 5 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 1, 3, 3 (Total = 7)
Intelligence (7)
Dice Roll: 3d6z
d6 Results: 5, 4, 4 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 5, 5, 3 (Total = 13)
Charisma (13)




RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 7
(7)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 4, 5 (Total = 14)
Strength (14)
Dice Roll: 3d6z
d6 Results: 3, 3, 4 (Total = 10)
Dexterity (10)
Dice Roll: 3d6z
d6 Results: 5, 4, 3 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 6, 5, 3 (Total = 14)
Intelligence (14)
Dice Roll: 3d6z
d6 Results: 6, 3, 6 (Total = 15)
Wisdom (15)
Dice Roll: 3d6z
d6 Results: 1, 4, 6 (Total = 11)
Charisma (11)





Greeto Anderson, wise, intelligent halfling singer, who is also strong and fit.

Race
Dice Roll: 1d7z
d7 Results: 1
These dice were omitted, altered, or moved: 1d6z
Original Dice: 1d6z
(1)
Class
Dice Roll: 1d10z
d10 Results: 9
(9)
Ability Scores
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf
7 = Half-Orc
1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
10 = Assassin
Dice Roll: 3d6z
d6 Results: 5, 5, 2 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 2, 4, 5 (Total = 11)
Dexterity (11)
Dice Roll: 3d6z
d6 Results: 2, 5, 3 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 5, 4, 1 (Total = 10)
Intelligence (10)
Dice Roll: 3d6z
d6 Results: 3, 4, 1 (Total = 8)
Wisdom (8)
Dice Roll: 3d6z
d6 Results: 5, 1, 5 (Total = 11)
Charisma (11)


George, a completely ordinary human illusionist who can fool some of the people some of the time.


RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 1, 4, 6 (Total = 11)
Strength (11)
Dice Roll: 3d6z
d6 Results: 5, 6, 6 (Total = 17)
Dexterity (17)
Dice Roll: 3d6z
d6 Results: 3, 3, 1 (Total = 7)
Constitution (7)
Dice Roll: 3d6z
d6 Results: 3, 5, 4 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 5, 4, 4 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 1, 3, 3 (Total = 7)
Charisma (7)





A credible Halfling Ranger. I don't recall if Halflings even had access to Ranger.

Race
Dice Roll: 1d7z
d7 Results: 2
(2)
Class
Dice Roll: 1d10z
d10 Results: 6
(6)
Ability Scores
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf
7 = Half-Orc
1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
10 = Assassin
Dice Roll: 3d6z
d6 Results: 6, 3, 3 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 5, 5, 2 (Total = 12)
Dexterity (12)
Dice Roll: 3d6z
d6 Results: 4, 2, 3 (Total = 9)
Constitution (9)
Dice Roll: 3d6z
d6 Results: 1, 6, 3 (Total = 10)
Intelligence (10)
Dice Roll: 3d6z
d6 Results: 2, 4, 1 (Total = 7)
Wisdom (7)
Dice Roll: 3d6z
d6 Results: 3, 6, 1 (Total = 10)
Charisma (10)


Slowfingers the Elven Burglar. Undetectable by the authorities by his averageness hiding in plain sight.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 4
(4)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 4, 6 (Total = 15)
Strength (15)
Dice Roll: 3d6z
d6 Results: 4, 3, 1 (Total = 8)
Dexterity (8)
Dice Roll: 3d6z
d6 Results: 5, 4, 4 (Total = 13)
Constitution (13)
Dice Roll: 3d6z
d6 Results: 2, 6, 5 (Total = 13)
Intelligence (13)
Dice Roll: 3d6z
d6 Results: 6, 1, 2 (Total = 9)
Wisdom (9)
Dice Roll: 3d6z
d6 Results: 2, 5, 4 (Total = 11)
Charisma (11)




RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 4
(4)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 3, 4 (Total = 13)
Strength (13)
Dice Roll: 3d6z
d6 Results: 6, 4, 4 (Total = 14)
Dexterity (14)
Dice Roll: 3d6z
d6 Results: 3, 2, 1 (Total = 6)
Constitution (6)
Dice Roll: 3d6z
d6 Results: 2, 3, 4 (Total = 9)
Intelligence (9)
Dice Roll: 3d6z
d6 Results: 1, 4, 6 (Total = 11)
Wisdom (11)
Dice Roll: 3d6z
d6 Results: 3, 1, 4 (Total = 8)
Charisma (8)





He's probably wise enough not to go adventuring....
The Bard with an 8 charisma at the beginning of this thread is Don Rickles

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 7
(7)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 4, 3 (Total = 11)
Strength (11)
Dice Roll: 3d6z
d6 Results: 1, 6, 4 (Total = 11)
Dexterity (11)
Dice Roll: 3d6z
d6 Results: 2, 1, 2 (Total = 5)
Constitution (5)
Dice Roll: 3d6z
d6 Results: 5, 6, 1 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 1, 2, 2 (Total = 5)
Wisdom (5)
Dice Roll: 3d6z
d6 Results: 6, 2, 2 (Total = 10)
Charisma (10)








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