Make a Random AD&D Character - Page 4 - OG Myth-Weavers

Notices


Non Sequitur

A place for light-hearted forum games and other threads that don't promote discussion.


Make a Random AD&D Character

   
I'm feeling kinda lucky today...

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 6
(6)
Dice Roll: 1d9z
d9 Results: 8
(8)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 3, 2 (Total = 10)
Strength (10)
Dice Roll: 3d6z
d6 Results: 6, 5, 4 (Total = 15)
Dexterity (15)
Dice Roll: 3d6z
d6 Results: 5, 3, 6 (Total = 14)
Constitution (14)
Dice Roll: 3d6z
d6 Results: 1, 3, 2 (Total = 6)
Intelligence (6)
Dice Roll: 3d6z
d6 Results: 1, 6, 1 (Total = 8)
Wisdom (8)
Dice Roll: 3d6z
d6 Results: 3, 3, 4 (Total = 10)
Charisma (10)


Then again, maybe not. A Half-Elf Mage...with a 6 INT.

I have to warn you, I'm feeling lucky today!

RaceClassAbility Scores
Dice Roll: 1d1+6z
d1 Results: 1 (Total = 7)
(7)
Dice Roll: 1d1+9z
d1 Results: 1 (Total = 10)
(10)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf
7 = Demi-God



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
10 = Ranger/Paladin/Bard/Cleric/Druid/Mage/Illusionist
Dice Roll: 18d1z
d1 Results: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 (Total = 18)
Strength (18)
Dice Roll: 18d1z
d1 Results: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 (Total = 18)
Dexterity (18)
Dice Roll: 18d1z
d1 Results: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 (Total = 18)
Constitution (18)
Dice Roll: 18d1z
d1 Results: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 (Total = 18)
Intelligence (18)
Dice Roll: 18d1z
d1 Results: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 (Total = 18)
Wisdom (18)
Dice Roll: 18d1z
d1 Results: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 (Total = 18)
Charisma (18)



Nailed it! Imagine the odds!

Character: Cheaty MacFudgeliar - Strong, brilliant, handsome, nimble, wise, and hale, Cheaty breaks all the rules.


Ok, ok...I'll give it another try...

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 5
(5)
Dice Roll: 1d9z
d9 Results: 8
(8)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 3, 2 (Total = 10)
Strength (10)
Dice Roll: 3d6z
d6 Results: 4, 5, 1 (Total = 10)
Dexterity (10)
Dice Roll: 3d6z
d6 Results: 4, 6, 3 (Total = 13)
Constitution (13)
Dice Roll: 3d6z
d6 Results: 3, 4, 4 (Total = 11)
Intelligence (11)
Dice Roll: 3d6z
d6 Results: 4, 4, 2 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 3, 2, 5 (Total = 10)
Charisma (10)





Character: Gnome Mage, Mediokyr MacDeadaverage - This mage dresses in gray has no particular interests, and was a solid C student at wizard school.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 1, 3 (Total = 10)
Strength (10)
Dice Roll: 3d6z
d6 Results: 1, 6, 1 (Total = 8)
Dexterity (8)
Dice Roll: 3d6z
d6 Results: 3, 1, 1 (Total = 5)
Constitution (5)
Dice Roll: 3d6z
d6 Results: 1, 3, 5 (Total = 9)
Intelligence (9)
Dice Roll: 3d6z
d6 Results: 4, 1, 5 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 6, 3, 4 (Total = 13)
Charisma (13)




An Elf druid who is apparently made of porcelain.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 3
(3)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 6, 3 (Total = 14)
Strength (14)
Dice Roll: 3d6z
d6 Results: 5, 3, 4 (Total = 12)
Dexterity (12)
Dice Roll: 3d6z
d6 Results: 3, 2, 4 (Total = 9)
Constitution (9)
Dice Roll: 3d6z
d6 Results: 5, 4, 3 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 5, 1, 3 (Total = 9)
Wisdom (9)
Dice Roll: 3d6z
d6 Results: 4, 5, 4 (Total = 13)
Charisma (13)




Hmm... a strong dwarf illusionist...

Well. In spite of my first set actually being *playable*, let's see what I get to play next... after the inevitable TPK because none of my other party members could survive more than 2 combat rounds.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 4
(4)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 1, 2 (Total = 6)
Strength (6)
Dice Roll: 3d6z
d6 Results: 6, 5, 6 (Total = 17)
Dexterity (17)
Dice Roll: 3d6z
d6 Results: 6, 5, 1 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 4, 4, 4 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 2, 2, 5 (Total = 9)
Wisdom (9)
Dice Roll: 3d6z
d6 Results: 1, 5, 6 (Total = 12)
Charisma (12)




RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 3
(3)
Dice Roll: 1d9z
d9 Results: 8
(8)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 2, 5, 4 (Total = 11)
Strength (11)
Dice Roll: 3d6z
d6 Results: 3, 6, 3 (Total = 12)
Dexterity (12)
Dice Roll: 3d6z
d6 Results: 1, 6, 6 (Total = 13)
Constitution (13)
Dice Roll: 3d6z
d6 Results: 4, 4, 2 (Total = 10)
Intelligence (10)
Dice Roll: 3d6z
d6 Results: 4, 2, 4 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 6, 3, 4 (Total = 13)
Charisma (13)





Let's see what happens this time.

Here we go again!
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 6
(6)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 3, 3 (Total = 11)
Strength (11)
Dice Roll: 3d6z
d6 Results: 6, 6, 1 (Total = 13)
Dexterity (13)
Dice Roll: 3d6z
d6 Results: 1, 3, 1 (Total = 5)
Constitution (5)
Dice Roll: 3d6z
d6 Results: 1, 5, 5 (Total = 11)
Intelligence (11)
Dice Roll: 3d6z
d6 Results: 1, 1, 4 (Total = 6)
Wisdom (6)
Dice Roll: 3d6z
d6 Results: 6, 3, 6 (Total = 15)
Charisma (15)





Failure, Half-elf druid with 6 Wis.

Take 2!

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 6, 4 (Total = 15)
Strength (15)
Dice Roll: 3d6z
d6 Results: 4, 1, 3 (Total = 8)
Dexterity (8)
Dice Roll: 3d6z
d6 Results: 6, 5, 2 (Total = 13)
Constitution (13)
Dice Roll: 3d6z
d6 Results: 3, 3, 6 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 2, 5, 6 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 1, 6, 5 (Total = 12)
Charisma (12)




RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 3
(3)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 4, 3 (Total = 11)
Strength (11)
Dice Roll: 3d6z
d6 Results: 6, 3, 6 (Total = 15)
Dexterity (15)
Dice Roll: 3d6z
d6 Results: 6, 6, 5 (Total = 17)
Constitution (17)
Dice Roll: 3d6z
d6 Results: 2, 5, 4 (Total = 11)
Intelligence (11)
Dice Roll: 3d6z
d6 Results: 6, 3, 6 (Total = 15)
Wisdom (15)
Dice Roll: 3d6z
d6 Results: 4, 2, 1 (Total = 7)
Charisma (7)





A dwarf illusionist...very tough and dexterous, wise but far from being charming.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 6
(6)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 2, 2 (Total = 7)
Strength (7)
Dice Roll: 3d6z
d6 Results: 1, 3, 1 (Total = 5)
Dexterity (5)
Dice Roll: 3d6z
d6 Results: 3, 4, 4 (Total = 11)
Constitution (11)
Dice Roll: 3d6z
d6 Results: 6, 6, 6 (Total = 18)
Intelligence (18)
Dice Roll: 3d6z
d6 Results: 5, 5, 3 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 1, 1, 4 (Total = 6)
Charisma (6)





Molin the halfling thief, barely able to lift a sword or bow, but he sure does get through locks quick.





Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Last Database Backup 2024-03-19 11:26:08am local time
Myth-Weavers Status